#How would I use Knit to make some kind of tool system?

1 messages · Page 1 of 1 (latest)

whole valve
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Hello, I am fairly new to Knit (the framework) and I'd like to ask how I'd go to making tools work with this. My thought process goes like this:
On the client on a controller Id loop thru all tagged items > Connect an equipped event to them > If equipped then connect an activated event to it > when clicked, tell the server to do something
And then on the server on a service I would do something with that click event, and then presumably use a module to do whatever the tool is going to do
Would this work? i have no clue

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Im trying to use knit because it looks cool and i think my game would be more organized with that

whole valve
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Bump

whole valve
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💔

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@warm mulch My lord im sorry for the ping

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Do you use knit

warm mulch
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i only use my own code

whole valve
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Damn

warped ginkgo
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i also use my own systems

whole valve
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And dont actually address my problem

warped ginkgo
whole valve
warped ginkgo
whole valve
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i guess i could give that a try

whole valve
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Booo i guess im quitting Knit

warped ginkgo
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what they say

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well its always better to do what helps u the most

stone girder