#animation working in moon animator but in game its different

1 messages · Page 1 of 1 (latest)

frigid stirrup
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In game:

candid prawn
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Youre not utilizing the grip property on the tool, are you

frigid stirrup
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Wdym by that? @candid prawn

candid prawn
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The sword tool should have a property called Grip which is an offset for the tool when the player has it equipped, I meant to ask to be sure if you wanted to use this

frigid stirrup
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Im not sure if I want to use the tool anymore tho do you think it’s easier to do it without having the sword as a tool but just make it weld in player hand for example so I can animate it?

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@candid prawn

candid prawn
# frigid stirrup Im not sure if I want to use the tool anymore tho do you think it’s easier to do...

You can do without the tool and do custom welds, and you can probably go in many directions, but you would have to script custom functionality like utilizing UserInputService. I'm making a survival game and I'm currently working with the Tool. I thought that I could make animations and then just adjust the grip property and even use Tweenservice.
But if you still want to use the tool, could you show me what rigs are being animated and what the grip on the Tool is

frigid stirrup
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I think I’m going to make a system so first the like sheathe and katana get welded to player waist when they join and then if you equip the tool katana the will get welded to player hand but the sword itself will not be part of the tool

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@candid prawn

candid prawn
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That works but I would get a second opinion because idk how actual games work about their sword weapons etc, and if you ever go back to Tool, the only solution I know to a messed up sword position is the grip property

frigid stirrup
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Allright

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I’ll message you in your dms if I ever decide to use the tool