#InverseKinetic from the 'Look' script adapted for BOW aim

1 messages · Page 1 of 1 (latest)

tender ember
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Hello , i would like to know if there is a way for aiming the arrow vector to the cursor, curently as you may seen and because the IKend is the head and not the arrow pointing direction , there is a slight difference between the aiming and the cursor target, how can i fix that?https://youtu.be/zl4SIEJKUts

need improvements but at least it give a natural mouvement feeling Ik end are set with head, should be better if for the bow and the bow only it is set with the left torso facing side

▶ Play video
jolly trellis
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what happens if you use ik on the hand instead of the head?

tender ember
jolly trellis
tender ember
jolly trellis
tender ember
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Underrstood , but how to change the facing hand side, currently is the small interior face tha are facing the cursor, i would like the flat front hand

jolly trellis
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i think you can use the Offset cframe to rotate it

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so that the hand looks at the target correctly

jolly trellis
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umm looks a little closer but i think not rotated correctly

tender ember
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well i cant figure out how to change the left hand Cframe, is it into script or into propertie table?

jolly trellis
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Like this

tender ember
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into animation files?

jolly trellis
tender ember
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OK Master Suphi, Many thanks i will try it, by the way do horse can use IK? my horse script is to simple and movement do not follow terrain slope

jolly trellis
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Anything with motor6D should be able to use IK

tender ember
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So i must look for planting feet into terrain IK?