SO I have a spawnscript where it is basicly looking for a spawn before the character is loaded which means AutoLoadCharacter is false and the spawnscript is basicly ```lua
while nospawnFound do
looking for spawn
if spawn then
nospawnfound = false
plr:LoadCharacter
end
end
but sometimes the script that I have which is basicly
```lua
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
print(char)
do otherVeryImportantStuff
end
end
doesnt detect that my character is added as you see in the video whenever it fires the funtion than it prints the character so "Flipy_XYZ" and if not that nothing but someerrors
and also my character is loaded as you guys see