#Physics Breaks Down When Player Approaches
1 messages · Page 1 of 1 (latest)
is the ship anchored?
im guessing not
No, it is all welded together
so youve got a couple options:
- simulate the ship and waves on the client, so they have near-full control over their own version of the physics, with the server only guiding them where they should be
- anchor the boat, which will make behaviors such as momentum difficult but it will maintain server-authority and not glitch out like that
Okay. Thank you! Will look into these.
If I can find a solution I will close the thread.
id recommend doing the first option, which may make it slightly out of sync across clients but will be easier in the long run to control with less latency
what do you use to adjust the ship to water waves.
network ownership issue
Yes. Eventually reprogrammed it to be align position as opposed to CFrame, and that seemed to fix it.
alingpos/alignorientation
are nearly always better
than cframe
imo
theyre so good
ive found if u use cframe with renderstep or whatever
it looks jagged asf at lower fps
but if u use alignpos/alignorien