I transferred the system from the prototype model to my newer model but it isnt working;
the keypad inputs all work just fine but the camera/mouse movement is way off when in comparison to the original.
I ensured that the new models properties were practically the exact same as the original; the system does not use primary parts.
Could use some help identifying the source of the issue.
#Camera + Model movement sync issue
1 messages · Page 1 of 1 (latest)
what happens if you enter the other ship first?
Ill try it I suppose
same issue
but is it only for that one ship?
I only have the two ships so as far as I can tell yeah
but wait
if you enter the one made up of meshparts
it works fine
until you enter the other one
or is only the meshpart one broken
both are made of mesh parts
oh
but wait is only that one ship broken
or does it work fine until you enter the other one
vice-versa
the other ship works fine no matter when i get into it, the broken one is broken in all scenarios
show me the hierarchy of both models
Sure
also how are you calculating camera position?
is it just a camera part
behind the ship
its the players original camera but off-set and locked
are you unlocking it after you exit the ship
practically; ill show you
brb
👍
I disabled the camera offset and lock on both ships & it retained the same issue
what are the differences
i cant tell
by the way are you getting any errors?
practically no differences besides the amount of parts making up the ships
and nah, no errors
huh
try changing up the bodyangularvelocity and bodyvelocity
also could you copy and paste the working ship twice
the exact same ship
and then hop into either one and steer with them and stuff
try changing the bodyangularvelocity and bodyvelocity of the broken ship then ig??
also do the ships move dependant of your camera?
you might need to add manual camera offsets for different ships
the ships move dependent on mouse movement
i imagine your camera would influence that too though
if youre using mouse.hit.position
or something along those lines
hop into the broken one
and change the camera offset manually in the humanoid properties
to something similar to the working one
i dont mean the exact same value i know youre doing that
i mean something that looks similar to the camera angle of the working one
i disabled the offset and it had the exact same issue for the broken one
when i disabled it in the working one it still worked just fine
what is the primarypart for both models
there is no primary part ^
are you using streaming enabled?
uh i forget but if that was the issue wouldnt both models be broken
honestly im not sure
you and me both