Hi, for a custom hotbar , that let say has 8 slots, does anyone know how to prevent it when 8 are full , from the next one you pick up going into Inventory....?
So that nothing goes into the Inventory, and if the hotbar is full , it does not pick up the tool?
I know to start you do
starterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
but for most if not all hotbar systems I have messed around with , it will still go into the inventory.... even if you have the ` key disabled , it still goes into the Inventory.. because you are just blocking the keybind...
Any ideas or logic welcome.
Thanks