#How can I make challenge/quest what only local player can see?

1 messages · Page 1 of 1 (latest)

civic dagger
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So, I have this game where players do tasks/challenges to obtain egg, basically egg hunt.
And, I'm not sure how I would do this.
I want to create challenge like frying an egg, player would interact with ingredients and objects, and upon successful completion, it sends remote event or something, to pass that "success", if player failed it would just end challenge, and player would need to try again if wants.

How would I combine server, local scripts etc.. here.
I would use things like touch, proximity, and clickdetectors, and there would be no animations.
And, only local player would be able to see this.

This make my brain explode 🤯 , and idk where to start from.

cunning wraith
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so when the player gets an egg it only disappears for their screen

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and not for anyoen else?

mellow karma
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and for the server to receive the player getting it

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send a remote event to the server and using a server script to save the players progress

broken forge
civic dagger
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im gonna make it tonight and come back w response

polar grail
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heck ya

polar grail
broken forge
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yeah i even made it have like storylines (like a package of quests)

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im still working how to set up objectives tho with like OOP so i can easily set them