local HB = Instance.new("Part")
HB.Size = Vector3.new(3,6,5)
HB.CanCollide = false
HB.Color = Color3.fromRGB(255, 0, 0)
HB.Transparency = 0.6
HB.Anchored = true
HB.CFrame = Char:FindFirstChild("Head").CFrame * CFrame.new(0,-1,-4)
AttackingLoad:Play()
HB.Parent = workspace
Debris:AddItem(HB, 1)
HB.Touched:Connect(function(Hit)
local Target = PS:GetPlayerFromCharacter(Hit.Parent)
if not Target or Target == Player then warn("we hit local player") return end
Attack(Target)
end)
the attack function just prints out the hit player for now