#Linear Velocity Lag

1 messages · Page 1 of 1 (latest)

flat compass
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I have no clue if that's previewable

long socket
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looks like there is somthing wrong with your code

flat compass
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This is where the character holds and releases the frisbee. There's nothing stopping the velocity when I release it, and it only moves around when I get in a certain range.

wind peak
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did you make the frisbee massless?

flat compass
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I just tried that, and it does the same exact thing as before

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I was doing some research and it looks like there's a lot of problems with Linear Velocity

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Should I try using Body Velocity instead?

wind peak
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You should try AlignPosition and VectorForce

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see if that works for you

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i made a stormbreaker tool with that

flat compass
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I don't really know how I'd get started with that. I used VectorForce earlier and it just made the gliding physics even worse. How would I pair that with AlignPosition?

wind peak
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I think AlignPosition would help which direction it should go in when you're facing a certain way but i haven't used VectorForce since last year I'm not able to go any further than that

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You should ask DevForum if nobody else can help

flat compass
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I wish I could use DevForum but they still haven't verified me after a month 😓

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I'll just keep messing around with it ig

wind peak
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Alright, goodluck

long socket
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Does bindtorenderstep replace the old connection?

flat compass
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That's just there to move the arm with the target part

long socket
flat compass
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The animation works fine, but I did screw up by putting it in a local script

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Also I got it working, I just cloned the disc and added velocity to that

long socket
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Just because it's working does not mean it's correct

flat compass
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So what are the consequences of my method?