#Camera + Model movement sync issue

1 messages · Page 1 of 1 (latest)

prime crane
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I transferred the system from the prototype model to my newer model but it isnt working;
the keypad inputs all work just fine but the camera/mouse movement is way off when in comparison to the original.
I ensured that the new models properties were practically the exact same as the original; the system does not use primary parts.
Could use some help identifying the source of the issue.

gray sundial
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what happens if you enter the other ship first?

prime crane
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same issue

gray sundial
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but is it only for that one ship?

prime crane
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I only have the two ships so as far as I can tell yeah

gray sundial
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but wait

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if you enter the one made up of meshparts

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it works fine

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until you enter the other one

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or is only the meshpart one broken

prime crane
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both are made of mesh parts

gray sundial
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oh

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but wait is only that one ship broken

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or does it work fine until you enter the other one

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vice-versa

prime crane
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the other ship works fine no matter when i get into it, the broken one is broken in all scenarios

gray sundial
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show me the hierarchy of both models

prime crane
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Sure

gray sundial
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also how are you calculating camera position?

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is it just a camera part

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behind the ship

prime crane
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its the players original camera but off-set and locked

gray sundial
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are you unlocking it after you exit the ship

prime crane
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hierarchy of the working ship ^

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and yeah

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it unlocks once you exit

gray sundial
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what about the broken ship

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is it the exact same??

prime crane
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practically; ill show you

gray sundial
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brb

prime crane
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^ hierarchy of the broken ship

prime crane
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I disabled the camera offset and lock on both ships & it retained the same issue

gray sundial
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i cant tell

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by the way are you getting any errors?

prime crane
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and nah, no errors

gray sundial
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huh

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try changing up the bodyangularvelocity and bodyvelocity

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also could you copy and paste the working ship twice

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the exact same ship

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and then hop into either one and steer with them and stuff

prime crane
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sure

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flew both working ships one after the other and both worked

gray sundial
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try changing the bodyangularvelocity and bodyvelocity of the broken ship then ig??

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also do the ships move dependant of your camera?

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you might need to add manual camera offsets for different ships

prime crane
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the ships move dependent on mouse movement

gray sundial
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i imagine your camera would influence that too though

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if youre using mouse.hit.position

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or something along those lines

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hop into the broken one

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and change the camera offset manually in the humanoid properties

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to something similar to the working one

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i dont mean the exact same value i know youre doing that

prime crane
gray sundial
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i mean something that looks similar to the camera angle of the working one

prime crane
gray sundial
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what is the primarypart for both models

gray sundial
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are you using streaming enabled?

prime crane
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uh i forget but if that was the issue wouldnt both models be broken

gray sundial
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honestly im not sure

prime crane
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you and me both