I'm simply curious on if there is any means to calculating how many bytes would be the result of data prior to invoking :Fire(...) to be capable of splitting my data across multiple :Fire(...) invokes effectively.
This is mainly down to batching together what would be individual server requests for a placement system to fire all at once when the binding for the "object place" is no longer held for improved network performance over using :Fire(...) every frame while the binding for the "object place" is held.
As a result; the short question here would be: How do I calculate the BufferSize for data before invoking :Fire(...) on the client?