#How to use a model as a projectile
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I could help with this
But it depends on what kind of projectile it is
Id say try cframing the parts trajectory using the video as a reference,
then changing the math calculations with applied impulse next to the reference until its close to the same
Why would you need welds?
the main projectile is just a part
correction: using welds, the other parts go to where i want them to go but do not have the same starting position as the main projectile
Whats the game/application of the projectile? if ik the shape itd be better
so im making a game about the player throwing bombs
i wanted to use the projectile physics video to script the throwing of the projectile
the projectile would start at the character's root part and end around the player's mouse position
i already created the input handling local script and the server script to create the bombs
the only issue is only the primary part of the model (the main projectile) is at the correct starting location (the root part) and the other parts are not
but they both go towards the mouse position correctly
you could try using fastcast
that realistically simulates bullet velocity and bullet drop and stuff using raycasts
but if you're looking for projectiles that just go from point a to point b then you could tween parts
raycast and then tween a part to the position where the raycast hit
Fast cast would probably be best. On devforum theres a link to a trial game which has similar application to what you want