#How could i add caves to infinite terrain

1 messages · Page 1 of 1 (latest)

elder thunder
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I want to have some randomly generated caves, or underground biomes, how could i implement that?

floral meteor
elder thunder
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thats using the plugin?

floral meteor
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you'd have to code it

elder thunder
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or seperate scripting

floral meteor
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the plugin has 3d terrain but not perlin worming

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I'm also implementing it 😎 we'll see who does it first...

bronze crown
elder thunder
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is there a way i can generate multiple presets at once, so lets i say i can have one generating tall mountains, and another one just generating flat desert

floral meteor
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no way 💀

elder thunder
floral meteor
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So the way I am doing that is by having different 2D points of interest in the overworld @elder thunder and treating a magnitude around it like the biome in the height rules

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and if there are two within the same magnitude it will use whichever is closest

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i'm not certain it's great at blending atm

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haven't gotten far

elder thunder
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couldnt you build off of what Suphi Kaner did in the biome video?

floral meteor
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right but I'm tryna isolate biomes to islands

elder thunder
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because all id like to do is have multiple instances of terrain generator generating at the same time. So i have multiple presets generating at the same time

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there should be a simple way to do this

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see, lets say i wanted to implement "floating islands" , a way i could easily do it is generate a noise for how i want them to look like (i.e. mountains, water, etc) then on top of that i would put a noise to delete large sections of the terrain to make them look like floating islands.

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it would look like this

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all i did there was pregenerate a large section of land using the roblox terrain generator, then generated noise on top

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but this method is not infinite

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@floral meteor

floral meteor
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me personally I would do an inverse mountain

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and then on top of that you could have a layer of terrain that eases into the drop offs

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i will also use this method. thx for the idea.

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:3

elder thunder
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lol

elder thunder
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ill see if i can figure something out

floral meteor
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Floating islands over the overworld is something I'm conceptually fuzzed by

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my game is supposed to have floating islands in every ocean sector but I feel like now that I'm switching to infinite scripter I might say fuck the sector system and just let the game be infinite

elder thunder
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it would be cool to have it infinite

floral meteor
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really perfect timing tho if infinite scripter didn't drop I would probably not be as confident about having to drop my previous version in it's entirety

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like bruh I was generating the whole world using parts

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my dumb ass developed the game on that premise for a year before considering the memory bottleneck issue

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💀

elder thunder
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holy

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lol

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im thinking that i could also utilize slope values to create holes in the terrain to make caves

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@floral meteor this looks interesting

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if you keep changing the noises mid generation, you can get some really interesting stuff

floral meteor
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Demon terrain

elder thunder
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how do i set up client sided terrain generation

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because the original video is a little outdated

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@floral meteor

floral meteor
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I'd just put the infinite scripter preset you're using in starterplayerscripts

elder thunder
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just the terrain data?

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or the whole folder

elder thunder
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because that aint doing anythin

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@floral meteor help me, it aint working

floral meteor
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errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

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So I believe you may have installed it incorrectly

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it should not have actors prior to running

elder thunder
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my mistake was putting terrain data under the local script

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it should be under "data"

floral meteor
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Mine just doesn't look like yours

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Like I don't have a configuration object or a data configuration object, I just have the modules

elder thunder
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the newest updated one uses what i have

floral meteor
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maybe it's a difference between synchronous and asynchronous?

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oh

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so I'm outdated...

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fuuuukcdv

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vc

elder thunder
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yeah

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also, do you think its possible to run both at the same tiem?

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because i want seperate water levels, render distance, etc

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well render distance dont matter

floral meteor
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I would try to combine the logic into one terrain script if possible

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It really depends on the situation, so I mean, if it makes sense then yeah keep it separate. Like I only want to generate the seafloor if the camera goes underwater

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but it's not really easy to tell the chunk loader to blend between above water and below water

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Where is the most updated version of Infinite Scripter @bronze crown

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is it not the one on the website? mine says it's updated

elder thunder
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Try creating the preset agaib

turbid rose
elder thunder
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To get that I just rapidly duplicated and deleted a line of noise, and it created that pattern

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I can give you the values I used for generation when I get home

elder thunder
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Script*

elder thunder
turbid rose
elder thunder
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I need to figure out how to generate multiple presets at the same time, then i feel like i could easily add biomes and more