#[0.33] [AIRCRAFT] Aryx's F-16M King Viper
1 messages · Page 3 of 1
the hardest the F-16 can land is about 1000fpm
really? i'm struggling to break any parts off during landing lool
feels like the plane is rock solid. the nose doesnt even come off when you hit the ground with it
peak
For me the F16 is acting flimsy lol
The only part where autopilot touches fbw is the delete key fbw disabler i believe, all other features work on changing the input to fbw. It also should do nothing if autopilot is disabled and gcas is not active.
Unlike Compass, it allows to break itself. Or to lay on the side while taxiing. But yay, it's highway-strip capable supersonic fighter!
IRL it also has advantage of hiding in old Boscalian aircraft bunkers, where most modern planes don't fit.
i'm experiencing weird oscilations with the fbw. at speeds around Mach 1.3 it likes to gently pitch up. Almost feels like I'm going through gusts of wind
But there was 0% turbulence in the mission i was in
It's the Rudder, look back when you start oscilating.
And frame jiggling too from what I've witnessed
Hmm
Well its a near future version of the f16 so maybe it has a silghtly better engine? lol
that explicitly says sea level does it not
See, i didnt notice any major rudder oscilations. It wasn't the violent ones I've been experiencing, and that have been shown before here. This was a different, gentler oscilation happening every few seconds or so, and only pitching up. I'll try to recreate it tomorrow
aryx said directly that the engine is better than the one irl
like f135 class if im remembering correctly
not sure it's supposed to do this, sorry for ass fps
joint rigidity is way too low and the FBW is not tuned right
Got that jiggle going on.
another issue I spotted, the airframe is rather immune to ramming damage
I just challenged a Darkreach to a duel on the runway while we both were at post-landing speed
all I lost was my landing gear, the Darkreach split in two
Does this mean my F-16 is happy?
I've noticed this as well! I've scraped the ground multiple times going at > Mach 1 without losing nary a pylon. Had a nuke in my belly and it brushed it stayed on like a trooper
weapons staying on pylons on impact damage is a vanilla issue
the airframe surviving hard impacts isn't
Already was. Scrapped due to imbalance
SEAD me darling
Oh....
Wait rly? 1 jamming pod?
Yes
Aw...
A suggestion I have is removing the onboard jammer and putting the ECM pod on the center pylon, similar to how the ECM pod works on the cricket
QoL doesn't do anything to it
I dont know how hard it would be to make it happen, but it would be a cool way to balance a rank 2 and make it look more similar to the real f16 with its pod
You get 1x GBM-350LR on the centreline, that's it afaik
Yeah scratch that it's the 500LR, got them mixed up lol
overrated
Kinda hard to land couse of how close landing gear is
Everything fine on my side
how
Possible incompatibility with other mods?
nope
ohhhhhhh
Where is the discord server?
Every time I read the name of this mod it messes with me
in the github
Every time I'm on the ground and I do a slight turn, the wings have a tendency to scrape the deck.
go slower
did you update, and go a little slower?
By the way plane cant stall why
Couldnt find
what
Can you send me a link
Lıterally did not stall once
did you ever land?
I was floating at almost 180 km/h
No thats too much time of being alive in sam R zone
Thank you
i am guessing this was a controlled flat trajectory forward?
Maybe
context matters. elaborate on what was going on.
IDK i just wanted to test stall and it never did stall it was just very slowly descending and flying at 180km/h~
ıt just cant slow down to a stall speed
loadout, fuel, altitude
At about full fuel
Outer pylons 12x kingpins
İnner pylons agm 68
3x
And no center pylon
With a hook
With the gun
I feel like i am ordering food bro
you want ketchup or mild chili mayo?
Ph also i was at around 600 meters from the ground
was the ground 500 above seal level?
this is with the latest version
İt was the launch version
F-16M King Viper
when i take off i start flipping violently, is this a problem for anyone else
one of ur mods is conflicting with it and breaking the entire aerodynamics system as a result
oh ok thanks
Not too common nowadays, actually, I haven't seen this in years lol
it's kinda weird. what does it mean?
Just like they mentioned before - it's UPA flag (or UIA, if translated). Seen it a couple of times on cars around here, but it's not nearly as common as many would think
really now?
I'm not far off from there lmao, that's why I'm saying it. I just find it pretty odd that people are so focused on this flag when it's, like... something that appears there and there on occasion
i mean, it probably means something kinda bad then, right?
Just like many things in history - it's a very gray area, depends on how you look at it
but what does it mean?
Yeah, pretty much. Or the... what's it called, the confederation flag. Mostly used by people who just want to show off lol
Yup, that one
oh yeah... the confederate flag...
Isn't that just forcing the guy to take a jammer
Hence just removing the center line option altogether
This Is the beginning of awesome mods. We Need real prototypes! X 29 x31 su 47, even the fake mig 37!!! Gooooo
You can't have a afterburning jet that dosent have ARH countermeasures by default
i mean you can
no ecm, but you get a jammer pod
mitch would smite you
That's, somehow more messed up
I wish I was as cool as you Aryx❤️
Can't wait for Viper's theme to be out
Voodoo’s doing a proper music video for it, should be cool to see
It's not the ghost himself, but close enough
By Shumatsu
https://steamcommunity.com/sharedfiles/filedetails/?id=3701928270
Quick someone make a mirage 2000 to counter

something something med fløde
By Shumatsu
https://steamcommunity.com/sharedfiles/filedetails/?id=3702436838
i understood that reference
Will be fixed in a few hours, was a mistake I made last night whilst sleep deprived
bdf green be upon ye
was fixing the gun position and set the material of the lerx to a flat material so I could actually see the gun port and ended up putting the material on the vapour particle too 
This mod is my new favorite aircraft in nuclear option,thank you!
Lots more to come :D
Next update will be fixing that bug and reworking the pylons
so it'll be more like an actual Viper
it'll add an additional pylon set (Wing Root Pylons) and distribute the existing weapon load across them
so you can take more variety of payloads without making it unbalanced
hi, just a little concern is it supposed to be like this at mach 1.2+?
If you're on 1.01 yes, that was a problem with the FBW tuning
1.02 is a lot better, should hopefully have it dialled in soon
this was on the 1.02 patch actually 😢
yeah the fuselage clips into itself sometimes,
the rolling in third person was intentional though
in cockpit view it oscillates when pitching up and down, it's weird sometimes
second screenshot there should be fixed today, been remastering some of the internals to have more detail
only happened at like 1100 kmh, anything lower than that it kind of fixed itself
This happened to me earlier, severe damage straight out of spawn. Happened just once. Had QoL enabled so idk if that affected it though
that's just a weird bug with hardened shelters, I get it with the Ifrit every now and again
I've been working to fix it all night
Can/will we get a lore friendly name & description please?
I can't find a way to effectively tune the rest of the flight profile while tuning that out
It only happens when it's completely empty and going Mach 2
that's fine tbh, if you're going mach 2 you should expect trouble
It either breaks standard flight or you're stable at Mach
I have uncontrollable erroneous pitch inputs down at mach 1.2
yeah javi's working on the fbw settings, rn there's some wackiness
sometimes it's wide sweeping movements or the plane wants to shake itself to pieces
Those I have not experienced
.
nosing down at m0.6 tends to do it in my experience
like do a brief nose down and watch the bouncing
only realised it after deliberately trying it as I almost never nose down lmao
Name is final more or less
goddamn
instant blackout button
on that topic I'm surprised the game doesn't have redouts
Mitch has a single G load meter
any and all G movements contribute to it
which doesn't make sense
you can't do unloaded movements to quickly reset yourself for another high-g pull
back when pilot G tolerance was worse, the Ifrit would black you out for sitting in a 5 or 6 G sustained turn
yeah I remember back when 5Gs would black you out decently fast
because due to the pilot's position they experience an extra G in another direction
you'd notice it if you dead sticked while mid turn, the G load reduces on the plane but the pilot still experiences significant Gs
it seems like the jet just wants to be glued to the ground for me
aha its because of NOTT
All right. Managed to get a hand on the value that's causing the issue
It's a proportion issue
Oh?
Well I've known this for a while. I'm just trying to balance it working at any envelope other than extremely high speed
One adding a one entirely eliminates the wobble at high speeds
Although instigates a bit more instability at high under mach
Changing nothing but the p factor of the auto trim to 977 just changing the six to a nine helps a lot
Been using nothing but my keyboard to test this since I want to instigate jilts to see how it bounces
Yo @low valley , this mod is dream come true! Awesome stuff man. Are you planning to make more aircraft? If so, what's on your mind?
suGOY!!!!
current plans are a cargo plane of my own design, an F-22, a MiG-29, a high speed interceptor and a vtol fighter
977? good god
oh 0.
kek
Higher p factor at high speed makes it more stable but it also adds a tiny bit of jitter in transonic flight
Yall want a turkish f-16??
Trig to eliminate it with the other factors, but it's been annoying
This is a free world, you can do whatever you want
Be the change you want to see in this world
Or pay someone
just tried both the f 16 and the mig 15, awesome mods! really fun to fly with
update
just catching a beauty in it's natural habitat 📸
really well done model wise but sadly cant say the same physics wise
this thing turns less than a starfighter and it wobbles alot
try the new update
it's much better
FBW tuning and whatnot
rn it kinda wants to roll to either side
dafuq, not having that issue
unless thats a quirk with the stability assist
ok wait
i cant even recreate it
😭 😭 😭
every copy of aryx's f-16m is personalized
I was having that issue too
Once the plane encounters instability somehow it just breaks permanently
the roll doesn't settle and it feels like the aircraft commands a slight roll sometimes
I don't know how to explain it. I don't know how it happened. It just does
I'm guessing the roll PID just gets saturated
I have been working with this thing for the past hour and that has been a continuous problem
You see, the funny thing is there isn't a roll PID
ahh no wonder
You got tightness, whatever that is
forgot NOMM updates hourly
that'd do it 
yeah 1.0.3 is the good update™
main changes:
- Pylon rework, added additional pylons and distributed existing weapon load across them (No net increase in weapons carried). More accurate to a real Viper now.
- Fixed bug with left side LERX particles using aircraft skin material
- Teeny fbw adjustments
- Strengthened tail
- Some payload nerfs (11 max AGM-68s down to 7, -2 kingpin pods)
- Improved damage model details near the elevators (modelled actuators inside)
it constantly beats out the revoker
it's not supposed 2 b a one circle fighter
you actually turn faster if you bring 3 augers
the CoG shift is so great that it pushes you into static instability
it just feels sluggish
allowing you to do 30 degrees sustained
like theres a very fine line at like
between 400 and 500kph that it just turns like crazy
doesnt apply to any other NO aircraft
like most of them just turn better the slower they are
that seems a little low for a viper
until stall speed that is
thats called corner speed
all the other supersonic fighters in NO have tvc
does it?
it somewhat lends to dogfighting
all of the others just turn really consistently
yeah that's slow for a viper's corner speed
iirc the corner speed in the config is 180-200m/s
Love to fly it
Best mod yet
It's kind of brittle(one hit from a SPAA pulverised it)
And it is very hot( heat seakers seem to ignore flares)
Otherwise just peak
viper prefers 300-450kt
it really hates going below 300kt since it struggles to recover energy there
TWR on this one helps a lot with that
1.6 dry
holy acceleration
ish
i look at the enemy aircraft for like 2 seconds and i went from 300kph to 800kph
330-440kt sustained
so having a corner speed that low isn't right
so I have no idea how len got that figure
F-16 rank
25
41
1
Keep at Rank 2
yeah actually nah its goated
just noticed the gaps in the wing while it was bending 😭
what is this Ace Combat ass third person view
war thunder duels made me feel something so i had to do it in this view
Vanilla aircraft have those too
suboptimal
I mean it's obviously not as Good in onesie as a revoker but nothing is because the revoker is better at turning than the UFO
Just One question, AI Will use f 16 and mig 15 in escalation?
TBF the revoker has better instantaneus rate
not by default no
The revoker has a very real chance of beating the viper in the first turn of 2C
after that it gets trashed by viper
Thx, i have to enable them in the editor? Or Is something more deep?
If you add factories for them
piss energy retention moment
you need to put down factories that produce the F-16 or MiG-15
Oh ok, thx guys for the answers!
ifrit beats out the viper in 2C by a few degrees, and absolutely mogs it in 1C
(that was also only AI btw which means pitch limiter isnt even off yet ong)
as for Vortex, seems like theyre roughly similar with Vortex slightly beating it out i think?
AI cheat
AI don't GLOC
well yeah they have bloodless pilots
but they also fly at a speed thats somewhat sustainable in 2C
abt 370kn on ifrit, you can do 2 or maybe 3 circles with that, enough to eek out a gun solution
and when the desperate viper pilot tries to reverse he gets obliterated
main advantage the viper has is its massive TWR
don’t ratefight is what i’ve found
take em vertical
javi did you find out what was making the f16 freak out under NOTT in the end?
also congrats for contributor of the week, how did you earn it?
nope
this guy
It's got the Viper Wiggle.
I dont work on nott so I cant fix this one
hell yeah
Yo Aryx you got any other aircraft or vehicle in mind?
next aircraft I make is either gonna be an F-22 or a cargo plane
neck and neck
Damn.
A cargo plane would be cool not gonna lie
A Cargo plane would be neat but what even would it haul? A huge ass column of IFVs or tanks?
It's dual purpose
it can carry tanks, IFVs, stratolances etc
Oh boy.
but it can also carry a massive AEW dish
Massive Awacs?
sick
If the F22 doesnt click with you, I would totally not mind that.
I will be doing everything in the poll
Oh.
just the order is up in the air atm
Fire.
i've been brainstorming a PALA tarantula equivalent that also acts as an AWACS
I don't have to say anything else, good job
it's a fun idea
this is basically that
occupies two roles within PALA
- AEW / radar locator
- heavy lift capability
so this does the AEW and radar locating whilst FB-1 does the SEAD/DEAD
good stuff
Just letting you guys know - the F-22 and MiG-29 already have music done for them 
Voodoo is the MVP of the entire Expedition team, absolute goat for the planes' OSTs
Well, hey, your mods gave me an opportunity to try myself out at making game OSTs, so... I'm happy to be here :v
where do i vote
server link is in the git repo
cargo plane voters need to be arrested
my plane immediately pulls up and does a backflip when i try to takeoff
uninstall NOTT
also had some issues with frontline map V1.4 so that may be an issue too
made it unstable, not as much as NOTT, but still
thanku
btw aryx, you did reduce the loadout a bit for agm-68
is there no way for you to "limit" pylons when certain choices are made?
pretty sure you can only disable the pylon entirely
good enough
there’s an entire pylon rework coming shortly that should balance it a lot more
sorry. im guessing that is discussed in your discord?
ya
With programs like Rapid Dragon ending up better and more economic than anyone expected (there are a lot more platforms than AGM-158 JASSMs that can be adapted, and most new cruise missiles are being built to similar specifications to be comparable from the outset) I'd love to throw a salvo of ALCMs or modified long range A2A missiles like the Scimitar out of the back of a cargo jet.
so... how do i install?
like
alright cool
did you follow the tutorials?
nvm there's a guide in the file
Custom missiles for your F-16 when
I do have a Tusko-N coming
:3
I feel like that center pylon can carry more than a 🤏 measly 98
it’s getting tusko in the loadout reset as well
I feel like that center pylon shouldn't carry bombs
its basically kissing the ground
and that's when stationary
maybe if the upper canards are folded.
Even then, no sane military would allow for a clearance of 0.1 inches from the runway
tbh the auger is yuge
Well, this isn't a bomb, but... this fuel tank is pretty close to the ground
true, but it also tapers behind the wheel in a way that conveniently allows the aircraft to take off
oh, and you can discard it before landing at no threat to anyone...
Unless NO adds weapon jettison, you'd be dropping a 2 ton lawn dart into a farmer's field and then reduce most of the crops to dirt piles
With the 500kg warhead
x4 agm 48 on pylons pls 🥺
ok, this is a big win loadout wise.
it's a lot more balanced™
i will lament the loss of the funni centerline auger, but... this IS the right powerlevel
F-16M 1.0.4
- Full loadout rework complete
- Fixed AO & Metallic texture issue on the lerx tip
https://github.com/Aryx3D/Aryx-F-16M/releases/tag/1.0.4
Rest in peace centerpylon auger💔
💔
Seems to be excessive ejection speed parameter on upper flare pods?
Is there any particular reason the F-16M runs so hot? It's nigh impossible to flare off IR missiles unless you reduce your throttle to 20% or lower, and even then it takes a ton of CMs to flare them off.
Not quite understanding, is that supposed to answer the question?
yes
Old fighter mainly a modernization it’s gonna struggle against newer tech missiles
Lore accurate
F-16 runs hot irl
honestly this could pass as a real plane in the game
playing it for hte first time and its quite incredible
do any servers allow this?
The f-16 is as hot as Californian summers
You only get servers that already play with it
Yeah I really like it, my only gripe is that a lot of the work I do in the thing ends up being CAS runs where there are a lot of IR missiles to go around. I wish I could carry like, an addon flare pod on the centerline pylon or something
hmm, how about BOL IR missiles
Good thing it has 3 speeds
Here
There
And gone
engine is very hot due to being literally airframe
Get used to energy killing ir missiles
whole plane is engine
Like, BOL pods for IR-missile pylons?
yes, BOL pod + IR missile combo for certain pylons
The glutony never ends. Let the chef relax for a bit
I didn't know if that'd be feasible which is why I didn't say anything but it was something I'd thought about a little while ago
It totally is
It's just hard
the chef can relax for 10 years after creating this for all I care
chef has cooked
Yeah, this is a relatively low-priority request. There's been a ton of work and passion put into this and it's been the only plane I've flown since it dropped. It's incredible
Mitch was right to fear this power
Mitch fears the power of a person with too much time and passion on their hands
did mitch say anything about the rise of player plane mods?
Well he did say something about player mods in the aviation plus interview, but that was before all of these things. Maybe he has commented on it in a stream? I don't watch them, so I don't know.
@low valley given lots of programming experience but only mediocre blender experience, how much time for me to create a reasonable plane? (basically: how much time did you spend in blender and how much time did you spend programming). Also: is there a source for the nobp file itself or is it the source (basically: do you edit it in place)
depends on the plane
these ones were made in 3 days
nobps are created via a script in the unity editor
iirc
to get a plane feeling good and working well though it usually takes at least a few weeks
extensive testing can take well over a month
so this mod isnt really open source atm
damn
if you're making a totally original airframe or painstakingly copy down details, modelling alone can take several days
Blueprinter's build kit was said to be going through an update as of a month ago
So hopefully soonish we'll have it 🙏
blueprinter is wildly unstable rn
it's not suitable for public release
however as a loader it's functional-ish
just the whole build process, is iffy
understandable
Probably about the same as an F-35 in most aspects, exhaust hotter then the sun but core cooling itself a ton to keep it melting
how do you guys install the mod?
I use https://discord.com/channels/909034158205059082/1467341462227124305 because it takes care of the dependency
ahh ok, thank you
@low valley New inner pylon UVs don't look right to me
Maybe the F-16M isn't necessarily hotter, it just has worse/zero IRCM
-# also maybe could we get an updated .fbx to account for the new pylons maybe?
i have an issue with both the f16 and the mig15 where they appear to have a broken aerodynamism model and do not respond to controls
Nott is not(t) compatable
oh okay
She sure is beautiful
Aryx, what if the new cargo aircraft is able to deploy a helicopter? i just read that c130s carried little birds that were reassembled on site when rescuing the pilot over Iran a few days ago
Could be cool in NO to just leave a chicane somewhere and then have a person spawn in it
do we drag this in bepinex plugin like usual? I havent installed mods in this game but I have with CarX
yes
nah hes sad
thats beautiful
IRL the outer pylon could carry two missiles right
Nevermind i guess, can’t seem to find any images
Where can i get this skin
workshop!
I assume i’ll need that mod that allows lighting textures as well right
Not for this one
Holy peak
Those lights on the livery are the formation lights
Yeah, there’s a keybind in the base game for them to be turned on and off
is this multiplayer compatible
i seem to have a bug where i cant pitch up or down and the plane flips on takeoff
I've been running into an issue lately where the horizontal stabilizers will flutter causing the plane to oscillate up and down, is this a known issue?
its because it is incompatible with NOTT
Still no outer pylon ARADs :(
Tbf isnt that how it's supposed to be anyway since iirc flared get ejected pretty fast
yea but not above it
Wait it's not supposed to eject above it?
nope
Nooo they got his nose he can’t smell anymore
Aryx please patch him in a new nose
Begging you to make the F-22 lol.
Slides a Jackson
if you join the discord you can vote for it
Link?
oh yeah?
in the github
you've got some balls there lol
right now the F-22 is winning in the polls
not by a lot
but im all for it
I have several 3D models from sketchfab for the F-22 if it would help?
I was gonna see it I could mod the F-22 in a few months ago, but life kind of gotten away and I just don’t have the time now.
Aryx designs her stuff from the ground up
ask aryx but I think she's making her own models
Yo why does this F16 just do a blackflip when I try an take off?
remove NOTT.
plus i assume it would be hard to stuff a premade model with the necessary meat that the gibs from NO comes with, might as well do that on a model they're familiar with
yep
it would be straight up more difficult to port an existing model in rather than making it myself
Don't you use Blender to create?
Yep!
They were created in Blender to begin with from scratch
I never got a chance to learn Unity Modding.
I've only every Modded Minecraft and Elders Scroll with most of my time spent on a RuneScape MOD for MC
the closest i've ever been to unity modding was bruteforcing my way into adding a new plane for project wingman. An Unreal Engine game
clearly it did not work
Bro, I needs to see me a cargo plane.
Not over the F-22 tho
Apparently so.
I disagree with that notion.
I fail to see exactly what an F-22 can really provide over what's already seen in the base game's aircraft roster so far (besides a more stealthy Ifrit), but that's just my take.
Cargo plane is overall needed more in the game than a f22. a new cargo plane will incentivize the lack of logistics you see in a match, and more people would be resupplying and rebuilding bases. however i voted f22 because its cooler
fax
you're gonna get both
truth nuke
the poll just determines the order
I am however also focusing on adding drop tanks for shits and giggles atm
as the viper has no legs
You're the goat
Yesss drop tanks
current plan is a generic 500kg drop tank for testing
CFTs when 
imo I'm also more excited for the Cargo plane
would be neat to have faster logistics and maybe a more closer take towards an "AC-130" build 
the main advantage of the cargo plane is Fast Logistics
and moab
being able to deploy units to capture a base way faster than with a tara/ibis, but being a gigantic target whilst doing so
would the cargo plane have an airdroppable MBT?
🗻
thats gonna be so cool omg
Being a big target is worth it for the pure aura gain of paradropping ground units to seize a major base.
Something something being your own setpiece for the start of a CoD mission.
if we have the power to make it an AC plane
would it lean more towards the modern Ghostrider or maybee have a way to have the Spooky 2 guns layout?
the plan for it is basically
take a C-390
scale it right up
give it a V-tail empennage and four engines
so a slightly oversized globemaster?
that'll be sweet but the plane might be too slow for it
ya
it will serve two purposes
- fast, heavy cargo transport
- airborne early warning
so EC-17ish will be real?
yep
weapons station wise, you have the front and back bay
you can select an AWACS Centre option for the front bay which will slap a huge AEW dish on the roof for detecting stuff 200km+ away
eye in the sky
yeah nvm you probably cant stick a gun in there without making it look fugly
awacs skyeye
For actual combat, it can carry demo bombs like the tara but it is otherwise somewhat defenceless
high value target that WILL need protected
should have laser turret
DIRCM perchance
would require entirely new game logic to be written
darn
hopefully mitch will get to it, when the maps getting bigger. rn they are a bit too small to really require Air Refueling.
thinking about it that might be a bit dumb or hard to implement
not really, I asked him mid stream and he wasn't negatively looking at the idea, just the Issue is that it doesn't make sense yet, while having not large enough maps
yea once the big map gets added
it will make sense
also i wonder if we'll get like some bigger ai aircraft
like just for the AI
like an e-3
Doesn't matter, if they are in-game and therefore have full destruction model and internals
And at point you just might give it a cockpit so player could also pilot it
any clue as to why i cannot lift off? mod list attached
NOTT is not compatible
hey mods could you pin one of Aryx's messages about Nott being not compatible thank you
gonna get fixed NOTT side soon (tmm)
oke
F-16 droge chute when (why does this one have this)
welly ea but that would be boring
optional package
it's mostly about dev time
mitch does his aircrafts steady
takes his time to refine details
not that hard, medusa exists
and medusa has armament
yes, but armament is the easy part
Mitch likes aircraft that would look good in-game
I never knew that! Pretty cool!!
where blahaj goes
hatsune follows in its wake
I prefer conventional tail, but the medium hangar door is REALLY low for some reason
yea that’s my reason
You could do this tail
That is funky.
An 225 tail would also work
I think it was deigned this way to solve the same problem (hangars not being tall enough to fit the thing otherwise)
what if you stuck a couple of cannons on its side like the tara
like a big boy 120mm one
Would the frigate 127mm be going too far for an airborne gun
for future tech? dont think it would be excessive
i mean, an ac130 has the 105mm i think + bofors + Vulcan or sth like that
having only the 127mm would be a piece of cake imo
IIRC it was made this way so it could actually have some rudder authority as it caried the Buran
and stability
tons of turbulent stinky air
Wait wait wait
Hear me out
The Primeva 2082 guys are working in some kind of companion drone system right?
With the FQ-102
What if
GIANT COMPANION DRONE
Totally feasible combat strategy guys trust me
Moving spawn point for player-controlled FQ-106s
Yeah my two braincells forgot what the 225 was actually built for for a sec
Still would make it a bit less tall than a more "conventional" configuration
Something like the Brawler tail would be interesting
With the lower stab being longer than the upper
Although I have zero idea how that would interact aerodynamically with a high wing
please let them have collision once it has left the aircraft.....
for reasons 
@low valley I think the rudder is a bit lower in game than it's supposed to, causing some misalignment. Also noticed this in some other skins
-# also sorry for yet another ping
shall get that fixed tonight
Awesome dev, love to see it
Thank you for this mod
I always wanted to have F-16 in NO
also the music track is a banger 🔥
Hey, if any mods are here - can I post a Youtube link to the OST+Edit here?
Had to make sure that I'm allowed to ping the mods here lol
<@&1118065368657821747>
i wouldn't have pinged the entire role
-# Uh... none of them were online, so I didn't really know which one to ping, but you're probably right
Sure idgaf
Yeah, go for it?
Okay, thank you!
it's better to ping the role, rather than individual mods
mods sleep
oh ok then, thx
but luckily we sleep at different times! 
https://www.youtube.com/watch?v=Hlg3WgWxNX4
Here you go, whoever asked for the OST
Also, I don't want to do video editing ever again, that shit is so tedious
Original soundtrack for Aryx's F-16M King Viper mod.
Game: Nuclear Option.
Mod: https://github.com/Aryx3D/Aryx-F-16M/releases
Recorded and edited by me. Hope it's alright lol
Moderator diversity hiring
nuclear option mod manager
this is both a cclientside and github connected mod manager, so you can get updates when they're pushed to the pages
got it thx
also if you haven't yet, follow the instructions to bepinEX and other resources. or just use NOMM to get bepinEX
yup already have bepinEX thx
ok sick it works
finally I can make
cointent
content
raah
@grok is this true
is it still incompatible with NOTT?
yea afaik
whats NOTT
nuclear option tactical tools
ohhhh icic thanks :)
is the idea weird to have a 4x rack 80LR for the centreline pylon?
It's a balancing thing
This is so peak 🥹
yea I get that too
idk in my head it would look more naturel to have this rack on the belly
wouldn't get rid of 2 pylons then
just my own playstyle ig
I like to use them
but then I have "too" many to spare and couldn't bring any additional stuff for other targets
Okay, yknow what, screw it, I might make videos for the other planes as well when they come out. Maybe now that I kinda figured out the camera controls and scenario editor it will be easier to get the shots, and I'm having some ideas already 
It took a long time, but it was also kinda fun to edit now that I think about it lol
we're just gonna have to work with what they give us
for now
until we have like 5 forks that do different things
Don't worry, you made absolute fire both musically AND in video, you don't have to make a music video again, but you did well with this!
That's the spirit! Just saw this now after my comment above.
Yeah, I'm already imagining what can be done for the other planes so... We'll see, I guess? I'll try to make those into videos, but if it doesn't go well I'll just upload it with a static picture, or something much simpler in terms of editing
Personally, I think you should fly the plane after it's all set and done, then decide how it would feel then instead of trying before then.
So when Aryx thinks it's done, he hands it off to you then you feel how the unit would vibe basically and you'll get a better vision of the song. Unless you're talking about video editing lol
With some planes I can kinda guess the vibe (the F-22 and MiG-29 are already done, but we'll see how they work when the mods are ready), but for the rest - yeah, flying them first would be a good idea
How would the F22 even get in the hands of BDF and PALA ? lol
That Im curious lore wise if Aryx got's anything cooked there.
To be honest, I personally just want more cool planes in the game lmao, no matter where they came from
Military aviation startup...
holy peak
How do you make the navigation lights blue instead of green
Yesss f16 video❤️
Congress gave up and said yea whatever sell them internationally (they have ngad at this point in 2070 I assume) (not actual lore)
soon™
Because why not. The united states were broke, and like the brutish during the interwar period, needed money, now
You know what, that works lol
One message removed from a suspended account.
She looks nice
Oh my god is this the mig 28?
I know it's an F5 but
Small bug that doesn't matter much- when spectating an F-16, you can see through the airplane when looking at the cockpit from above. You can see all the internal struts!
One message removed from a suspended account.
if u play with friends that have the same mods yea
Chilean Air Force, allows landings on runways that otherwise wouldn't be long enough I'd presume
thanks for all the liveries 
using them all the time, most favorite one yet is the JASDF.
glad that you like them :D
honestly jasdf is also my favorite
make one with bdf markings and my life is yours ❤️ my goatie... my boo ❤️
it fits soooo well i'm in love with it
could be the second fav now, cause it just looks badass in black and red markings!
don't wanna be like annoying or ask for too much, just if ya want to. any chance u would be interested to make a simple RAM coating for it?
i do love that singular star on the tail
Person just suggested Mako squadron livery with Have Glass so I think this might be the next "big" one
nice, also looking forward for that one, take ya time :D
cough anduril
Not really that much of a stretch
Anduril being a "plucky startup" is almost entirely PR mythologizing
However Gerhard Mertins was selling surplus NATO jets to both India and Pakistan for instance. Many, many other examples of firms being spun up almost exclusively for the purpose of liquidating milsurp (with or without profit from said sales being a primary motivation of the orchestrators, entirely on a case-by-case basis).
i mean its new, technically thats enough to classify as a startup, not everyone is ronnie barrett
Imagine the ultimate F-22 rip-off
Like KF-21, KAAN and J-35A all fused into one
Idk why, but the right side lerx vapour trail has been replaced by black boxes that, to my untrained eye, look suspiciously like UV maps
Idk if this is a known issue
Have you updated the mod version? I think it was fixed in 1.04 not sure
KAAN mentioned
@low valley When I create a mission with F16M AI that are built at the factories. They never use active radar loadout, only IR guided.
are there any mods that are incompatible with this mod?
For the time being NOTT (nuclear option tactitools), at least the version on the mod loader for the time being. You can download a preview fix from the forum post.
got it thanks
noblackbox/tacview won't be able to pick these up properly because they are custom aircraft but it's not too complicated to make a custom tacview database for them
I installed 1.05 i thought
I have noticed that the F-16 exhibits pitch instability and spontaneous roll during pitching.
The pitch issue is caused by inappropriate flight control parameters. A suggested set of control parameters is as follows:
"pidTransitionSpeed": 150.0,
"pitchAdjusterLimitSlow": 0.8,
"pFactorSlow": 5.0,
"dFactorSlow": 0.9,
"pitchAdjusterLimitFast": 0.4,
"pFactorFast": 2.0,
"dFactorFast": 0.018,
"rollTrimRate": 0.05,
"rollTrimLimit": 0.1,
"yawTightness": 4.0,
"rollTightness": 0.75
The key issue lies in the transition of the flight control system between low-speed and high-speed pitch PD parameters. The current switching threshold speed is too high, causing the aircraft’s PD controller to enter an overcorrecting state at high speeds, which leads to instability. In addition, the PD gains themselves also require proper tuning.
The spontaneous roll during pitching is caused by a very small asymmetry in the aircraft’s aerodynamic structure along the X-axis, resulting in a net counterclockwise rolling moment. However, the existing flight control system uses only P-control for roll, which cannot effectively suppress a constant roll-rate bias that increases with speed.
To address this issue, all asymmetric aerodynamic components need to be properly adjusted. The affected components are:
Aryx_F16M_Fuselage_Cockpit, Aryx_F16M_Fuselage_Radome, Aryx_F16M_LERX_Left, Aryx_F16M_LERX_Right, Aryx_F16M_ControlSurface_Rudder, Aryx_F16M_ControlSurface_Flap_L, Aryx_F16M_ControlSurface_Flap_R, Aryx_F16M_ControlSurface_Aileron_L, Aryx_F16M_ControlSurface_Aileron_R
Additional note:
For the current flight control system used in the game, statically unstable aircraft will inevitably exhibit oscillation issues. Since the flight controller uses a PD control law for pitch and lacks an integral term to correct steady-state error, it effectively generates an oscillatory output via the P term to approximate the compensation of constant error.
Taking the FS12, which has a constant nose-up tendency, as an example:
A nose-up angular velocity appears → the flight controller detects the deviation and generates opposite stick input → the nose-up rate disappears → the controller removes the corrective input → the nose-up rate reappears once the suppression is gone.
However, when control authority is moderate and parameters are properly tuned, the amplitude of this oscillation is extremely small within a reasonable speed range and is effectively imperceptible. But for aircraft capable of extremely high speeds, it becomes difficult to tune the parameters such that this “imperceptible” range fully covers all operating conditions, resulting in oscillation issues within specific speed bands.
Furthermore, the flight controller uses a P control law for the roll and yaw axes. While this results in sharp control responses, it cannot suppress constant bias errors. Therefore, the aircraft must be made as perfectly symmetric as possible along the X-axis to avoid steady aerodynamic moment biases in the lateral and roll axes, thereby mitigating this issue.
ehh
hmm
punch those values into the FBW tuner and record the result
Just checked these values because something seemed off about them. This accentuates the role significantly. Did you perchance generate these with chat GPT?
The slow fast transition speed is barely above the takeoff speed
Half these values don't exist and I had to interpret myself. There is no pitch adjuster limit slow
And the current proof of this not fixing the issue and in fact exasperating it lies on a stream with the developer of the mod
It is tuned by me and you misundersand the unit of speed. All parameters related to speed in FBW use "m/s" instead of "km/h", and 150m/s stands for 540km/h
the plane does mach 1.5 (514m/s+) with a modest combat load lending to a wide range
the PID transition speed being that low and below the corner speed lends to oscillation with high speed and payload
And for the parameters don't existes in FBW tuner, that is because it existes in actual FBW components, but not displayed in FBW tuner
It's never gonna work if you want to fix the roll issue
roll issue is already fixed, all centres of lift, drag and mass are centred
haven't had any issues with uncommanded roll
Shouldn't yaw tightness be 4.00?
Under the current circumstances, it is quite difficult to completely eliminate pitch oscillation across all speeds. The ideal solution would be to use a multi-stage PID system rather than the two-stage system currently used in the game. This two-stage PID structure has difficulty covering the aircraft’s full speed envelope.
If you want to prevent oscillations at high speeds, the only option is to reduce the P gain. However, doing so will cause insufficient correction at the lower-speed portion of that PID range, resulting in sluggish control response.
In other words, the parameters here inevitably involve a trade-off.
Funny you say this because I basically just did
Minor tweaks to what I originally had shipped with version 1.5 and I'm experiencing no oscillations under load in any envelope
Tested with the same loadouts that were causing issues before
Roll cannot be 100% eliminated because it's the turbines centrifugal Force being modeled
I did not discover the issue myself. Another community member contacted me today and told me that they experienced spontaneous roll and oscillation while flying the aircraft.
Yes it has been fixed internally
Internally... so you're keeping it from the public, you monsters
:b
I have no modding experience with NO, but is LQR control an option? That's bound to yield better results compared to PID and has a more straightforward tuning process once implemented.
Additionally, can we please get 4 ARADs instead of 2? The middle wing pylon needs some love ❤️
I didn't mean the wingtip pylon, but yeah you get me
I might've referred to the wrong pylon name, don't have the game launched atm
there's 4 wing pylons rn. tip, outer, mid, inner
are you not a fighting falcon effitianato?
for some reason I pictured 2 + wingtip pylons in my mind, edited my first message
Download the F-16 mod here: https://discord.com/channels/909034158205059082/1490876028040777879 (need to be in Nuclear Option Discord)
https://discord.gg/7Fra2FMF8p
Oh look, tags!
#nuclearoption #shockfrontstudios #nuclearoptiongame
watching this, I love it already from the intro alone
The intro shots are crazy
The mod gives me hope for an f15e/ex addition
Just wait a bit longer for the ternion
F-16M Update 1.0.6.
- Leftward Rolling Airframe issue hopefully solved, courtesy of Assassin1076 and Tessier-Ashpool 💛
- Pitch oscillation at high speed reduced
- Induced roll when pulling Gs hopefully fixed
- Default loadout is now air superiority with a mix of AAM-29s, IRM-S2s and MMR-S3s.
- Damage gib improvements, added structural elements to control surfaces and additional internal honeycombs
Leftward Rolling Airframe issue hopefully solved, courtesy of homo114514_12074 and tessier_ashpool_2501
Pitch oscillation at high speed reduced
Induced roll when pulling Gs hopefully fixed
Default ...
F-22E/EX is down the line
MiG-23-98 when
i love the design-whats the purpose of the intake being shaped like that? looks sick
The intake is a Diverterless Supersonic Inlet, it means there's no need for a splitter plate that adds complexity to the design
the bump compresses incoming air so that the engine gets even airflow
it's cheaper than splitters or diverters and adds additional internal volume for things like avionics
you see it on the F-35, J-20, J-10C, JF-17, etc
So this is your take on an "improved" futuristic viper?
Yep!
Excellent work 👍
basically a viper with a new engine (F120 class), EOTS, revised cockpit, AESA radar, DSI for housing more avionics, etc
isn't it also supposed to cover the engine from the front so that it is harder to see from that angle by radars?
It has that as a bonus effect
ohhh awesome, i knew about the diverterless but never seen one shaped like that before ig
DSI is functionally the same as the classic inlet aero wise
Best part is that it's a real thing, well the intake anyways
F-16's diverted inlet didnt have any overpressure doors or diverter vents
Planes like this make me wish we had like a simple startup mod or something, nothing too crazy like dcs but just some basic switches you hit in sequence.
And still have one button you can hit to skip that altogether though if you don't want to
what is this
F-16 used as a tech demonstrator for DSIs in the JSF program
otherwise known as absolute peak
love it, I saw it but forgot to report it 
Which aircraft are currently on the plan? (man I'm going to be feasting content wise lol)
A gigantic multirole heavy cargo aircraft that can serve as a bomber, gunship or AWACS
An F-22EX
A MiG-29K
a vtol goober
and a scout heli
<<Aryx's Down!>>
and a mach 3 interceptor
and then the craft from 2025 right?
ya
you can keep track of the dev of stuff in the discord for my modding stuff in the main post of this thread
hole mole
how long do you think all of this will take?!
that's crazy
(in the good way)
good luck!!!
bet
im lookin forward to when the scout heli eventually gets made
all of em will be out within the next 6 months
we will be eatin good when they come out
any idea which one comes first? cargo sounds mad interesting
MC-360 Chimera (big cargo plane), then F-22EX Strike Raptor
in the order she listed them
definetely lookin forward to the chimera and whatever becomes of the scout heli
We have been blessed
awesome, looking forward to that big time

Loving the F-16. Do you suppose you could fit a dual or quad rack for PAB 120S/80LR would fit on the center pylon?
It can carry 18 of them already, how many do you need 
you can never have enough glide bombs
screw it, install a rotary bomb pod on the f-16
Also more seriously and superficially, seems like they would fit well there while leaving other pilons free, and a single bomb on there looks kinda silly haha
What's the difference between the F-22E, F-22EX, and a regular F-22?
F-22E/EX are the same thing
It's basically a navalised, upgraded export model
Upgrades from the base model raptor include improved avionics, a larger weapon bay, all-moving rudders, an EOTS, diverterless bleed grille intakes, and improved engines
it doesn't have a diverter gap but instead a large suction grille ahead of the flush inlet to provide onboard avionics air conditioning and improved stealth + internal volume
Center quad pablo looks pretty fun
Ground clearance is a bit ehh, though
yes
one bump and theyre dead
that livery is amazing
Is this anothe instance of me just being old, but that seems like a very poor choce for stability
But
You're the chef
they’ll be fine for stability and allow for a smaller total rudder size
improving wave drag and stealth
What about just yawing in general? Isn't that overall worse?
nope, will have more yaw authority as a result
Is it bad that I put so much time looking at the damn thing that I know exactly when something uses my detail layer 😭
It does, in fact give it the ability to yaw a lot more, i saw that much coming.
You better cook.
I intend to cook regarding all of my creations
first up is the chimera
which will be glorious
idek even know what that means
honestly im stoked for everything on your list
Chimera is going to be a monster to put it bluntly
The text walkable area lines and the base skin it's built off of is the one I made and released
I only know this because I spent far too much time staring at them
any details on the scout heli you'd be willing to share or nothing on that yet?
in the gunship role you can mount two 152mm railguns like the AC130
oh
oh
It's the least developed of the concepts but will basically be a stealthy little bird with ATP-1s and a tank hunting radar
And it is absolutely amazing!
||I'm not gonna forget putting your name on the workshop description||
ngl i was hoping for a kiowa but that also sounds cool as hell
probably a crossbreed of the two
thank you aryx for cooking
Aryx, Idea.
sup
Illuminate Stingray 🔥
wilt emoji
No need
They're in the server. They're out of my hands
this would be absolute cinema
tie defender when
also apparently this took you 5 days?
Still, credit where due. Cuz otherwise I was going to have a pain in the ass fight with trying to paint them myself 
and it's nice to meet a space engineers modeler?
ah
MODDER*
why is the vanduul in here
jesus christ
the what now
the second you said stingray in a fighter jet context, my mind immediately jumped to the atrocity that is the FO4 fighter jet 🥀
Chat. Just add an f104 at this point
oh dear lord, what is the FO4 fighter
@low valley I have an idea
EUUUUUGGH
you don't want to know
dont tempt aryx
WHAT IS THAAAAAAAAT EEWWWW
I'm fcking tempting her
She should
No reason it should be in game. It's just really funny
ill watch it when it comes on on streaming services
You have a head cannon for what factions your stuff belongs to?
Such the guy asking for an illuminate fighter
vanduul*
THIS
caps*
I'm TEmpting her with these
lowkey curious aswell to that question
at least the damn things make sense for where they come from, the cait is a genuine atrocity
A brick is more powerful then those
Debatable
MiG-15: Both
F-16M: Both
MC-260 Chimera: Both
F-22EX: BDF
Interceptor: BDF
Light VTOL: PALA
Scout Heli: PALA
hence my fantastic concept art dafts for the chimera
btw Aryx
Ooooh you want to
You remember space engineers?
unfortunately
what's so unfortunate about SE?
Lost my passion for it
mmhh... well I still use your mods, but you should still make the illuminate stingray 🔥
(ts is so annoying)
A visitor from a vastly different timeline, the Stingray Deluxe is an odd fighter. Deployed in time for the Primevan Revolution, but was in service alongside the F-84. It has a massive RCS, and cannot carry missiles.
Spoilered for personnel safety
Banish that thing to the shadow realm
Interesting, for whatever reason I always figured the BDF to be legacy NATO aligned and PALA to be more eastern stuff. Like BDF bought F-16s, and the PALA flew MiGs
that is infinitely better than the abomination
Both were allies back in the day and I headcanon both as redfor during the cold war
The r531 morbius from Ace combat 3
then after the cold war ended they kinda snivelled up and bought f16s in the 2030s
come 2076, primevan revolution and they fall out with boscali
everything goes to shit, war in the pacific ensues
idea
Why
Do not bring up the 40K planes. They are not real and do not exist
Anyway, Valkyrie in nuclear option wen
Would fit well with whatever airframes remain conically as flown by both
i just want a kiowa or B1..
The stingray's final contribution to this world would be to act as target drones for the F-106G program, which it did with the glamour of the wasteland most of the ray's kin would retire to.
Lancer my beloved...
Every time I hear a ridiculous suggestion, I'm parroting back with the project hail Mary
ALIEN SCUMBAG!


