#Prevent hackers hooking FireServer

1 messages · Page 1 of 1 (latest)

inland lion
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I want to make something similar to the figure closet minigame on Doors for a friend. https://youtu.be/SkbVYuUcxrg?si=Z2O7bUSn6uVrLeCb
My plan is that when the player fails 3 times, the client fires an event telling the server to kill the player because he failed on the minigame. The thing is that an exploiter could just hook the FireServer. Does somebody know how to prevent this?

My first vid.. nothing that much in this video but me hiding from the figure

▶ Play video
rain flare
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what kind of a noob even plays that i finished that game like 10 times and never even knew this existed

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anyway personally id say to not worry about it just kick them out the closet after a while even if they win or loose the minigame

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because if u get the server involved there will be lag mixed in which gives a disadvantage to the laggy players

slim tide
rotund oracle
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it wont affect the game much

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like they have to be retarded to lose on it

inland lion
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then i wont do anything

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thanks chat for helping

narrow salmon
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maybe add a code for it like a random strings of numbers and letters

analog remnant
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Couldn’t they just look at the data being sent and see that you’re always sending a code

inland lion
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But wait

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Idk if It works but the other day i found out a possible way to detect a remote spy

narrow salmon
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but i dunno what a remote spy iss

inland lion
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also the possible anti remote spy that i found the other day is this one

local remote = Instance.new("RemoteEvent")
local memoryAdress = remote.FireServer

while true do
   if memoryAdress ~= remote.FireServer then
       print("Dont cheat loser!!!11!1!")
       plr:Kick("Dont cheat loser!!!11!1!")
   end
   task.wait(.5)
end```
narrow salmon
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show me a remote spy code