#Need help with Cooldown UI!

1 messages Ā· Page 1 of 1 (latest)

tall orbit
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well, i never coded ui so its a mess for me, i have the template for it, but i cant seem to implement it into my module!

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Heres my module:

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( the bar is sizing down / tweening )

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if any one has ever worked with ui and can help me, would be appriciated

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( im gonna sleep now )

past ruin
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wut exactly are you struggling with

tall orbit
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with even cloning the ui

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and making it scale

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@past ruin

wide umbra
tall orbit
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the packet is on the cd manager

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module

wide umbra
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yes why

tall orbit
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ok, so i use it so i can check for cds?

wide umbra
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u dont need packet for that

tall orbit
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i fire the cd tho? so if i want to check it on client

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because the cd table is ons erver

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server

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to get access to it

wide umbra
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use remote events

tall orbit
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i have to send it over

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what is the fucking diffrence

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its the same but optimized

wide umbra
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šŸ¤¦ā€ā™‚ļø

tall orbit
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šŸ¤¦ā€ā™‚ļø

wide umbra
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stop talking

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use scale for ui

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show ui properties

tall orbit
wide umbra
tall orbit
wide umbra
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event-basing (cooldowns) are infrequent relative to runtime

tall orbit
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that i did it to save

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much more

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than you think

wide umbra
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ur not saving anything

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ur doing events

tall orbit
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let me explain

wide umbra
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ur not using numbers

tall orbit
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LET ME FRICKING EXPLAIN

wide umbra
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make it scale

tall orbit
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for gods sake

wide umbra
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and use aspect ratio

tall orbit
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ragebaiter of the year

wide umbra
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and change anchor point to bottom left

wide umbra
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why aren't you able to change background color

tall orbit
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you can change it

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i just have robloxes new feature

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which allows you to create

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a so called class for ui

wide umbra
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do the anchor point and scale

tall orbit
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and when u add items of the specific type to the gui

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it automaticly applies the settings

wide umbra
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u dont need that for cooldown uis

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are you creating it over and over in-studio

tall orbit
wide umbra
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its like a blueprint for a game that has 100's of unique ui's that should look like eachother

tall orbit
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i just tried out the fricking feature

wide umbra
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use proper use-case

tall orbit
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you are not allowed to test with robloxes stuff anymore?

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what happened

wide umbra
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do the anchor point and scale

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its going to fix ur ui

tall orbit
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bro

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is NOT helping

wide umbra
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sho

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show

tall orbit
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šŸ™

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atp ima figure out by myself

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since you are just

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well

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passive aggressive

wide umbra
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do anchor point and scale

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or delete this post

tall orbit
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you came here

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complained

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told me very vague info

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that will NOT help

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since the problem is in scripting

wide umbra
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its a property

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size is a property

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change it to scale

tall orbit
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and no you are fucking telling me to delete this post?

wide umbra
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{scale,offset}{scale,offset}

tall orbit
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to eat you need to get food ( doesnt matter if u dont know how ) cook food ( doesnt matter if u dont know how ) open mouth ( doesnt matter if u dont know how ) use a fork/spoon ( doesnt matter if u dont know how )

wide umbra
# tall orbit since the problem is in scripting
--server
cooldown table = {player.userId={<specific skill cooldown (number)>}}
player.joined : add player to cooldown table
on.cooldownRemote check cooldown table
  if cooldown then return end

--client
client does input : send a remote and the skill module checks with the server 
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@tall orbit

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also still use client cooldown incase you aren't dealing with an exploiter

tall orbit
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i did it

wide umbra