#SurfaceAppearances fading at distance?

1 messages · Page 1 of 1 (latest)

inland stump
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Hey! So I am having an issue where I have made these tree models using surface appearances and look great up close however if you go for example 200 studs away it fades and is see through as you can see in the pictures. Anyone know what this is or why this is happening? Thank you

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Thanks again

rigid wraith
# inland stump Hey! So I am having an issue where I have made these tree models using surface a...

I think it might be a Roblox Engine Bug, there are some work-arounds in this post but I'm unsure if they'll apply to what you're trying to achieve since I'm not too experienced with SurfaceAppearances, my apologies.
https://devforum.roblox.com/t/surfaceappearance-does-not-respect-base-material-specularity/2805864

Other than that, it personally isn't that noticeable to me, and I'm especially confident the average Roblox player won't care much for it either.
Sure the trees look flat in the 2nd image, but I think that's because of the angle of camera, the fact the trees are so far that they're pixelated & unable to capture detail like shadows for depth, and the blue atmosphere fade & tint making green leaves and shadows much harder to differentiate.