#Linear Velocity Lag
1 messages · Page 1 of 1 (latest)
looks like there is somthing wrong with your code
This is where the character holds and releases the frisbee. There's nothing stopping the velocity when I release it, and it only moves around when I get in a certain range.
did you make the frisbee massless?
I just tried that, and it does the same exact thing as before
I was doing some research and it looks like there's a lot of problems with Linear Velocity
Should I try using Body Velocity instead?
You should try AlignPosition and VectorForce
see if that works for you
i made a stormbreaker tool with that
I don't really know how I'd get started with that. I used VectorForce earlier and it just made the gliding physics even worse. How would I pair that with AlignPosition?
I think AlignPosition would help which direction it should go in when you're facing a certain way but i haven't used VectorForce since last year I'm not able to go any further than that
You should ask DevForum if nobody else can help
I wish I could use DevForum but they still haven't verified me after a month 😓
I'll just keep messing around with it ig
Alright, goodluck
Does bindtorenderstep replace the old connection?
That's just there to move the arm with the target part
I'm not sure if binding multiple times would create a memory leak and the old version keep firing
The animation works fine, but I did screw up by putting it in a local script
Also I got it working, I just cloned the disc and added velocity to that
Just because it's working does not mean it's correct
So what are the consequences of my method?