if CurrenlyInWave.Value == false then
CurrenlyInWave.Value = true
wave += 1
print(wave)
info.Wave.Value = wave
for i=5, 0, -1 do
info.Message.Value = "Next Wave Starting In " .. i .. " Seconds"
task.wait(1)
end
info.Message.Value = ""
if wave <= 2 then
mob.Spawn("Solider", 1, map)
elseif wave <= 4 then
mob.Spawn("Archer", 2 , map)
mob.Spawn("Solider", 3 , map)
elseif wave <=7 then
mob.Spawn("Archer", 5 , map)
mob.Spawn("Solider", 6 , map)
mob.Spawn("Knight", 5, map)
elseif wave <= 9 then
mob.Spawn("Archer", 6 , map)
mob.Spawn("Solider", 6 , map)
mob.Spawn("Knight", 6, map)
mob.Spawn("Brute", 3, map)
elseif wave == 10 then
mob.Spawn("Archer", 8 , map)
mob.Spawn("Solider", 7 , map)
mob.Spawn("Knight", 5, map)
mob.Spawn("Brute", 5, map)
end```
#Help on making an more efficent wave system for a tower defence game I am making
1 messages · Page 1 of 1 (latest)
I really want a better way to handle spawning in the enemies
As you can see I have a wave variable which i check what wave it is and spawn the corresponding amount of enemies. What is a better system to do this which each round simply just adds a few extra enemies each time? Thanks
I want there to be for example 200 rounds but dont want to do, if wave = 1, if wave = 2, if wave = 3 ect
Btw its called a soldier
Not solider