#move player in world space not relative to camera
1 messages · Page 1 of 1 (latest)
are you trying to make movement relative to the characters position?
Kinda?
It's more like
WASD just moves the character in those directions
and the camera isn't taken into account
W = vector3.new(0,0,1)
A = vector3.new(-1,0,0)
S = vector3.new(0,0,-1)
D = vector.new(1,0,0)
something like this
the only thing I was able to accomplish with that system is using tank style controls, since it makes movement linear to the characters position despite the camera angle. If you're interested I can find the tank control script for you
it'd help for sure
Whenever you have time though
No rush