#question on modulescript exploiting

1 messages · Page 1 of 1 (latest)

maiden tide
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I know them changing the modulescript wouldn't replicate to the server, but they could theoretically just remove the runservice:IsServer and run it on the client instead right?

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but does that even matter considering they could just run the code on their own in the first place locally

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the way I'm trying to go about it is to run the modulescript on the client, then fire a remote to the server which would also run the modulescript

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the only negative I can think of right now is that they can see the code for the server side of the dash, but I dont think it matters all too much

gloomy gate
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No, exploiters cannot run code on the server

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There's a reason you use client and server code in one module script, it's to do different things

maiden tide
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thats not what I was really asking

gloomy gate
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If you try to run "server code" on the client, it won't work correctly, therefore, you don't need to worry about exploiters trying to run the IsServer() part of your code on the client

autumn geode
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Ik what you meant, I believe hacker can edit the script and access the function inside module script that can be accessed by server but for most of the cases hacker wouldn't try because even if they did it'll do nothing and doesn't affect the game or it'll just error because the features is only available to server.

vagrant glacier
maiden tide