Hi, I am new to scripting and just have a question about client sided vs server sided. I am making this game called "Crystal Simulator" and a key part is mining ores. So I created a basic mining system and was never able to figure out the whole respawn with like a luck system(rarity of ores)and was pointed out that everything I made was client sided. That means only one person can see it right? What is exactly the difference? If you have time to help I would be grateful, if any code snippets is needed let me know and I can send what I have
#Client Sided vs Server Sided
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If you can't read the notes, you can pause the video.
I explained Client-Server in this video basically. However that's not it.
Topics in this video:
- What is server?
- What is client?
- Which actions are controlled by client?
- Replication
- Where does a LocalScript / ServerScript run on
- Exceptions for replication
- How to prevent a sound ...
Basically the server is like the game manager
They're the one responsible for the game event
For the client, they're the ones responsible for things like UI and what they see
ofc server and client have similarities
The server should not always trust the client because whenever the client makes a request, it could be a fake request that is sent by the hacker. That's why it's important to put some sanity check of what information goes in and verify its validity.
Ah thank you guys!