#by what rule are belt splitter generated

11 messages · Page 1 of 1 (latest)

ocean shoal
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by what rule are belt splitter generated
i tryed to build a bit but got some odd results

frosty pivot
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far as I know it's a mess that will be fixed next patch 😆

vagrant mango
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Currently each splitter requires it's own single belt at its in/out gate. In your screenshot the desired splitter wouldn't have one.
It's splitter-belt-belt-splitter.
But 0.3 will change that to s-b-s
(not sure if s-s will also work)

ocean shoal
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well only particaly since the top splitter is missing

vagrant mango
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Oh, didn't notice, but that's one that shouldn't appear (though I noticed that happen for me as well)
It might depend on the direction (north, south, east, west) where the general "rule" is ignored.

stoic stone
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in 0.2 the sequence of belting seemed to impact whether splitter/merger would appear, and also belts automatically joining at bends. Try building in different sequences, or creating a 90 degree bend from separate belts to see. Behavior of splitters appearing near elevation changes also changed in that patch.

ocean shoal
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after saving and loading the splitter are different, seems like i need to keep 2 bells between the splitters to get a reliable belt network

heavy ermine
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You can make them work like this already, but it’s a bit annoying… (have to effectively make a circle so the splitters spawn and then manually turn the conveyor belts)

whole frigate
vagrant mango
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One belt between splitters would be one less than currently though.
But we'll find out