#Selective Replicator
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why don't you just put whatever you want replicated into ReplicatedStorage so the localscript can access it directly
replicatedstorage replicates to all clients, this is isolated replication
why would you want isolated replication
Like if you had a game that had so many entities that you'd more efficiently use network bandwidth by only replicating events relevant to players in a particular area
you're telling me that replicating stuff even if it's in the storage container takes enough bandwith that it's actually noticeable?
and you've benchmarked this?