I have a script that gets sounds from replicated storage that are placed into the player to act as the players walking sound,
it works perfectly, but I want to change it to where some of the sounds ids get replaced if they player has a specific name etcetc
I cant do this through local scripts cause it only affects the client and i want it to affect the server.
So;
I need a server-sided script in the sound value that waits for its parent to be the player before changing the id, but I have no idea how to make it wait to change the id before its parent is the specific player, how would I make it wait until the parent value is what I want it to be?