#Plane having incorrect drag
1 messages · Page 1 of 1 (latest)
I don't see a problem with the model
The main culprit is that the main body doesnt have any backwards force
local rayOffsetX = math.max(descendant.Size.X / 2 * 0.1, 0)
local rayOffsetY = math.max(descendant.Size.Y / 2 * 0.1, 0)
local rayOffsetZ = math.max(descendant.Size.Z / 2 * 0.1, 0)
this does not look correct but i cant remember the original code