Im trying to make an inventory grid system, it looks like this:
https://www.youtube.com/watch?v=8sm7hSogvXQ
Any ideas on how i can make one?
A complex inventory system that:
• Has a 10x2 inventory grid system with a 10x20 vicinity grid system and an equipment section
• Checks every time an object that's considered an entity by a customizable module is close to a player; when that happens, the item shows up in the vicinity section by taking up a designated number of grids in the modu...