So, I unlocked monorails.
I had intended to use these to deliver mining charges from production plant to the various mining operations, and return the chunks. However... that didn't work out. Since monorails are point-to-point, I would need multiple monorail stations (one pair for each end point); and they eat up all the power sending a handful of mining charges at once. My work-around is manually dumping stacks of mining charges, but this is a factory game, I want automation! Worse, the whole point was that blast miners use no power, but... the monorail would need power.
Ok, so, my second thought was that I am constructing a large shiverthorn / kindlevine processing plant that produces gel, kindle bricks, and plantmatter bricks.
but... a key balancing concern for handling byproducts to convert them from one type to another with alt recipes is back-pressure. Using a monorail eliminates this backpressure, so instead of turning excess plants into plant matter bricks when extract production backs up, instead, I am just filling to the brim a massive, un-limitable storage container. Additionally, if my products are not balanced, I will eventually be sending back and forth just monorail cars full of whatever resource was produced in excess (no way to "block off" space for a certain item type, that I can tell)
Well, how about consolidating some of the long-distance lines I have in place? I'm again running into the issue that monorails remove backpressure, and send small quantities if they have the power for it. This isn't as good as just running another belt line. I have, after all, automated conveyor belt production.
So, how about delivering items to an item mall? This runs into the sorting problem, as well as the backpressure problem, again.
Those of you that are using monorails: Why? What for? What problems do these solve in the long term?