#How could i add caves to infinite terrain
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you'll need to consider the verticality of the chunk when generating it, and you might need to do chunk based perlin worms
thats using the plugin?
you'd have to code it
or seperate scripting
the plugin has 3d terrain but not perlin worming
I'm also implementing it 😎 we'll see who does it first...
the noise preset has worming
is there a way i can generate multiple presets at once, so lets i say i can have one generating tall mountains, and another one just generating flat desert
no way 💀
if there is a way to do this, then i can see how i can add caves and such
So the way I am doing that is by having different 2D points of interest in the overworld @elder thunder and treating a magnitude around it like the biome in the height rules
and if there are two within the same magnitude it will use whichever is closest
i'm not certain it's great at blending atm
haven't gotten far
couldnt you build off of what Suphi Kaner did in the biome video?
right but I'm tryna isolate biomes to islands
because all id like to do is have multiple instances of terrain generator generating at the same time. So i have multiple presets generating at the same time
there should be a simple way to do this
see, lets say i wanted to implement "floating islands" , a way i could easily do it is generate a noise for how i want them to look like (i.e. mountains, water, etc) then on top of that i would put a noise to delete large sections of the terrain to make them look like floating islands.
it would look like this
all i did there was pregenerate a large section of land using the roblox terrain generator, then generated noise on top
but this method is not infinite
@floral meteor
me personally I would do an inverse mountain
and then on top of that you could have a layer of terrain that eases into the drop offs
i will also use this method. thx for the idea.
:3
lol
that could work for floating islands, but lets say you just wanted to have caves, it would be much harder
ill see if i can figure something out
Floating islands over the overworld is something I'm conceptually fuzzed by
my game is supposed to have floating islands in every ocean sector but I feel like now that I'm switching to infinite scripter I might say fuck the sector system and just let the game be infinite
it would be cool to have it infinite
really perfect timing tho if infinite scripter didn't drop I would probably not be as confident about having to drop my previous version in it's entirety
like bruh I was generating the whole world using parts
my dumb ass developed the game on that premise for a year before considering the memory bottleneck issue
💀
holy
lol
im thinking that i could also utilize slope values to create holes in the terrain to make caves
@floral meteor this looks interesting
if you keep changing the noises mid generation, you can get some really interesting stuff
Demon terrain
how do i set up client sided terrain generation
because the original video is a little outdated
@floral meteor
I'd just put the infinite scripter preset you're using in starterplayerscripts
like this?
because that aint doing anythin
@floral meteor help me, it aint working
errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
So I believe you may have installed it incorrectly
it should not have actors prior to running
my mistake was putting terrain data under the local script
it should be under "data"
Mine just doesn't look like yours
Like I don't have a configuration object or a data configuration object, I just have the modules
the newest updated one uses what i have
maybe it's a difference between synchronous and asynchronous?
oh
so I'm outdated...
fuuuukcdv
vc
yeah
also, do you think its possible to run both at the same tiem?
because i want seperate water levels, render distance, etc
well render distance dont matter
I would try to combine the logic into one terrain script if possible
It really depends on the situation, so I mean, if it makes sense then yeah keep it separate. Like I only want to generate the seafloor if the camera goes underwater
but it's not really easy to tell the chunk loader to blend between above water and below water
Where is the most updated version of Infinite Scripter @bronze crown
is it not the one on the website? mine says it's updated
Try creating the preset agaib
Hi, do you know what values you used to configure this?
To get that I just rapidly duplicated and deleted a line of noise, and it created that pattern
I can give you the values I used for generation when I get home
I did it manually but I’m sure you could set it up with a crispy
Script*
cool thanks!
I need to figure out how to generate multiple presets at the same time, then i feel like i could easily add biomes and more