#how is this working? how to make hrp follow player it self in animation?

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void pendant
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already 1 year trying to understand how to make hrp follow player it self in animation, i know only that you need welding parts nothing more. If someone is aware of this knowledge please bless me with it 😭

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in givaway assets there is a code what make everything work ig

script.Parent.Changed:connect(function(c)
    if c == "Parent" and script.Parent.Parent:FindFirstChild("Left Arm") ~= nil then
        local w = Instance.new("Weld")
        w.Parent = script.Parent.Parent["Left Arm"]
        w.Part0 = w.Parent
        w.Part1 = script.Parent.Handle1
        local w2 = Instance.new("Weld")
        w2.Parent = script.Parent.Parent["HumanoidRootPart"]
        w2.Part0 = w2.Parent
        w2.Part1 = script.Parent.Torso3
    end
end)
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tool by it self have toso part in it and it position in exactly in hrp and torso

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the problem is im not really sure how exactly its working because its moving exactly with torso position

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please help ;-;

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how is this working? how to make hrp follow player it self in animation?

iron relic
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you cant do it sadly

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i tried a lot

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but instead u can use linearvelocity to move ur char

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u can use KeyframeReached function

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roblox is not letting you to animate humrp

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if u are going to match humrp cframe with torso for every fucking frame good luck

iron relic
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well u can make ur camera follows torso

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and change cframe of the humrp