#What's better?
1 messages · Page 1 of 1 (latest)
1 mesh with 1 texture would be best
the meshes dont have a texture/decal [the object] they have the texture applied on them already from blender
I know about parts and meshes, but when it comes to parts with textures vs meshes, any differences?
since textures/decals can have massive impact on performance
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so I should reduce as many decals/textures as possible if my game needs to have many and turn those blocks to meshes?
Umm
For performance
Less triangle's runs faster then more more triangles
Also less instances use less memory
But have 1 huge mesh can take a long time to load
So if your using content streaming you can split the mess up into smaller ones so they can stream in a few at a time
It's not really a simple answer to answer but obviously less of anything will always runs better that's why baseplate is the best
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