#Does anyone know how to create a sunflower seed in blender?

1 messages · Page 1 of 1 (latest)

plucky panther
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It's for my game.

vast ravine
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thats pretty simple to do u create a tear drop shape

UV unwrap among the circumference of it vertically

and then grab a low quality sunfloewer seed photo from google and then apply it on both sides of the sunflower seed vertically

plucky panther
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I don’t know how to do those first 2 steps

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Anyway I tried creating one myself and it turned into a crystal

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💀

light sage
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i only started blender a couple weeks ago but maybe try to get a tube widen it out then flatten it a bit

dapper glacier
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find an image of a sunflower seed png then use

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@plucky panther

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image needs to have a transparent background,

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use this to make it t b

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when it wraps depending on the image, it might have white lines on the edges..

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to reduce that you can create a second image with the back ground removed, and make it sligihtly larger with an ap like gimp

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but if it is smaler and or depending on the image you might not notice it

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then to export import do

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then scale it down

plucky panther
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Wow

plucky panther
dapper glacier
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it is the first link, monstermash

plucky panther
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Thanks so much I’ll try it out when I have the chance (please don’t close this yet)

plucky panther
dapper glacier
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Then turn it into a sunflower seed gun , shooting sunflower seeds

dapper glacier
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click on that

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then hold down the CTRL and ALT key at the same time, click on one of the dots like the green one, and it will scale the whole model, instead of one of the z y or x s

plucky panther
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It will show the numbers as well?

dapper glacier
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I think that is a new feature in studio.. it just started doing that

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but yes, I think it should show that

plucky panther
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Alright thanks so much

dapper glacier
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ya, if you need more help on any of it let me know..

plucky panther
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Got it 👍

plucky panther
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@dapper glacier

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It worked :D

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But I have a question

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Is there a way to change the color of it in studio?

dapper glacier
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well u could use a different image when you create it

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u can go into the properties and delete the texture Id and put in a different one that you have

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@plucky panther

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you can leave the texture id blank and then use material generator then use it as a material varient

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you can leave the texture id blank and then use material generator then use

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surface texture

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u can make a new image with GIMP and use it as the texture id after you upload it

plucky panther
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Alr I’ll try that out thanks

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Wow I never knew there was a material generator

plucky panther
# dapper glacier yes

So I modified this image to have some transparency on some parts of it, if I use the original image you sent for the layer and mask and the animate, then used the modified version for the template image, will it be transparent on the parts where I made the image transparent, so I could color the part and the color would show on the transparent parts of the part in studio?

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I also just uploaded the modified image to my decals and used it for the textureid on the mesh. Why is it black and shows those tiny dots?

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@dapper glacier

dapper glacier
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umm

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what is the image of your modifed texture?

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the decal might not wrap the same as the original image, you would need to use the original image to be the source of what you change it to

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then draw something similar to its borders and the inside part..

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if you new image has transparency then it might be bleeding through the black of the other side of the mesh

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texture image or something...

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maybe change the color of the mesh to the color you want the holes to be...

plucky panther
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Alright