#[0.33] [AIRCRAFT] Aryx's F-16M King Viper
1 messages · Page 4 of 1
no matter how hard i pull or let go on the stick it doesn't do anything until like 200kts and then shits itself
Disable*
nott breaks stuff
if that's what breaks it i'll see what i can do
There is a preview in the NOTT forum post that fixes compatability with these aircraft and kar
fixed thank you
you're welcome
looks gorgeous already
thank you for the food as always!! have you thought about making the nozzle move in accordance to the applied throttle?
That is desired down the line but not for now, as it requires some custom logic
ever thought of doing aircraft from Yukikaze?
TRUE
super sylph my beloved
Sexiest thing to ever grace those skies
that makes me think, how do you handle superplanes in NO?
personally a mave enjoyer myself, but the sylph dont miss
The mave would break this game
like balance wise?
naaaaah
in Aura too
im dogwater enough to make it suck
basically yeah
tbf you could add in a super sylph and have it not be batshit insane like it was in the show
but you could still have it be strong and balance it by being a high rank and expensive aircraft to obtain
i think the closest concept to a superfighter i've seen was P2082's Chimera, which is an advanced drone fighter IIRC
the new bomber is a great example, its gonna be rank 5 but double the price of the darkreach since it'll no doubt be much more capable
plus ngl if i could get a super sylph in game id just be sitting in the back larpin as a scout
i do wanna note that stuff like the Darkreach and AB-4 are dangerous because they're big munitions platforms that can devastate ground and naval units/installations
Id take the humble sylphid and be content
i love this funky Awacs fighter jet thing
true
doubly so for the AB-4 since it'll have speed and jammers
superfighters can be better than say the ifrit in many aspects but they wouldn't be capable of fielding the same amount of ordnance a darkreach can
pretty much what i'd imagine the sylph to be since iirc it cant carry much externally
Anyone having issues taking off in the F-16, i cant seem to be able to pull up off the runway below 500km/h and when it does it just does a flip and stalls immediately.
do you have NOTT
i feel like superfighters would be niche, not that i oppose people modding them in they're RAD
i just want my funky recon fighter
it'd get like 4 missiles max and a gun
Yes, just diabled it and it works now
i do hope someone eventually mods it in
nice, yeah NOTT conflicts with the f16 mod from what ive seen
i assume its possible to have g-force reduction on say superplanes to let players better be able to utilize their supermanuverability
inb4 the xfa-33 fenrir gets added
ngl i'd abuse their speed more than anything
revoker pilot screaming in fear as fastest plane known to man zooms them
lmao
nosferatu
actually super high speed might also give superfighters a niche in attacking high value surface targets if they can manage to loose heavier munitions on their way
just give this thing agm-48's for the shoulder and belly missile racks
while still having enough agility to make it out of brazen attacks like that alive versus say, if an AB-4 or Darkreach got as aggressive
go dance with the angels
iunno how fast do you have to go to outrun CRAM targeting
dont think any woman on earth could resist that
depends how close
faster than the civilian aircraft next to you
this thing is gorgeous tho
using my superfighter just so i can harrass launcher sites
when man...
speaking of launcher sites how does a superfighter do against SARH and ARH?
i'd imagine you could notch pretty quick, iunno if its really feasible in nuclear option (for the average player anyways) to dodge missiles alone through super sick aerial stunts
depends on how much time to react
You can't really outturn most missiles without the pilot becoming paste
if your going like mach 2 at the time of a warning and headon'ing it i imagine little time
however if you're an ace combat protag with syrup for blood sure you could out pull one lol

or the mute pyscho from project wingman
Not mute, their mic has been deliberately sabotaged
Before that every engagement was worse than xbox live voice chat
only for drop tanks, it can carry 7 internal missiles
probably just to minimize drag in combat
Super Sylph has it a bit worse off, worse maneuverability, only 4 hardpoints
you can tell its only designed for recon and electronic support
Sneaky sneaky
as god intended and i have no qualms with that
A Super Sylph....in the same sector as us?
are you michael jordan? damn you know ball
How do we futurize the C390
Thats
thats fine right?
youc ant really tell but my entire tail is shaking because the bottom half got sawed off
Oh the C390 carries 30 tons. I thought it was smaller
Ive seen an allied bot out-turning hostile CRAM near TBM launcher site on Compass. Sadly didn't screencap it or something.
tbf the rounds themselves seem pretty slow
Is the suspension on the gear fixed?
Why is the file a nobp file? when i drag it into the mod manager it puts in 2 files
what do you mean exactly?
So... every time I take off, it just pitches up so much and stalls...
anyone got any help for me?
Wut? That's lovely, but please don't burn yourself out lol
remove nott.
Is NOTT compatible now??
brother.
son even
Probably not
I downloaded the latest version and it wasn't working
Although it may be hard to connect the two, NOTT can unexpectedly break the initialization of the aerodynamic system.
The mechanism is as follows: the HUD component introduced by NOTT adds itself to the aircraft’s startup list.
After the aircraft’s main component is spawned and initialized, it calls the initialization functions of the components in the startup list one by one.
Note the sequential execution here.
If the NOTT component fails during its startup, it interrupts the subsequent initialization process. As a result, all components listed after it will not start.
This means that all aerodynamic components fail to initialize their aerodynamic calculations. Consequently, the aircraft ends up with no aerodynamic forces at all.
And without aerodynamic forces… how are you supposed to take off?
Wow, I didn't know that
Do you suppose thrust reversers would be possible in NO? Imagining putting this down on one of the highway strips.
(I am not a modder, nor am I really that into molding so I never knew that)
And the startup of NOTT WILL fail because it can not properly handle HUD and MFD structure it doesn't know
Well, thanks for the info!
Nuclrdadoption🙏
Ibis straight up has it
Sort of. Not really what I mean though.
Probably, since this plane has no changing wing geometry, VTOL or else, reverser may be tied to the same axis controls.
(hope airbrake will be strong if else)
Is it possible to download this mod through mod manager?
Should be
Awacs 😈
In plugins
Or you can just use NOMM and itlltake care of everything
tysm
wait whats that
Nuclear
Option
Mod manager
It is here in the mod forum. You'll find it easily
alr and last thing, its teling me to put the .nobp file in plugins, is the nobp file the one that tells me the instructions, do i put that entire folder into plugins?
just
use the mod manager. it automates all of this
please, i can only get so many gray hairs
im downloading it rn
the next person who asks this, i will make a video show users how to get everything set up with just NOMM
i swear to bejeysus
The download button in the mod manager isn't working. What should I do?
you should check if the game directory is selected properly
ok so it keeps asking me to repair or sum
windows key
type
"nuclear"
look
found it
problem found tysm
Sorry, but how do I know if a mod is loaded? I just did everything right, but the mod won't install.
screenshot
Is everything correct?
yes. now go to discover.
It seems like everything worked, but for some reason it doesn't show up in the game? Or do I need to wait a little?
did u press the play button at the bottom or did u go to steam
Oh there is a play button there, I have never noticed that
I just launched the game
launch the game from the mod manager
It doesn't work. Maybe the game needs to be updated?
maybe you should confirm what version of the game it is
:b
0.32.3
you should update :3
Yo, I did everything according to the instructions, but I don't see a plane in the game. is it for some kind of map?
I updated the game, but the mod still doesn't work. What should I do?
did you follow all the instructions?
Thank you very much, everything worked out.
Haveglasss
Its twitchier than a crack head on a Friday night
It has NO travel whatsoever
you on the latest version?
did a bunch of pvp games with it and had no issue other than driving on grass and breaking em
An f16 shouldnt tilt while taxing until it reaches 16-20 kts
Yet i can tilt while going 5kmh
This is due to the fact it has to travel
embrace the thrust to weight life and takeoff straight out of your spawn
Surprising it's the one aircraft that can't
At least in 1.0.0
1.0.7 it most definitely can
Imho it shouldn't
it also can go mach 1.5 at sea level
It has incredibly good thrust as is in 1.0.5
Honestly don't see why it needed more buffs to begin with given this is a 55m Rank 2 jet that handily defeats everyone in accleration
yeah but at one big drawback of being highly effected by it's RCS and low capacitor can make it easy radar missile bait
giving it that glass cannon feel
Even then at least you could excuse the rank 3+ jets taking off directly from hangar as being a TVC thing, the f16 dosent even have that
I feel like it should have TVC considering its a near future modernization, seems silly it doesn't but I do respect Aryx's work regardless, love the mod for what it is.
It's perfect we even got it in the first place.
to be fair if you throw a brick hard enough it will fly for a little bit lol
F-16 IRL has a positive T/W ratio
Ehhh tbh slow speed has never been vipers thing, so I'm guessing it was just not necessary.
New aircraft is also made without TVC all the time (f35 Kf22 J20 J35 EFT etc)
it could technically take off vertically
like on paper, but it doesnt have vertical stabilisation
But can't get the air speed to actually get front gear off the floor before it hits the grass so
the usefulness of TVC is highly overstated
if you angle the jet up a ramp maybe
@low valley i just want to say i'm looking forward to all the new toys coming up, loved your mods in SE, will follow your work here
unless you're the Gripen, most modern fighters have positive twr on average loads
the F-35 doesnt 
the viper has fantastic STR turning performance (30 degrees sustained AOA) but lacks in instantaneous turn fighting as it lacks any form of TVC
Balance wise, it is a glass cannon
it has fantastic speed and firepower, and absolutely ZERO survivability or defence.
instant turn isnt really determined by TVC
Well aware, but pointing out that in an instant turn fight it will lose to tvc fighters
probably beats out the Revoker in turn rate but Ifrit has kite wing loading
the revoker's energy retention (and lack thereof) can help it get guns on earlier since it can stall out and use the tvc
but that also makes one a sitting duck
Honestly, when I dogfighted AI in the viper, it did make me notice how much speed Vortexes and revokers bleed in dogfights and can be outrated.
Whereas the Viper just wants to keep it's speed.
ai doestn know how to dogfight very well lol
the monstrous TWR helps a lot
I do need to increase the induced drag of the LERX as it's a bit tooooo retentive
Tern outperforms Revoker in turn performance because of its sheer power
count try making it just a bit more relaxed

is there documentation on how to add planes to this game or a tutorial somewhere
it turns better if you carry augers because they make it fully unstable from CoM shift
this is what happens when you have a 200kN engine on a plane originally designed for 100
read.
well, 165
will do
i didnt know the exact number the thrust number was incorrect last i checked on an old version
still
let me rephrase that, any tutorial or guide on how to get into the modding scene
its all the power the viper has ever dreamed of
Do they? Afaik they keep steady 375kts at all times Vortex I mean voker sucks balls
Tho they overshot very easily
not yet
aircraft are the most complex thing you can do in NO
order of complexity:
Scenery
Weapons
Buildings
Vehicles
Ships
Maps
Aircraft
it takes more than 1 step
Regarding AI dogfighting:
For context - I was trying to get some cool gun kill shots for my vid, but the AI didn't want to play along at all
loud incorrect buzzer
tbh it takes thirty minutes if you do just a blockout model with nothing on it
not everything needs tvc
Goat
it is the one thing I actively dislike about NO planes actually
oversaturation of tvc
Thrust Vector Copetrol is cope for bad aero
I don’t like everything TVC but I’d like to atleast know what 3d tvc feels like in NO
I like that the Viper doesn't have TVC, and it still can turn really well
Revoker?
fly the revoker
Twin engine
Revoker has 3d TVC
The 165 kN Thrust engine:
To be fair, I thought TVC was something that modern fighters usually have nowadays.
Viper is excellent dogfighter irl
Now give it more than 50% more thrust
no
^
you can either:
- sacrifice all maintenance crews on the altar of TVC and double the cost of the plane just for some psm potential
Or - get good aero
It's mostly a nifty aerobatics feature, but... not too useful for how complicated it is
Eurofighter, Rafale, JF15, J20, J35, F35 with no TVC
stall recovery and high alt control are the only two real use cases
it doesnt really improve turn performance overall
theres some control logic to blend it with the flight controls for a theoretical ideal turn but thats still the control surfaces and wings doing 99% of the work
Now, don't get me wrong, I love TVC because funny plane backflips, but eh. IRL, if you have to use it to win a dogfight - something already went terribly wrong, and you shouldn't be in this situation to begin with
i would like TVC with even less authority please
This line is said all the time, and i lose a part of my soul hearing it
Wouldn't it be more authority given you exert more force on the whole lever since it's perpendicular to the lever itself
Compared to TVC I mean
depends on how much thrust the RCS thrusters produce
@low valley That reminds me when someone on your server disabled the FBW in an Ifrit lmao
which i assume is not tha tmuch
Is it wrong, tho? :v
its a bad mindset to have.
20kN SRBs and there's 8 of them on each side of the lever
I thought the Ternion was canceled
Absolute authority
days without ternion mentioned in the f16 channel: 0
Ternion mentioning will continue until morale improves
If you find youself in a dogfight
would prefer ternion releasing instead
Ternion come as bonus to alkyon?
ternion will release when AAAbattery stops gooning to ZZZ and finishes the internals
this is correct
He what
Tripla hurry up
@low valley ive had enough this conversation is going off topic please rename your thread to #ternion-discussion
promised everything.....
only given trailers and false hope......
The longer the Ternion is unreleased the stronger it becomes
why cant I be the development bottleneck
I'm breaking into offriy's house, stealing the tern model from his hard drive and finishing the internals for him
Internionals
F-16's ones are nice but I do want to remake em entirely at some point
the white honeycomb ingame is meh
once the internals finish we will give it to Crashes and Destruction and buffer another week before release

5 more months turns into 5 days
5 hours bruh
5 seconds
5 seconds ago
Thats like ages trust
if I finish Chimera before Ternion comes out I will lose my marbles
you, probably can
is that comma indicative of a pause for pondering or emphasis on "you"
You probably will 
dramatic effect

internet talking is like poetry
Remember when you were racing it for release with the F-16?
-# yeah, those were the times
forgor to mention it but I fixed the F-16's map icon scale too 
"there's no way I release the king viper before the update"
it releases two days later
wasnt that literally last week
Maybe the real ternion was the mentions we made along the way
yeah
clearly we need to make a ternion with all-moving wingtips, call it the quaternion and release it on the 4th
for those who actually want to know, im keeping it to myself, its my favorite flight model and i wont let anyone have it
We gatekeeping flight models now bruh
it wasn't actually AAA holding it back it's just raikan driving it around like a millionaire and his custom built sports car
so does it mean there will be a day or so to fix whatever the update breaks like with any SE update?
we can revert to ver 0.0.1 flight model for release
When the update comes out I will do a maintenance update naturally
Quaternion also features dimensions in three imaginary axis
Ware wrote a nice guid remapper to make the transitional process between updates easier
There is potential for 12D thrust vectoring
as it means the modding environment (Airloader, Blueprinter, anything that makes assetbundles really) can be updated with the right ingame updated scripts without having to rebuild the full thing
give it the eliptical flying wing body of the XF5U and call it FS-3 Quesadillion
anyways yeah
F-16M good mod go play it
she's fat as hellllllllllllllll
it has cool skins too
as long as it doesnt have TVC
do blown flaps count
no
excellent
glad to see the vote was turned around
oh I psyopped the entire shipyard
"I'm giving you a cargo plane"
WRONG IT'S A BOMBER, AN AWACS, A GUNSHIP AND A CARGO PLANE
*not all at the same time tho
if we confine the AWACS operator to 1 guy in the toilet room, we can fit bomber and gunship in the cargo hold
lol that's fine by me I just want a large AWACS version that can jam all the things
Cargo plane fans are gonna start calling it the best thing since sliced bread and then proceed to never fly cargo
it'll be more like it'll SEE all the things iirc
"hm, so what if we got a C-130?"
dussy will be better at jamming but boy the thing's radar triangle will be powerful
And it could like vtol and it had like a side cannon
so it can't give forbidden_microwave.mp4 to the enemy 
the suspiciously C-130 sized tarantula:
it can just less iirc
yeah, it would keep me from being forced to fly the Tarantula
that being said im not aryx im just saying things i remember being tossed around and can't magically make stuff happen and get changed before release
i can, however, pronounce hwale-weg properly unlike her
it can do everything but not all at the same time
you can carry jammers OR arads on the wing pylons
like a multirole but a very very specialized role you pick out of multi(ple)
right
WAIT
The MC-260 Chimera 3MGST (Multi-Mission, Modular Global Stratospheric Transport) is a medium-to-heavy cargo aircraft developed as a "One Size Fits All" lifter program. Able to be configured into a gunship, a cargo transport, an AWACS, a maritime patrol aircraft, and a bomber, it is amongst the most versatile and shapeshifting airframes in the skies, lending to its name.
︀︀
︀︀It can be considered the big sister of the EC-29 Macer, its distant Kharovan sibling.
Quoting Aryx3D (@Aryx3D)
︀
MC-260 GST drafting
︀︀
︀︀37m long, 40m wide
ITS LIKE AN IFRIT WITH ONLY INTERNAL WEAPON BAYS
it’s basically a Heavy Multirole
that's cool I was just wondering to have the all seeing Dorito and jammers so my teammates can kill stuff for me
will it rapid dragon scimitars 🥺
yeah you can do that
the actual weapon slots are
Cargo Bay Front
Cargo Bay Rear
Mission Bay (omits cargo bays and bomb bay)
Bomb Bay (omits the cargo and mission bays)
Wing Pylons
wait so it can do bomb bay + jammers
yes
born 2026 changed games in 2026
welcome back nuclear thunder B-52

you all asked for C-390 i’m actually giving you BC-52390
if you make a new carrier class, that has a different cind of "bridge" then maybe
BCPE-5239034
you forgot the AWACS and maritime patrol roles silly
5 seconds after the plane drops someone lands it on a Annex
especially with the BOTE mod and have a friend go silly fast in a carrier to help
saw 1 go 155kph the other day
if I can land the F16 on a Hyperion after forgetting my landing hook and not exploding my landing gear I feel like I have a good chance at it
there's footage of an AI Darkreach landing on a BOTE player controlled Annex HYPERION i remember
there is no playable annex in ba sing se
tbh the F-16’s landing speed is really pleasant for carrier landings even without the hook
the mig still beats it out in the “easy to catch the wire with” department
can we have BC-52390 with JATO?
What is the best turn rate speed/condition for the 16M?
F-It/Weball
around 180m/s iirc
Roger, good to know.
is there an 8th fighter squadron black jet livery
To all the great incredible modders, please please please make an f14 mod
Even if you forget the hook - you can catch the wire with the massive pair balls required to get into the MiG-15 in the first place 
@low valley just saw you helped make the QAV-80 in ARMA. Super cool!
is there a more detailed instruction? I don't understand the second point. I'm downloading the file.dll and where to put it\
you can also try Nuclear Option Mod Manager, lets you install mods easier
Not necessarily, jet engine thrust increases with speed
Stationary thrust is often limited
now its work
TY vm
i think this mod in one of thet last 2 or 3 updates in the last few days, now conflicts with the third person mod? (the standalone one)
all i can confirm is with blueprinter, kar, bote, f16, and shoshanas tv missile mod, as of liek yesterday it now "bricks" the game, have to unsinstall and reinstall to get it running again
3rd person hasnt been updated in forever, but it worked fine until yesterday after this mod updated once or twice, afaik
Easy way to test - you can download an older version of the F-16 on github, but honestly... I don't get how mods can brick the game to the point of requiring a reinstall, because I'm pretty sure BepinEx loads them up every time you launch the game, it doesn't modify game files in any permanent way
yeah thats what i thought, but even removing bepinex and all files didnt fix it, still bricked until reinstall. weirdest issue ive ever had. its working now but only as long as i dont install the 3rd person mod.
I think the problem might've been with trying to remove BepinEx. Might've left some files in, it tried to load, but couldn't because some files were missing
im certain its the 3rd p hud mod, soon as i put it back on after putting the other mods on, bricked again
It is pretty sensitive in this regard. I remember trying to 'disable' some mods by changing the file type to something that wasn't a dll - but BepinEx doesn't really care, and still tries to load the file, crashing on startup. I now just take them out of the plugins folder, works like a charm
is it just me or whenever I try taking off when the f-16 wieghs more than 10 tons it just flips instantly when it starts rotating
☝️
it's not compatible with nott yet
Absolute CHONKER I can feel the bass from its onboard speakers arleady
Is there a way to get it to stop rolling left when pulling high g? or is it just the way the aircraft flexes
Not the "try the bananas darling" meme in the cockpit
Check
The
Version
For the love
Of everyone
:3
sorry, I didn't know it got updated. I manually had it installed.
Go to the github
I am using NOMM and only just now saw that it was on there instead. I don't constantly check all the github pages cause I have too many mods installed to check them all.
It is absolutely worth it, if you want to make sure they work. You can also check the version number on nomm itself.
Yeah I know
Nomm is now v 3.0 which it updates library mods a lot more often now
v3.1.0 now
as an update, the QOL 3rd person works fine with the f16, im suspicous its a "load order" issue, as in the original bricking, the f16m halted at 671 out of 680 something patches, but QOL loads well after f16 has finished patching.
which mods do you have
hey im having an issue where the aircraft doesnt take of or if i disable flight assist it just tumbles
delete nott
it's not compatible

ahhh ok
i haven't had any compatibility issues between NOTT and the F-16M
There was some experimental compatibility patch, IIRC? But 99% of the times NOTT was causing issues with the F-16
would be nice to know if this is main branch, or the compatability preview
i hadn't run into compatibility issues since it first released
main branch
also see above
Send the dll in chat
this is what happens when i enable just tactitools, and the viper mod
i'll try the uploaded dll in just a momento
Huh. That's actually weird, because everyone who tried to use the F-16 with NOTT experienced lift issues, or weird flipping, or whatever else, so... yeah, I'd say 99 times out of a 100 - the biggest issues with the F-16 were caused by NOTT
Discord try to work with HEVC challenge (impossible)
are you unable to view it?
it just gets stuck on the first frame
AVC videos work, but HEVC videos never do
-# yes, Discord finally did something useful here
'
and now
for
the thing you've all been waiting for
i can't export this clip
anyway
i actually had this issue with the Kestrel mod, but not this or the MiG-15
same results
what do you fly with
mouse and keyboard
do you have a controller nearby?
no
nothing? not even an old joystick somewhere?
but i think i might know what the problem is
aint got no gas innit
discord linux cannot play hevc, although windows and android can
try disabling this
i did this to fix UI problems with the KAR and BOTE mods
no
thank you
apple bs never work as always
HEVC and HEIC are some of the worst formats out there
this is like saying the car is not roadworthy when it's actually the road that's not carworthy
Discord here being the road
my god
one setting
and the world is ok
avi8, i gotta be real. i thought you were baiting so hard
now we just need to tell that to potentially thousand players that downloaded this mod with nott 
okay, maybe hundreds
but still a lot
check what i posted in the NOTT forum thread
if only there was someone in this channel, with a youtube audience who could use their platform to spread information, who recently covered the mod
man, i wish there was somebody in here like that. oh well
i also pinged the mod creator asking to pin the fix in his thread
mod authors don't have access to pinning messages even in their own mod thread
i just checked
odd
Holy shit, good catch!
another indicator that the road is not carworthy
the bridge is not sturdy enough for regular use
yes
i am getting very pedantic
moving on
how are you liking the viper mod so far?
it just doesn't feel right to me
tho i did see it's had some balance improvements, feels like a more strike-focused sidegrade to the Revoker now
it doesn't feel right how
oh right, it starts with the stability assist off is one thing
the FQ-106 fits in with the vanilla aircraft
the F-16... just doesn't, even if it's a heavily upgraded variant
so vibes. not flight characteristics, not the balancing, or even it's power level
vibes
pretty much lol
yeah the F16 is like a revoker with slightly more thrust
otherwise its basically the same
don't talk about my wife the f-16 like that
in regards to its balancing, it feels like a more strike-focused Revoker with a more powerful engine, but also a lot more drag
it's also very high-end for something operated from a highway strip
how do i download this plane
F16 has a much better ttwr
the FQ-106 balances out its incredible flight performance by having very little capacity
And without 3d TVC
Also, I'm not sure, but is the Revoker supposed to land on carriers? I rarely fly the Revoker now lol, I don't remember
i get that. my main counter to this is that the author has done their best to make it fit in, and that it feels very distinct in it's approach to what you do with it.
the design is just foreign enough make viper fans twitch at the dsi, while altering the overall design to be slightly more stealthy
with the Nuclear option mod manager
Only issue i have with the f16 is really js its gear and its lack of munitions
Where do i find that
lack?
you lack munitions?
mod manager not required, but can make things easier
NOMM in the search of the forum
Yes you cant carry vary many of one type of munition on a pylon
i like to make it easier for, while not giving them everything on a plate
sucks. anyway
it has a pylon for triple AGM-68s
the only aircraft in vanilla that has that is the Brawler
gear is accurate
yes
it can also carry triple Kingpin pods
and also Lynchpins, even tho they're not rated for supersonic flight
if you fly this thing like a navy pilot, you are at fault here :b
also, gear is not really an issue since you don't even damage your wings when you tip over
You are right
aryx fix real life 😡
Yes it can tilt but not as easily as it does ingame
Its WAY too easy to tilt
Tilting should only be an issue for landing
Ok, what do you taxi at
No it tilts irl at 20kts
Yeah
I figured out how not to and everything but it js sucks that it takes me 30 secs to taxi instead of like 3 with any other aircraft
Like i can literally drift a darkreach to the runway but i have to spend 30 secs barely moving to the runway in my f16
I get that it's annoying, but that is one minor difference between it and the normal nuclear option aircraft
That doesn't mean that the F-16 has inaccurate gear, it means that you'd be kicked out of Airforce if you ever got into an actual Darkreach 
Its that big of deal to me js ruins imersion
No roles
Because the darkreach wheelbase is as fat, as the vice president
Lol
Yes
Yeah
Great argument lmao
Darkreach yearns for the formula drift competitions
Shhhhhhh
Im glad you feel that way
Anyway
Yes
also the darkreach flies like butter bro
Unobtanium
Bruh
or straight from the hangar in some aircraft
I need thurst vectoring on the darkreach fr
Yup. Pretty much the only plane you have to use a runway for is a Darkreach, all others can take off from the hangar/taxiway
Actually, no, nvm, you can take off with a Darkreach from the taxiways on the islands
Even the Brawler? That thing needs a runway
NO players have no concept of taxiing
the 50m strip of tarmac directly in front of my hangar is my only runway 
Ah, yeah, the Brawler too, that thing is pretty chonky
That lol. If you can't take off from the hangar or can't drift that thing onto the runway at 65 knots - unplayable 
Maybe the F-22 would be able to do the Revoker/Ifrit and take off straight away, but eh, I don't think that's such a big issue
does any1 else have the problem that when you select ARADs in the outer wing they just dissapir on spawn?
The hell is a taxi? Isn't that a car or something?
Hi, i'm new here, i have a question how to download a this mod
Use the sub runways that are next to hangars
don't wanna
I am actually larping

Hate, I want to taxi
I'm fine either way, as long as the planes are fun to fly :v
Millions must use proper taxiing procedure
Time to place a speed-triggered SAM near every hangar 
Hate. Hate, how much I've come to Hate taxi'ing.
lol
Naahh, I love taxing too, is underrated by the more weaker attention span individuals.
Honestly, if there is enough room, I usually just take off on the taxi way lmao
it’s already in the base message
in bright bold letters
Yeah honestly I've known the take off distance of many the airframes so be honest i do take off from the taxi way depending the airport.
be the change you wish to see in the world, mod things in yourself
(not original commenter) I don't have any experience with modding anything. If I were to find a 3d model, how would I be able to get it into NO?
or if there is any guide online you know of that would be helpful
when Blueprinter has public release you’ll be able to use that, it’s basically a unity project that runs over an asset-ripped version of the game so you can access its components and export them as an Assetbundle that the blueprinter mod can load
that being said, I do not recommend this
I advise learning 3D modelling first as porting models you found on sketchfab is
A) a bad look for the game
B) a bad look for you
C) won’t fit as well
thanks for the tips.
Plus it cuts ready times by so much it hampers gameplay
The cool thing about mods is that you're not forced to use them. A good way to look at it is that no matter what plane it is, the mod existing helps all of us. Why? Because this wasn't possible before and is new territory, so everything modders learn about implementing these allows the rest of us to contribute
I personally feel the f16 fits pala so they fit the revoker role in my personal escalation.
And kestrel for vortex in its own way
isn't PALA the less technologically advanced faction
Didn't think they were, what is their domestic production of ifrit and now seems like a advanced new bomber?
Scrappy underdog vibe
yeah
There is literally no lore other than Pala is out of a revolution
Thats it?
which, wasnt that recent, Ibis development was in the 2050s
To be fair, it could be pre-revolution development
Could have happened in the '60s '50s or 30s
i would disagree
I mean I hear people refer to the tu 144 as Russian development so
As well as antonov aircraft
because Russia was still a thing during the Soviet Union
god damn it dude I can't stress how much I love this
I love the F-16 this is like crack for me
also this is straight up incorrect, because Antonov is Ukranian
Honestly, my favorite aircraft right now, very fun to fly 
Exactly
That's the point I'm trying to make
Viper supremacy
that just makes the aircraft descriptions unreliable
I mean to be fair. Squeegy writes the Lore blurbs and we don't have any Canon confirmed name of a pre-revolution Pala
"Designed for a PALA fast vertical lift program in the 2050s" specifically, the Liberation Alliance's military
zero implications pre revolution
Eh I still don't think this implies literally anything because I don't think a single thought went into whether this was pre or post revolution Pala
This is the wrong thread for the debate anyway
they should change it then
I'm new, is there any way to set up NOTT so that I can fly?
And what exactly in NOTT prevents the plane from taking off
turn off countermeasures screen in settings
Avi8 said that this fixed issues with aircraft controls
It break code initialization process since its MFD components fail to start on mod planes
Although it may be hard to connect the two, NOTT can unexpectedly break the initialization of the aerodynamic system.
There is a list, which many components add its startup funcs to it
After the aircraft is spawned, funcs on that list will be called one by one
But since NOTT's startup funcs failed and caused errors, it break the upper invoke function, and all other startup functions that is listed after it will not be called, such as some aero parts
And these affected aero parts will not generate aero force, causing buggy aerodynamic behaviors
yup
@cunning oyster disable this
oh someone told u already lol
Yeah thanks
The F-16 does not appreciate going from flame-out altitude to sea level and pull extremely high g and overspeeding
youre hurting him stop
honestly was trying to see if I could disinegrate it by going super fast and pulling 10+ g. all it did was make my F-16 hurt
It wiggles.
What’s the G limiter on the f16, Afaik it could hit 10+G sustained if you pull at a really high speed
9 by the FBW, 15 structural
if you hit 15, you will break internal airframe joints and cause The Wobble
the viper dance
I’m guessing its not a hard limit
Challenge accepted
alr i have a new problem, my game started lagging asf, maybe anyone know why ts happen?
What mods were you running
I know frontlinesmap can be pretty expensive, so disable that
ok i try now
Frame limiter can help
alr its worked thanks
Did you grab the latest version?
idk i deleted mod, maybe latest
Does the f16m have any issues cause I can’t take off and when I manage to it just inverts and crashes immediately
either uninstall nott or turn off countermeasures/weapons display in settings of nott
Yes
Total of 10 pixels in the image
@low valley here's another stupid idea, F-86
Really?
In the viper thread?
Yes, in the most popular thread that Aryx is still responding to people in, and actively listens
Yes in the literal best thread to actually discuss mod ideas since there's no mod ideas channels
The mig 15 thread at least makes sense era wise
Hush
F-14 first
come on man I wanna larp
he's gonna release them both at the same time just to spite us
This is so good LMAO
I want to larp as a Horten 229
Probably not useful in the 2070s but lol
Nah I only joke.
chances are my next shitpost plane will be either the UA-1 Zelenskiaga or a B-25 Mitchell
B25 mitchell makes more sense cause the lead dev.
whats the UA-1 Zelenskiaga?
lmao 💀
Original image btw
It should be launching FPV drones as its A2G munition, clearly.
Obviously!
Right... sure
And a unique hardpoint mounting five billion rockets.
To bomb Boscali children.
Slava Primeva.
I don't care about your political views, just enjoy the funny video or leave.
If you think that Russians are subhuman or something like that, just think: who is a Nazi? You or us?
I know
(Yeah that's in case someone third-party doesn't know what I'm referencing.)
Let me just...
You know, im starting to think this meme had an alterior motive. I can't quite figure out why
oh it was million
Hey i recently started to mod the game and i was wondering if we will need to wait for an update of the mod after tomorrow's game update?
Try it anyway
What's the worst that could happen
Eh, fair enough. Thanks for the answer!
Whats the worst could happen
- Coconut.jpeg not found
I would think it would work but who knows
whats nott cuz i have the same problem
yo might be a dumb question but my thing aint takin off and when i take of it js spinns
aight thanks
heads up that this and the mig mod may break in 0.33, I will work to get em fixed asap if so
But isn't blueprinter the main driver?
half of the battle
Boscali can burn to the ground
good to know that
it was doing the same for me as well
Same thing with the Kestrel. They probably tweaked something on the FBW params. I don't know if it's just an impression, but switching direction in pitch seems a bit smoother now. Prob just an impression
Yeah was just about to bring this up lol
Screw primeva
Yeah the fly by wire got entirely overhauled
Actively working to fix it
F1 mentioned
made me feel like Mercedes in 2022
Zero pod ahh
To no one's surprise I'm pretty sure the update broke the plane
you ever seen an F-16 draw a sine wave in the air?
update changed fly by wire, will see what’s changed and how I can fix it after work
oh my god I know
it broke it, I get it
it was pretty fun ngl trying to control it, i somehow shot my friend down when he was in a revoker cause the nose pitched up just nice for me too shoot him down LOL
its intended, its just a 2024 F1 car
no, you leave work and fix this RIGHT NOW /s
word, didn't know if it had been reported yet so i figured I'd mention it. no rush
I'm not gonna stop until I can larp Top Gun in my nuclear warfare game
👀
is the mod good for the current update or are we still waiting?
It is still flyable, but the update nuked the fly-by-wire so you'll get pitch oscillation
I will fix it when I'm home later today.
Got the scripts in the project updated, just need to wait for blueprinter to be ready
I will say even with the fly by war this thing is busted with the new update.
6 Agm 68s, 3 gbm-500lrs and 4 scythes.
the F-16 craves for the hills
or swap out the GBM-500lrs for 8 pablos. or kingpins.
will i need to reinstall files im new to modding this game
just the mod when it's ready
[0.32] [AIRCRAFT] Aryx's F-16M King Viper
blueprinter should've survived the update
internal testing it's working fine rn
Fbw changed though
Probably this bit, if I were to guess, but I honestly have no idea how exactly things were changed, and how much does it affect the mods
a lot of FBW stuff changed
yeah I’ve gotta rebuild the mod and tune it all again :(
oooo thats very good
finally
so it was a bug
we will wait for this
tuning fbw when the FBW tuner is broken is a bitch and a half
Godspeed to you! Love this mod. I definitely appreciate your hard work.
i've only lost the F-16 for like a day now
and I already miss her
I hope the fix goes relatively well
hopefully fixed the structural oscillations too
[0.33] [AIRCRAFT] Aryx's F-16M King Viper
aryx is speed
oh and
- added GBM-500LR to centreline and inner wing pylons
GOAT
It 100% depends in what lenght we are talking about
The Akyon is a bus unitll mach
the F-16 would 100% beat it to about mach 1.3
true
then it would start falling behind
wouldn't be a short length obviously
F-16 can hit mach 1.65 clean in my experience atm
and ofc f16 wouldn't be going full speed, i can get it up to mach 1.4 at 70% throttle
actually i take that back
at 7000 m and 75% throttle it hits 1.65+
probably would be something to do once the new map comes out
at what altitude?
on the deck
yess back to playing the f16
Is anyone else not seeing the wing tip missiles when equipping them?
for me the plane still oscillates like crazy
you on latest?
what speed & loadout
Im testing now on HOTAS diffrent lodout is much better than yesterday
did this update the NOMM versions too?
well I'm not sure if the NOMM version updated, but it can load up GBM-500s now so I imagine so, but I'm still oscillating like crazy
this is at around 500 knots with GBM-500s on the inner wings, and centerline, Scythe's on the wingtips, and triple AGM-68s on the outer wings
are you on version 0.0.8
i'm unsure, I'm using the most recent NOMM version
but I have no idea if NOMM got updated
ah- nope, nevermind, its still 1.0.7 on NOMM.
Yeah thats much better, though I get some minor oscellations at around 300 knots
Yo I'll lowkey be meowing like a cat with high thighs if this mod gets fixed for 33
read the forum thread's title

The end of an era 😥
Congrats @low valley !
Good fight 😆
🫡
you know what must be done
One message removed from a suspended account.
yea my plane is acting like it has some messed up autopilot
i cant really take off until 2-300 knots and when i do it constantly pitches up and down randomly
get the new version
go on
can i do it with NOMM?
not currently
thats what I did
i am incredibly stupid: do i drop the .nobp file into bepinex plugins?
yes
alr nvm
NOMM has this incredibly handy menu
you can just hit add from file, grab the file from downloads
and it slaps it right into plugins without having to worry about anything
ohhh
thats really cool
How did you manage to find the textures for internal structures and gibs? They look really close, if not the same as vanilla. Also what are the resources I can learn to make aircraft mod (Not the modeling part, but the porting, handling configuration and making sure that AI can use it properly and stuff) for this game?
I use the base game textures and materials for the internals.
I am currently writing documentation on the game’s unity components.
Be warned: you will require a good amount of Unity experience.
was the fix a code fix or a model fix?
github
ill sort out the NOMM version tonight
i indexed the version for this one different as it’s more or less a beta test whilst I dial in the FBW properly for 0.33
Neither
the fix for 0.33 was adjusting some new FBW parameters that were added to stop it from doing The Viper of Agreement
NOMM will pull the latest version from NOMNOM registry, I think the auto update is enabled for your repos
so need for new PR every time you have a new release
ohhhh i see i see
Package Registry for Nuclear Option Mod Manager Applications - KopterBuzz/NOMNOM
Ah nice, I assumed something would have broke because I used 0.0.8 for this release rather than 1.0.8
oh that would indeed cause issues
shit
since the version is technically lower than the previous
you can just change the tag name
ah good
and the next hourly update will pull it in afterwards
so where did the auger go?
i messed up with the latest patch after rebuilding my mod environment to 0.33, will be fixed in a few hours
im gonna take a guess this was already discussed on the discord?
yep
irl viper has 520 rounds so i went for closer to that
oh actually?
ye
You got to change the music you're listening to SMH
Gunned down in the street listening to white woman music
Yeah the viper has a precarious balance
it’s got fantastic speed and firepower but not a lot of gun ammo & only has 64 flares and an absolutely awful integrated jammer
glass cannon more or less
gotta be careful if you’re down to just guns
this is modern warfare son
guns are a last resort
if you're in gun range then you made a lot of mistakes
or you want to get one last kill of that run before scurrying back to base to resupply
Sounds like a good idea until the IFV you're targeting pilot snipes you
my fav part about doing some viper kill watching is seeing that 90% of my deaths in it are the pilot being killed by the fuselage fuel tank explosion if it gets hit by a 20mm burst or 35 centre of mass
i seldom get pilot sniped but instead obliterated
assbeater and weirdymus bfm shows it well
I think it might have been talked about during the dev stream yesterday, but I don't recall how it resolved. Are you thinking of giving the option of an external jammer pod on the viper? And as it is apparently my special interest, does the one in game fit on the centerline pod?
Aryx tried the jammer, but apparently it was way too overpowered
Ah, over corrects from the onboard weak jammer?
@prisma iron here
Oh, I mean the defensive jammer like you can put on the cricket and the helicopters, no the offensive one off the Medusa. IIRC Aryx said yesterday that the onboard jammer is a bit weaker than most, so I wouldn't mind spending a pilon to be able to notch a bit easier given my comparatively huge RCS in the 16.
Ah, yeah, I'm not sure about that, tbh. It was planned, but idk if Aryx is gonna go through with it, or decide to keep the weak jammer and terrible RCS as the balancing feature for the F-16
i found that it was one of the most powerful planes when I played it in single player with QOL, FQ106, KAR and BOTE.
especially with the new update using 3 AGM 68s ,3 GBM-500lrs and scythes is very strong.
Yea, it is a hell of a loadout
I always thought that loadout should be nerfed but then the GBM-500lr came out and the 4 GBM-500lr Vortex stealth loadout came out.
Granted I am aware that it is based on the IRL 6 maverick, 4 amraam, 6 500lb cluster bomb loadout for the F-16.
Id say the King is already extremely powerful as it is, and the centerline pylon is just cherry on top. Additional jammer? Yeah, and it becomes busted powerful
Sure, I could see it over correcting.
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00:00 Katy Perry - Last Friday Night (T.G.I.F)
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Jiggly
yeah the tail's being fixed
ksp rockets when you forget to add struts be like:
Nah just pull the pro AAA developer move and call it a feature
"Dynamic flight model that dynamicaly reacts do damage in a dynamic way"
insta profit
true!
It’s a feature not a bug
you change the gun back to 20mm?
it's always been a 20mm
qol messes with it iirc
oh thats it I was using qol so it was a 25mm lmfao
nevermind then



