#Self Propelled Guns

1 messages · Page 1 of 1 (latest)

boreal hedge
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This isn’t a specific suggestion, but more of a platform to see what the community might come up with for suggestions about it. Self propelled guns feel really powerful, being able to shoot and then run away once you are seen is really strong. You can reliably snipe units across the map and then dodge counter battery fairly easily. I am looking for ways this problem might be changed. Any ideas?

mystic crystal
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Maybe a tow delay when hitching to a truck

boreal hedge
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No I’m more so talking about self propelled guns on tracks. Like Hummel. There already is a delay on those guns for tow.

ivory ore
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Heavy tanks like IS-2 or Jagdtiger and of course KV-2 with large caliber HE rounds can be considered as off-artillery too... Its about skill to dodge things and about luck when the opponent fields elite sabouteur units.

boreal hedge
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From what I see, Sabotage units usually die off a lot quicker because of the AI defense network and players calling in new units will find them, especially on frontlines where territory can change, paratroopers also have this issue of being spotted before they can strike. Also by the time you are able to sneak in the back lines the SPG usually has already paid for itself and when you kill it, there will be a kill team on its way to kill you. SPG with just a little bit of micro are extremely good, which is why I use them, but I don’t feel particularly challenged. I think if maybe they stayed viewable for a much longer period of time and if artillery can lead there shots more. which isn’t really realistic this could be balanced?

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And I never felt this way about heavy tanks, usually I can flank from couple of lanes and score a kill. A heavy tank needs to be vulnerable to be used because it’s direct fire. Whereas SPG’s get the best of both worlds

ivory ore
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Paratroopers are not primarily sabotage units, they can capture ground very quickly that is.

boreal hedge
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Either or I think the point I am trying to make is clear

ivory ore
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Sabotage units are Brandeburgers for Germans, Green Devils for US and Spetsnaz for USSR. (Level 6 saboteurs)

boreal hedge
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Yeah, they still die or by the time they get to the SPG it already paid for itself, and once it’s dead they will hunt saboteurs and then call in another SPG

ivory ore
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Maybe decreasing the acceleration speed for the SPG`s can help...

boreal hedge
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Yeah maybe, that’s a good start I think

gray topaz
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I run into problems playing against the German spgs myself they stuck out as being really strong. Maybe acceleration nerf plus a small nerf to armor? I was dinking on the rear of one that was tracked for a while with a pershing and got to looking at the stats - I think it was higher than most equivalent heavy tanks. If its realistic for it to be that way its fine but that doesnt always translate to gameplay

boreal hedge
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With a Pershing??!

ivory ore
ivory ore
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Two paratroopers standing together IS enough to capture a small amount of territory and reveal their position, though.

ivory ore
crude wasp
quick mirage
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maybe give the SPG also a "untow" time like even a SPG needs to put the legs down isnt it?

boreal hedge
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I don’t think they do

ivory ore
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"doesn't it" and "isn't it" are weird phrases

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If I were to say, "does an SPG need ammunition to fire?" and "the SPG needs ammunition to fire, doesn't it?", you can answer both with "yes, it does".

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I guess "doesn't it" is more of a way to ask someone to correct you if you're wrong.

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but in your phrase it would be more like: "is it the case that the SPG can't fire without ammunition?" and "the SPG needs ammunition to fire, isn't it [the case]?"

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"yes, it is"

boreal hedge
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what

ivory ore
quick mirage
quick mirage