#Animation Marker Exporter
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Yep

You dont need to check metadata
It always exists
Cuz you make it up
Or you should
For animations that dont have Data attribute
does it matter?
Id log a warning
Sayimg they dont have marker data baked in
its funny how i use warnings
like
i like to spam them
cuz they are orange
ik its bad
but
ehm
i like it
๐ฅ
you can save it as a public for for animation manager
in github it will be seen
@frank patrol
you can add your name / nickname to the MIT license aswell like so
but you need to preserve the previous names
@frank patrol or you can also create a readme apparently if you want attribution on the new version
found this
very useful
yes you can do this
just adding a new author as a second line
in your fork
@chrome surge
i kept it simple
so you may not like it
@ocean current
tell me when ur here
i thought about importing sineks module with a button
but
i think whoever will need it
will find it on its own
your version doesn't automatically detect the selected folder right?
okay i can implement that
is that a bad thing?
no?
kk i'll just keep it that way then
but i'll also save the folder location
idk if i can use :GetFullName though
if you have 2 different folders with the same name
maybe i add an attribute with a GUID?
i think it aint worth the hurdle
alr
what about uh
like if you want to unlink the folder
for example it chooses the wrong folder for you
there
is
an on
and off
option
you either turn on the plugin
or turn it off
it automaticly does its job when its on
as simple as that
mkay
@frank patrol i see you do if checks for if an animation has an invalid animation id but i think i'll remove that
it doesn't break anything it just adds empty entries to the animations
in the animation handler
i check
if theres data
if not
then print out a warning
you can do
if not next(Data.Markers) and not next(Data.Markers.Keyframes) then
lwk a freak ๐คค
just gimme time i work slow
i'm slow in the brain
here's the code for now
it doesn't save the folder i don't know why it's pissing me off
i'll be back in a few hours
bye
okay fixed it
don't have time to update the plugin just use it as a local plugin for now
when i get back home i'll look over the code once more and improve anything i don't like
if you guys find anything to improve then tell me
@frank patrol
na im stuck pulling my hair out learning typescript and figuring out sineks module
update:
remove serialized data button
auto linking a folder for exports
the generated attribute is now called AMS_DATA so it doesn't just overwrite any random attributes you might want called "Data"
@frank patrol
code in it's entirety, you can also just update the plugin if you have it in your inventory
@ocean current rate the code ๐ค
first send it as .lua
๐
brochacho
no
UGHHHHHH
OH MY GOD WHAT HAPPENED
๐ญ
why is it all blue
that's discords fault
i know the formatting isn't beautiful but i prefer slightly worse formatting than huge ass line counts
especially cause you can't use modules in plugins
here Id just do
if not Silent
but it's fine
look good @chrome surge
Id be nitpicking if I tried to find something
like for example
this can be a global
maybe slightly better naming for some variables
but other than that
looks good
like stylistic choice Id not do this one line
neither this
It looks better this way
im fine with my current version
thanks tho
sorry for not responding to this, i'll just keep it as is because none of this changes the behavior of the plugin
doesn't improve it in any proper way
thank you though โค๏ธ
yeah it doesn't