#is what i'm doing with my modules stupid?
1 messages · Page 1 of 1 (latest)
This too
all of these do stuff with the camera
tilt camera adds Z roll to the camera which is dependant on a camera part welded to the players head
the rest is pretty self explanatory i'd say
There is technically no right or wrong way to organize so I cannot say yes or no
is there any best practices?
I would check out videos on ways you can organize your Roblox game
There is also stuff like this which is just organization when inside a script https://roblox.github.io/lua-style-guide/
no
its upto u if u like single script architecture or if u like ooping or not opping u choose
oops
no
there's nothing wrong tho plus it help your brain remember script code location
maybe
No
Depends on exactly what you’re making but in general no
Alrighty, huge thanks to all of you :))
Yes and no.
The positive is that you can use it for other projects and that it separates code for their intended purposes. Allowing for easy bugfixes.
The downside is issues relying with looped require in 2 modules, or in case you need a variable from a parent module without being able to send it over without requiring. But most of the time doing stuff like that shouldnt cause you to find this issue.
Ultimately its fine to do either or as long as its readable to the people who work on the project. If its just you, go ham.
Will keep in mind