#I don't have an idea for a title (:
1 messages · Page 1 of 1 (latest)
what for? asking out of curiosity
I'm creating a procedural terrain generation system, which allows me to avoid two-dimensional tables and string indexes. Unfortunately, bit32 only allows values from 0 to 2^16 for a single coordinate, which in practice translates to 2^15 because the number must be signed. I'm wondering if it's possible to bypass the 0 to 2^32 range that bit32 offers.
I’m currently working on a game where I need to send a heavy amount of information to the client and the best way I could think about sending a large amount of data is by bit packing my information into a 64 bit number. The issue with this is that luau only has a bit32 library which creates many problems since I need to do a left shift on the...
check this out
might tickle your pickle