#Terrain Doesn't Load On Game Start

1 messages · Page 1 of 1 (latest)

manic moat
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The video explains my issue. I do all the steps given in the guide video, and it just does not work.

midnight sentinel
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I dont get the problem

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looks like it works?

manic moat
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When I start the game, it doesn't load the terrain.

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When the game is not started, the terrain generates normally

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The guide video says to clear all terrain and turn off generate terrain option then start the game, I did all that but it just doesn't generate any terrain. I attempted to keep generate terrain on, it did generate only a few chunks but not infinite.

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And for some reason, I have a "Setup" function, not a "Create Local Script". Not sure if it changed in a later update

midnight sentinel
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I dont know much about the plugin, the only way i know you get terrain is by generating it in studio and not clearing it

manic moat
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Generating it alone won't make it infinite, it will be just a small chunk

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Let me show you

midnight sentinel
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perhaps you might have to code something , as i said i dont know much about the plugin sorry

midnight sentinel
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There is no rule on that, so tecniclly yes, although i dont know how much he would respect that

manic moat
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Alright, I will just wait for a while

thorny star
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Terraindata has to go inside the data folder

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Also you might want to delete the generatedata folder

manic moat
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Is there a list of material names, tho? I can't really tell what every material is from its picture and I'm trying to make a custom walking sound for my map.

thorny star
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module.materials = {
    {nil, "rbxasset://textures/CollisionGroupsEditor/delete.png"},
    {1792, "rbxassetid://7227350355"},
    {1376, "rbxasset://textures/TerrainTools/mtrl_asphalt.png"},
    {788, "rbxasset://textures/TerrainTools/mtrl_basalt.png"},
    {848, "rbxasset://textures/TerrainTools/mtrl_brick.png"},
    {880, "rbxasset://textures/TerrainTools/mtrl_cobblestone.png"},
    {816, "rbxasset://textures/TerrainTools/mtrl_concrete.png"},
    {804, "rbxasset://textures/TerrainTools/mtrl_crackedlava.png"},
    {1552, "rbxasset://textures/TerrainTools/mtrl_glacier.png"},
    {1280, "rbxasset://textures/TerrainTools/mtrl_grass.png"},
    {1360, "rbxasset://textures/TerrainTools/mtrl_ground.png"},
    {1536, "rbxasset://textures/TerrainTools/mtrl_ice.png"},
    {1284, "rbxasset://textures/TerrainTools/mtrl_leafygrass.png"},
    {820, "rbxasset://textures/TerrainTools/mtrl_limestone.png"},
    {1344, "rbxasset://textures/TerrainTools/mtrl_mud.png"},
    {836, "rbxasset://textures/TerrainTools/mtrl_pavement.png"},
    {896, "rbxasset://textures/TerrainTools/mtrl_rock.png"},
    {1392, "rbxasset://textures/TerrainTools/mtrl_salt.png"},
    {1296, "rbxasset://textures/TerrainTools/mtrl_sand.png"},
    {912, "rbxasset://textures/TerrainTools/mtrl_sandstone.png"},
    {800, "rbxasset://textures/TerrainTools/mtrl_slate.png"},
    {1328, "rbxasset://textures/TerrainTools/mtrl_snow.png"},
    {2048, "rbxasset://textures/TerrainTools/mtrl_water.png"},
    {528, "rbxasset://textures/TerrainTools/mtrl_woodplanks.png"},
}
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if you resize the plugin window you might get a better view

manic moat
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Got it

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Thanks again

manic moat
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Another issue, apologies for the irritation. Whenever I click the "Save" button, my changes don't save in the Terraindata file, and I need to manually change them.

thorny star
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it will save wherever you have selected

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so if you have workspace selected it will save into workspace

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if you have data folder selected it will save into the data folder

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if there is a terraindata already inside the place you have selected it will overwrite the old one

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so make sure to select the data folder before you press the save button

manic moat
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Alright, that worked. Another question, though 😄

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Models were normally generated while not in test mode, then it just "stopped" when I added a new model

thorny star
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why does rock and tree have different icons?

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and rock has nothing inside it

manic moat
manic moat
thorny star
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they need to be models not meshes or parts or something like that

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check the classname

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does the classname say model

manic moat
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It says UnionOperation

thorny star
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because i dont have the new icons i dont know what them icons are

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well that the problem

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it needs to be a model

manic moat
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Got it

thorny star
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create a model and put the union inside the model

manic moat
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Yep, works now

thorny star
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🙂

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you can edit the pivotpoint to adjust where it spawns