#The recipe ratio compared to units per minute aren't matching?

32 messages · Page 1 of 1 (latest)

velvet cave
#

Checking out my threshers and the math isn't mathing

#

Looks like the recipe is 1 plate to 25 bars which is expected but the amount per minute doesn't seem to follow the ratio. 7 to 163 is closer to a 1 to 23.3 ratio? Recipe timing maybe?

#

The recipe ratio compared to units per minute aren't matching?

faint raptor
#

Maybe less efficient when running at 100%. Could have hit the point of diminishing returns.

velvet cave
#

Seems to be more than one recipe for sure

cloud umbra
#

how far in tech tree are you?

velvet cave
#

Maxed it out, all nodes are researched and turned on

native cliff
#

The item/min statement is shown as an integer but the value that's calculated is probably 3.26 (163/50).

Another example are mk2 drills. They state 38/min output without speed bonus, and with speed 2 bonus (240%) it's 90/min. 90/2.4 is 37.5

lethal meadow
#

For assemblers we see actual float values. Why devs use precision loss approach for threshers and drills?

native cliff
#

Can't tell, I also wonder. But the UI is something also about the receive a revamp.

velvet cave
#

Basically the UPM is calculating the input/output it can do in 1 minute

#

is what it seems like

rapid sedge
#

gonna tag in <@&1171546467312341032> !

velvet cave
faint raptor
# velvet cave

This one would make me think the cluster bonus for the research balls is working. 3 should output 150. I will be curious to see what tech support says.

velvet cave
velvet cave
#

After some brief spot checks, it seems that the UPM formula calculates how many it can per minute with no regard to cycle timing.

#

It seems that the Thresher might just need a text update to include decimal places to make it right

thorn plover
#

I vaguely recall there was a UI reason for why this ended up this way, but I can't recall what it is. Regardless, will mention!

velvet cave
#

Thanks!

native cliff
thorn plover
#

@primal hound just as an item for design backlog for a future UI pass, we might want to standardize decimals across the machine metrics.

vital bobcat
native cliff
velvet cave
#

Planters are 2 UPM if they are fully stocked but that depends on them having seeds waiting to be inserted

vital bobcat
#

Do I need to update my game?

#

v0.2.1c

velvet cave
#

Pressing Left Alt seems to run on advanced UI but I didn't think it applied to planter interface