#Save resources and store data
1 messages · Page 1 of 1 (latest)
I use modules to store client info and server info send server info to the client from the server if needed
receive info from client via remotes in the server and perform sanity checks
depending on ur case u might not even need to store info in the client in modules u could just send it to the server
within my limited experience, ideally u want to do all tool and weapon handling on the client and only perform sanity checks on the server, the reason for this is the worse their ping the more delayed the communication between the server and client is
Anomic bad!!!
thanks
what does this have to do with the topic
-.-