#Platform Stand Issues
1 messages · Page 1 of 1 (latest)
A possible fix is to set the player’s velocity to 0 after disabling the PlatformStand (with maybe a very small delay in-between), if that fails you can try to set the player’s position a few studs up and then set the velocity to 0.
How can I keep the velocity at 0 for a specified amount of time? I did what you suggested and set the velocity to 0 when PlatformStand is disabled, but the velocity just goes up when it gets disabled.
You could do a fixed transition where you anchor the character, interpolate them into the correct "getup" anim orientation, and hard code the "gettingup" state when you unanchor. If you wanted, you could have drag act on the character when you get up incase they bounce a little, if the drag is intense it should absorb the jiggle