Following the plane physics video, the assembled parts were able to fly and be controlled. I haven't yet implemented raycasting to exclude surface areas that shouldn't experience drag force. However, from the start, the plane tends to veer slightly to the right. Additionally, if left untouched while flying, it gradually tilts upward and then veers right instead of maintaining a straight course.
I'm uncertain whether this behavior is due to incorrect code or an imbalance in the assembled parts, although the model appears balanced to me.
I've set the new FluidForces behavior of Workspace to default. While the new air density value of 0.001 might have minimal impact since we're using our own value, I wasn't sure what unintended consequences it could have on the parts.
#Drag force veering the plane towards right side ever so slightly
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hm
hello
he
uh
any idea regarding this 🥲
U need help alrrr
Just private call me when u r on @tiny bramble
thanks @loud basin , I am currently on a family trip, will do as soon as i get back home and you are online