#Lots of quesstion

1 messages · Page 1 of 1 (latest)

thorny fog
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  1. How do u use linear velocity to humanoid
  2. What is lerp
  3. Should i kms
astral prawn
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Lerp is linear interpolation

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basically you change the value in smooth motion

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to use linear velocity to humanoid

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Linear attachment 0 has to be set to root rig attachment (can be found inside the primary part)

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what Kms stand for?

thorny fog
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yeah

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im watching suphis video abt the fly thing

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im trying to make a smooth sprinting motion

astral prawn
astral prawn
thorny fog
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though i found great references

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im gonna test it tom cuz its 12 in midnight rn

thorny fog
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Don’t make it tied to renderstep, ever, unless you know how to use delta time, players with low/high framerate or using FPS unlocker for example will gain unfair (dis)advantages, don’t think heartbeat is frame tied tho, might want to use the delta value as well, just in case it destabilizes, since it’s like a alternate framerate thing, if it ends up being render frame tied and giving unfair (dis)advantages, just use wait() instead (sounds cheap and like bad practice, I know, but if it works it works).