#Input handling issue

1 messages · Page 2 of 1

vivid grail
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Yessir I'm burnt out and I didn't manage to fix it!

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I could seem to move correctly to 1 state at a time system

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im going insane

vivid grail
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It might be...

vivid grail
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What does white monster even taste like

sick drift
white karma
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it tastes like white monster

marble willow
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benchmarks

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also about the thing

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animation controller needs to parented to smt like at least replicated storage

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otherwise ignored

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I misremembered

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so there are 2 hard checks

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what do you guys think

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is it worth reusing animation tracks

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seems like it is

vivid grail
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@marble willow i fixed the bug

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but

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i still havent moved to the 1 state at a time system

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i figured that the bug happens because theres no set duration that a user holds block

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so it means you can spam block every frame

marble willow
vivid grail
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I added a 0.15 min duration

marble willow
vivid grail
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so if you tap block

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the block lasts for like 0.15

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as a minimum duration

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i mean it simple

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and it works

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so

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great

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i just have to move to single state machine

marble willow
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be ready for like a lot of changes

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cuz like doing it the way I showed comes with its own constraints

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you need a wrapper for a lot of stuff

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including animation, vfx and sounds

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or the code gets messy real quick

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also Im almost done refactoring animation manager

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gonna release finally

vivid grail
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Like, I was thinking of making it so

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There are certain attributes such as blocking which would count as skilldebounce

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So I basically wrap different states to a general state