#[FIXED] How to make a HingeConstraint rotate around an object without rotating the object?

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prime turret
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To clear things up, I'm trying to create a ride that swings in a circular motion, but I want the carriage itself to maintain the same orientation all the way through. I'm currently using a Servo HingeConstraint to control the rotation of the arms at the top, and then a regular HingeConstraint to keep the carriage in place at the bottom. I've seen discussion of using multiple HingeConstraints in one place, but I have no clue how that would work. Suggestions would be very much appreciated.

Example of how the carriage should be moving:
https://www.youtube.com/watch?v=Q7V0DRRA0DQ
My system so far:
https://imgur.com/a/zq4j3MI

[4K] Quantum at Thorpe Park, join us to watch this magic carpet style family ride located in Lost City

Quantum is a magic carpet flat ride which opened in 2003 and was manufactured by Fabbri Group. It is located in the Lost City area of Thorpe Park and opened the same year as Nemesis Inferno and a Ferris Wheel know as Eclipse.

Guests must be a...

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dusky linden
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dang , nice build

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have u made all the parts massless?

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also have you checked that the spacing is right for the connections

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what happens if you start doing it in the other direction?

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are you applying an upward force on the one that is not working right?

prime turret
# dusky linden dang , nice build

I didn't make the build, which I think is why nothing lined up correctly. I fixed the issue by using AlignOrientation to keep its Orientation the same all the way through.