As you can see from the video, it skips CFrames when the ability fires. Anyway to fix this?
#[SOLVED] Suphi's Tower Defense - My ability skips CFrames whenever it fires
1 messages · Page 1 of 1 (latest)
i not good scripter but i think problem in Step you need Stop Enemy when animation Play
and something like this in Ability funcsion
AbilityPlays = true
when Ability plays, and check AbilityPlays In Step function
i think it can fix this
but i am not sure
i shall try this
@marsh zodiac
this code does not look like it has followed the deterministic model
you should not be using task.wait but you should be using the built in task module so that all clients wait the same amount of time
yea i used task.wait() to shared.Task:Wait() w to see if possibly that was the problem but to my expectations no
if you dont play the animation does the problem go away?
i havent tried that out yet
but i doubt that is the case
an old game of mine based on your system tried the same thing without an animation
keep removing parts of it untill you find when it no longer breaks
then slowly add things back in until the problem happens again
will do
found the solution turns out there was a mistake in the path module