#Terrain Doesn't Load On Game Start
1 messages · Page 1 of 1 (latest)
When I start the game, it doesn't load the terrain.
When the game is not started, the terrain generates normally
The guide video says to clear all terrain and turn off generate terrain option then start the game, I did all that but it just doesn't generate any terrain. I attempted to keep generate terrain on, it did generate only a few chunks but not infinite.
And for some reason, I have a "Setup" function, not a "Create Local Script". Not sure if it changed in a later update
I dont know much about the plugin, the only way i know you get terrain is by generating it in studio and not clearing it
Generating it alone won't make it infinite, it will be just a small chunk
Let me show you
perhaps you might have to code something , as i said i dont know much about the plugin sorry
Well, am I allowed to ping Suphi?
There is no rule on that, so tecniclly yes, although i dont know how much he would respect that
Alright, I will just wait for a while
Terraindata has to go inside the data folder
Also you might want to delete the generatedata folder
It works, thanks a lot.
Is there a list of material names, tho? I can't really tell what every material is from its picture and I'm trying to make a custom walking sound for my map.
module.materials = {
{nil, "rbxasset://textures/CollisionGroupsEditor/delete.png"},
{1792, "rbxassetid://7227350355"},
{1376, "rbxasset://textures/TerrainTools/mtrl_asphalt.png"},
{788, "rbxasset://textures/TerrainTools/mtrl_basalt.png"},
{848, "rbxasset://textures/TerrainTools/mtrl_brick.png"},
{880, "rbxasset://textures/TerrainTools/mtrl_cobblestone.png"},
{816, "rbxasset://textures/TerrainTools/mtrl_concrete.png"},
{804, "rbxasset://textures/TerrainTools/mtrl_crackedlava.png"},
{1552, "rbxasset://textures/TerrainTools/mtrl_glacier.png"},
{1280, "rbxasset://textures/TerrainTools/mtrl_grass.png"},
{1360, "rbxasset://textures/TerrainTools/mtrl_ground.png"},
{1536, "rbxasset://textures/TerrainTools/mtrl_ice.png"},
{1284, "rbxasset://textures/TerrainTools/mtrl_leafygrass.png"},
{820, "rbxasset://textures/TerrainTools/mtrl_limestone.png"},
{1344, "rbxasset://textures/TerrainTools/mtrl_mud.png"},
{836, "rbxasset://textures/TerrainTools/mtrl_pavement.png"},
{896, "rbxasset://textures/TerrainTools/mtrl_rock.png"},
{1392, "rbxasset://textures/TerrainTools/mtrl_salt.png"},
{1296, "rbxasset://textures/TerrainTools/mtrl_sand.png"},
{912, "rbxasset://textures/TerrainTools/mtrl_sandstone.png"},
{800, "rbxasset://textures/TerrainTools/mtrl_slate.png"},
{1328, "rbxasset://textures/TerrainTools/mtrl_snow.png"},
{2048, "rbxasset://textures/TerrainTools/mtrl_water.png"},
{528, "rbxasset://textures/TerrainTools/mtrl_woodplanks.png"},
}
if you resize the plugin window you might get a better view
Another issue, apologies for the irritation. Whenever I click the "Save" button, my changes don't save in the Terraindata file, and I need to manually change them.
it will save wherever you have selected
so if you have workspace selected it will save into workspace
if you have data folder selected it will save into the data folder
if there is a terraindata already inside the place you have selected it will overwrite the old one
so make sure to select the data folder before you press the save button
Alright, that worked. Another question, though 😄
Models were normally generated while not in test mode, then it just "stopped" when I added a new model
I'm not sure, I got both models from the model search in the studio
It still loads somehow
they need to be models not meshes or parts or something like that
check the classname
does the classname say model
It says UnionOperation
because i dont have the new icons i dont know what them icons are
well that the problem
it needs to be a model
Got it
create a model and put the union inside the model