#question on modulescript exploiting
1 messages · Page 1 of 1 (latest)
but does that even matter considering they could just run the code on their own in the first place locally
the way I'm trying to go about it is to run the modulescript on the client, then fire a remote to the server which would also run the modulescript
the only negative I can think of right now is that they can see the code for the server side of the dash, but I dont think it matters all too much
No, exploiters cannot run code on the server
There's a reason you use client and server code in one module script, it's to do different things
thats not what I was really asking
If you try to run "server code" on the client, it won't work correctly, therefore, you don't need to worry about exploiters trying to run the IsServer() part of your code on the client
Ik what you meant, I believe hacker can edit the script and access the function inside module script that can be accessed by server but for most of the cases hacker wouldn't try because even if they did it'll do nothing and doesn't affect the game or it'll just error because the features is only available to server.
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The main reason I'd advise against this is, even though it shouldn't matter that they can see the server side code in their local version of the module, it grants them the ability to straight up see your remote setup in code. Typically an exploiter has to at least try to figure out which remote events do what
it'd be pretty pointless I think