#Mesh model flings character when touching baseplate despite be turning off collide and touch

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small kernel
mystic halo
sage vale
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Massless = false

small kernel
mystic halo
# small kernel

two things:
i recommend using GetDescendants() for this case, as there might be more parts inside the hammer that could still be having collision
i also recommend not using in pairs, you can just write for i, v in mjolnir:GetDescendants() do

small kernel
mystic halo
# small kernel

OHH i missed this, sorry
you should also change MeshPart to Basepart in the IsA check

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incase theres anything like union operations or just parts

small kernel
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bruuuh

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that was it 😂

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I had part and meshpart but not basepart

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i replaced part with basepart and now it doesn't clip

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thanks

valid widget
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massless = true

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cancollide = false

sage vale