#[FIXED] Need help whit Path Finding bug
1 messages · Page 1 of 1 (latest)
I'm not seeing a problem
how I already told, this bug only happens in-game.
this is what should happen whit the animation
its like stops running for one sec when reaching a waypoint
how my AI has an idle animation the animation bugs and runs and stops all the time
Sounds like a network problem if you set the Npcs network owner to the server does the problem go away
Stills whitout working
but wait
u mean all the parts from the npc or only the root part?
oh nvm
it doesnt work on both ways
Are you calculating the path when they reach the end
You need to calculate the path before you get to the end
wdym?
like
calculate the new path before reaching the last waypoint?
Yes
If the network owner is calculating the path and moving the Npc and the path is calculated before getting to the end I don't see how it would be delayed
Only other option is your code Is broken
I think that this is not the problem because I also used another module that didn't have the this problem while making it and it didn't work
I also tried the chase module because the chase part works fine but it didn't work
I personally still believe it's the problems I listed above
then im gonna remake the code
Calculating the path before getting to the end is the highest contender feels like to me
But also if the server is using the moveended event on the humanoid and the humanoid is owned by the client it could also cause a delay
oooh I thought you meant something else whit that
if i remember good about ur part slicer tutorial
the methods whit the word async
have a delay
oooh
im dumb