I have a free model i'm using welded to my character. For some reason, despite me turning off CanCollide for each part in the model, it seems to interact with everything. I tested to see what it was touching with touched event and I can't figure out why it would still be colliding. https://gyazo.com/520830023b0bc5bdebca54c0e2e7808a
#Mesh model flings character when touching baseplate despite be turning off collide and touch
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this seems to be an issue with how the hammer is positioned far away from the character, perhaps have it be closer to the character [if possible]
also try to turn massless on for all the parts inside the hammer
Massless = false
doesn't help. same issue still occurs
two things:
i recommend using GetDescendants() for this case, as there might be more parts inside the hammer that could still be having collision
i also recommend not using in pairs, you can just write for i, v in mjolnir:GetDescendants() do
Thanks for the recommendations. I got into a habit of using in pairs that I forget you certain calls are index, value relation. This didn't fix the problem but makes the code cleaner.
👍
OHH i missed this, sorry
you should also change MeshPart to Basepart in the IsA check
incase theres anything like union operations or just parts
bruuuh
that was it 😂
I had part and meshpart but not basepart
i replaced part with basepart and now it doesn't clip
thanks
yeah