#HOW DO I ADD MORE THEN 1 DUBBLE JUMP?
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create a variable called MaxJumps and a variable called JumpCount
Every time if player jump then JumpCount increase by one
If JumpCount is more than MaxJumps or at least MaxJumps then do not jump
Must be 0 by default, reset JumpCount to 0 when player respawn
You should never call :LoadAnimatoon many times for the same animation on a single animator
Only call once and it can be stopped or played
If player does not jump within a time or touched the ground then reset JumpCount to 0
I can tell this is 100% message from ChatGTP