#[0.33] [AIRCRAFT] Aryx's F-16M King Viper
1 messages · Page 2 of 1
So there's no need to restrict pylons like this
worked ty
no problem
also, collection with all liveries for F-16M https://steamcommunity.com/workshop/filedetails/?id=3701726982
Steam Workshop: Nuclear Option. [h1]Where to get F-16M King Viper mod by Aryx? Here: https://github.com/Aryx3D/Aryx-s-F-16M[/h1]
The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is an American single-engine superso
Also the model is a bit off, I think.
The flaps should be wider
I'm very sorry if I seem pushy, but the F-16 is a special interest of mine and all these little things make me die inside, especially because you've done a very good job with most of it
to be fair this isnt an f-16 replica
its basically a modernized carrier capable f-16 variant
it is a bit heavy though which is something that will be changed iirc
It's still pretty funny to see it being carrier-capable with those little landing gears
the carrier capable part is more of a suggestion
i can barely land it normally
flying this makes me wana get the dcs f-16
Fair but
Yeah the engine is crazy good
thought this was 1.5 tonnes lighter than the actual f16?
i remember aryx saying that
oohhh i got it backwards then
yeah i heard that too i guess i just mixed up if it was too heavy or too light
beeg engine on small airframe
revoker has a crazy engine but its a chonky boi
didnt aryx say it was f135 class or
i wonder how fast it will be at flight ceiling
is that worse
its already got crazy acceleration and twr fully loaded
i know right?
I have taken off with full fuel and full a2g loadout really well
got up to mach one in like
20 seconds
viper go zoom i guess
balance? HA
ever since the mig15 mod released theres a lot of new ones randomly popping up
way cheaper than the ifrit and kind of better in certain aspects
its pretty weak defensively but it can go very fast and carry lots of munitions
its a really great light multirole
What?
to be fair I have been dogfighting ai and they love to randomly extend away and throw me off but i keep getting morbed by ifrits when dogfighting
The real F-16 can only sustain 5 g
As far as I'm concerned this thing is crazy good
its crazy good for a viper, thank you magical NO flight suit tech, but against the other frames of NO it struggles
could just be a skissue on my end
theres a video of an f-16's gcas activating after a pilot went unconcious and it pulled up to 9 g's
i think it might just be the issue i have with the revoker as well
what we need is canards
where its got such a massive twr that i struggle to manage energy
thats the thing that stops you from careening into the earth right
Just… throttle back?
and relaxed stability and a rato booster
yeah i throttle back and go up but get too slow lol
yes we should have it in nucop by the 2070s but yk
That's beyond corner speed though
very possible its a skissue
ok trew
Just select MIL
hmmm perhaps i shouldnt constantly be afterburning
WE NEEEED a qf-16 livery
a novel thought
i want to larp shooting down target drones
i dont know why ive always been fascinated with that
Especially in the F-16, you shouldn't
yeah i am starting to think its a skissue and i just need more practice
i keep forgetting this thing has a crazy powerful engine (and its not even in its final state)
After my time in BMS et al., I find energy retention crazy good in NO
100% you can maintain airspeed while turning pretty well
like insanely well
pulling like 9gs and keeping your speed constant
but of course there is always the option of just pressing f in the revoker and instantly caching in all your energy
a lot more fun than the torment that was flying in arma 3
hello i want ask somethink, why does my F-16 always flip and crash every time I try to take off? Also, the MiG-15 can't take off at all. Is there a possibility of mod incompatibility with this specific mod?
conflicting mods most likely
Do you have NOTT mod?
NOTT mod hell kills it
ah okay i will try remove the NOTT
I'm all for supermaneuverability but this is just ridiculous
Elaborate
I was joking about how NOTT makes it do a flip during takeoff
its natural selection
you need to be a god for NOTT
Alright.
After messing around with the F-16 for awhile.
Some notes:
Firstly, the RCS is abysmally insufficient. It is so absurdly large that it can be picked up by nearly any radar source from across the entirety of Heartland
This makes flying it an absolute chore for any individual without a good amount of skill. Quite literally more than triple the RCS of a Revoker.
The radar is seemingly incredibly weak to boot compared to other airframes radar.
In addition to this the FBW is incredibly janky. A lot of very strange oscillations in pitch axis. A lot of weird almost ghost inputs when combining Pitch Roll and Yaw. The aircraft also handles very inconsistently across most speed ranges, seemly the same amount of stick input at the same speed could result in two different levels (or more) of actual input in game.
There is a need to readjust the CoG when on ground as the aircraft if extremely wobbly even on landings.
Engine seems a bit over tuned (can super cruise on the deck)
Seems to lack maneuverability anywhere above 300kts, aircraft is entirely too unstable to fly slower than 300kts.
Touching the ground in seemingly random conditions can trigger it to become a FTL capable spacecraft.
Airframe is EXTREMELY fragile to literally any munitions.
Now for positives. The loadout is phenomenal. The aircraft is absolutely stunningly beautiful. And my god, despite what I’ve said it was incredibly fun to fly in N.O.
For reference I spent about 4 1/2 hours straight flying it. I fly on a Winwing Ursa Minor Fighter and a TM TWCS.
Seriously this thing has a lot of potential if a good amount of polishing is done to it. Also maybe eventually a price increase as 44M is very cheap for its capabilities.
what even is NOTT?
lowkirkenuinely its an old modern fighter in a futuristic battlespace
I say the same as above. Idk if it was intentional, but the stability assist is off by default at the start - I reckon just for consistency's sake it be on.
The loadout on this thing is incredibly fun. The significant advantage you get from its speed and mission flexibility for the price is offset by the skill required to engage carefully: There's only a handful of flares onboard, and you are a very visible aircraft. Same goes for guns, merging is very fun and attractive, but the ammo evaporates as soon as the trigger is touched. Personally I like this kind of gameplay - whether or not this is accurate irl or not.
Def still needs a bit of polishing on its maneuverability, but one things for sure, with the amount of time spent making this thing work in the state it is now is extremely, extremely commendable. Well done. I had incredible fun playing this 🙏
I personally love how this thing flies, and honestly - I expected it to be worse with radar-guided missiles with this RCS, but it is possible to dodge them. Can't say too much about input issues, as I fly with a mouse, so things like that might be harder to notice lol. It is a bit harder to control than vanilla aircraft, but I haven't had too much issues with that, and for some reason - it felt easier to get gun kills than with an Ifrit/Revoker
we totally need the ukrainian livery
ill try practicing on making one today but i totally dont know how to do blender texturing
does this mod conflict with anything like qol
yes, with NOTT
context
might just be a me thing but i can't even get it to show up
Blueprinter installed?
uh i wanna make a livery for this plane but i have no idea how, im used to 2d masking on regular games and have no idea how to navigate blender and unity. can someone help?
Make a turkish variant
And violates greek air space
And that shoots down russian su-24s
that's the F-16 experience we want
Delete nott if present
It fuhs up flight models
Good luck
I was just getting off the ground and the damn thing just pulls a FRONT FLIP
actually wanting to make the zeus demo livery
Damn
have everything ready because i've made it in another game
I just like cool plane fly 
would i get demolished if i ping aryx to ask how to do ts?
to do what
oh
how
make cool sken
it's as simple as making livery for vanilla planes
well thats the thing
it's in aryx server
got confused mid way though
which has link in github
I think the throttle doesn't belong there right? xd
Aryx sent the .fbx and .blend in this chat
This mod is great and pretty balanced the only thing I can critique is the floppy stabilizer and that's only during fast maneuvering above mach 1.2 and the rear tail control surfaces gitter due small corrections when above mach 1.7 which could be due to the stabilizer being a little floppy nonetheless it is a very enjoyable mod
working on the first update to patch a lot of these
the community will never be satisfied 😭
NEVERRR!!! WE NEED MORE!!!!
may aladeen execute you
would be very aladeen of him ngl
ikr
the pandoras amraam was oepend with the fq-106
I respect that. heartwarming words
do you have the mod loader?
the what
instructions are in the git repo
How long did it took to make this
does this require blueprinter
4 days start to finish
it should be .nobp
it is
it goes in nuclear option/bepinex/plugins alongside blueprinter.dll
is it ok for the f16 to turn 180 degrees midair at over 1000 KM/H?
no
Modding support is pretty strong I see
update coming out in a few hours:
- Dry weight increase to 8.25T
- max fuel increase from 2900kg to 3260kg
- COM shifted downwards 0.1 units to help taxiing
- Disappearing cockpit in third person fixed
- Wing flex reduced (caused rolling whilst pulling G’s)
- Engine thrust class changed from F100 to F135 lite (110kN dry, 175kN wet)
- mild drag increase
- Cost increase to 55M
- Re-added AGM-99 to centreline pylon
- Improved handling at high speed
- Added Centreline Radar Jammer for SEAD
all community stuff
blessed be nikkorap
great sire, have you got a fix for the bug that causes the plane to not fly properly?
or just installed NOTT
i take off and it does a kvochur bell, then i plummet into the ground
awh damn
thank you for the fix kind person
dw dear mod creator, i found the problem
Is it unable to carry APM-71 on purpose?
it was NOTT
yeah it’s nott (
) compatible with nott
Love that missile
so funny
YOU GAVE IT MORE POWER!?!?!?!?
YOU MADMAN
I LOVE YOU
Will be nice to wake up to jam-16 gn😴 😴 😴 😴
LETS GOOOO
big fixes and massive buff
its gonna have a crazy engine now
like absolutely insanely powerful
an aircraft too powerful for nuclear option
pencil
So you plan on releasing more aircraft in the future ?
i think fs-3 is in the works
@low valley
Fictional jet ?
Stop the cap. Firstly, the fs-3 is handled by the folks at primeva 2082
The second, it is wrapping up development
Let me get you the quote
please
#1303917610089451550 message
Sorry about that
FS-3 Ternion is a Primeva 2082 project
ahhhh okay
my mistake then
ah okay then i was wrong
also...is that ngad?
lmfao
the first one i mean
development on the FS-3 Ternion is mostly complete, the only things left are some modelling
they gonna wait to release till after the update?
i imagine it will drop very soon
Certainly, it could only be modeling left 
it releases when it releases
yes, aryx does plan on F-22 and MiG-29K
yes, actually, gameplay wise the FS-3 is complete
that's for certain
the only thing left is modelling
Bug wise?
watermig watermig
ew mig
no known bugs at this state in development that can be fixed by the modders
you get weird base game issues sometimes
We can finally get cold war nuclear option
sometimes a bomb will get stuck in your airframe but like, that's a base game issue
anyways FS-3 releases when it releases
Just remember that the f-16 april fools on the workshop is but a shadow today
yea
Wut, whats fs3?
We are basking in the light of mods
i remember everyone scouring the file trying to find the f-16
fun ARG
Fugshid3
f-15 with canards
i think they’re talking about F-3, the japanese sixthgen concept
no, the fs-3
FS-3 is a psyop
i dont have a screenshot
Cool that we get more aircraft
just like the f-16
Yes
mig more like mid
Just based on the name i assume its some sort of really light fighter thing
F-22 more like f-poopoo
hah
yeah maybe it's like a mini drone revoker?
its actually beeg revoker
like 2.4m long micro wingman
Yeah since 12/4==3, so its a quarter of a revoker
yeah!
Mafs
probably can't carry much payload with that size though 🤔
Maybe it's some sort of wingman drone thing you can carry
must be perspective
woah
That's just a revoker lol
that's a weird looking f-16 tbh
Will there be any model fixes?
might just be feldspar pennant number 3
elaborate
totally normal revoker
Redo all uv's


I'm gonna crash out
actually unplayable now
Uhh, I'm sorry if I've caused offense
actually unfightable
need to figure out a way to fix the lerx root UV without breaking all the existing liveries 
disintegrate your hard drive
what if you didnt
Well pardon me for making a suggestion then
just destroy everythinf
it's not as egregious as the revoker but it's still pretty meh
https://steamcommunity.com/sharedfiles/filedetails/?id=3701868142 excuse me, coming through
sentence this one to deaht
worse than epstein
morocco can't be that bad
hmm, I could break this part off into its own island without messing up the rest of it
i was referring to the guy who made the suggestion
better
peak
it's a joke
Good enough
im autistic
Lets stay friendly, we all frens here
its a joke
#1490876028040777879 message
sorry I cant read
someone is gonna have to like

read it for me
irl pylon layout would make the Viper a bit too good for its current rank tbf
one million scythes
it's already a monster
Especially with the particular ones that had countermeasure pots built in
I had assumed it was an oversight, but if not, fair enough
I like the changes with this mod since it purely makes the F-16 a ship hunting menace
RYOYAL DANISH AIRFORCE F-16AM BOL MY GOAT
MY GOAT
the jammer will make it insane with arads
Millions of livery creators in shambles
I am considering moving it to rank 3 due to it getting the jammer and it being the fastest plane in the game
Makes sense
how fast will it be when the patch drops?
Wait the hell, just how fast is it
why ARAD's when you can just drop some PAB-250's and hunt even more
Mach 1.75 on full burner clean
the irl one does mach 2 clean
Like I've said repeatedly, just restrict the loadout like irl. Most of the pylons can't double up or carry AGMs. There, problem solved
Altitude?
Sheesh
is that with the updated engine tho?
Oh god
I attribute this to base game planes not having any area ruling
even if the game doesn't consider that when doing drag
whats the speed estimate with the f-135
What's the twr
yes
as rn it's a rocket
If it's 2 then I'mma crash out
update plan changes the dry weight and adds more fuel
lol don't be a party pooper
Fs-3 bout to get scramjets and 2x3D tvc if we're gonna powercreep lmao
dont you want a vtol f-16 variant?
revoker is already vtol
it's the cold war all over again lol
Actually i just hope aircraft mods are gonna stay balanced in regards to vanilla so they work well together
Yeah
F-16's not as good at air sup as the revoker and has terrible defence, horrendous RCS + short range is its balancing factor
it's a fast multirole glass cannon in effect
the jammer is pretty sad
aye
?
yes
but to be fair it is a good balance decision for it
agreed
jammer has an intensity rating of 8
The centerline jammer is just how it is irl
not the jammer im talking about
Revoker has the same iirc but the F-16 has a much higher RCS
Are we talking offensive jammer or ecm
ecm
ecm
Well, Aryx has made mention of a Pit Viper with most of what you want.
Trust the vision 🙏
Yeah fair
I'll be working on new planes (F-22, pit viper, mig29 and my own designs) in a bit after I take a short break, originally I was slated to release the F-16 mid this month but opted to crunch it and now my brain hurts
it's not impossible to notch but you do need to be mindful of it's RCS when going into enemy controlled air space which is fair
I'm just autistic
Rest. You deserve it
what is a pit viper
F-16's final form
ah
F-135 engine, irl pylon layout, CFTs, the whole lot
it's down the line as I want to get other stuff done first
oldest airframe in the game will be the best
first priority atm is QOL and polishing the King Viper
speaking of qol
Is it gonna go Mach 3 or something
is it compatible with king viper
I think so
na, same speed probs due to the cfts
The most realistic aircraft become the biggest menace. Now you see why mitch is so scared of the real aircraft
^
Ah
fair
I do have custom designs planned down the line, one of which will be a stealthy foxhound
yes as of last night me and friends were able to use this mod with QoL, BOTE, and KAR
kewl
Illegal. Imagine if people got their eyes on technology
busted bot loadout lmao
🫃
Jammer, two ARADs, two AGM-68s and two IRM-S2s
Belly full of f-16
Oh is that blueprinter?
she so goood
can't wait to be driving a LCV-25 and see a F-16 screaming towards me at mach 1.5 lol
the true Arab experience
folded
kinda, that screenshot’s just unity, blueprinter’s what loads it and resolves references
right right, my bad
YEAAAAAAAAAAAAAAAHHHHHHHHHHHHH
WHY IS IT IN RED?!
its so beautiful omfg
this is AMAZINGGGGGGGG
a file didn't load properly
aaahhhh
alr ill reload
it works fine tho
feathering doesn't work unplayable
works with QOL
oh yeah the rudder just wants to fall off
Do bots spawn in with f-16?
also doesn't even have yaw authority rip
decapitation
being fixed
update progress
a tad heavier
fat
It has googley eyes
wow
Just gotta get back to my pc so I can install this
No rush. He is cooking an update
Good
They
She.
You make a good point
rank 2 btw 
this is completely clean configuration
Yeah. Balanced
you get:
- excellent firepower
- good agility
- high speed
in exchange for:
- next to no fuel
- terrible jammer
- bad radar
- very few countermeasures
- huge RCS, I am being tracked by the hyperion's radar from 100km away rn
it's a glass cannon
IMO - better unbalanced and fun over something overly balanced around the main game that it might as well be a revoker reskin
The fun will be had with the pit viper
idk what would you guys recommend then
sounds like revoker to me
I'm liking the way it is right now
I thought it was a joke by the way it was written
I will however be taking away its supercruise ability 
as it's a bit silly
at least whilst loaded
Oh yeah, I don't think an F-16 is supposed to be able to do that lmao
huh it has next to no fuel? perhaps the inner pylons could have fuel tanks, almost like...
perchance!
it has 3,260kg of fuel now as opposed to 2900 before
still not much
but it's slightly better
or maybe
It has been done, especially at high altitudes
you just gotta be really sparing with the afterburner tbh
it's a nice balance point
smells like fuel tank times
it's a ferocious multirole, but the range sucks
me using it on ignus:
once I figure out the custom logic needed for drop tanks it'll get em
Tried landing it. More eager to tip over than the APC xD
i like the tripple agm 68s on the inner pylons, two sycthes on the other pylons, and then s3s on the tips with another scythe in the center
makes for a pretty mean loadout
yeah the loadouts are pretty nasty
u can also just replace the 68s with arads and have a good corvette/radar killer
There is no way F-16 is over 50 years old
its 50th birthday was last year iirc
Its waaaaaaay ahead of its time
the viper is eternal
consider the fighters that existed 50 years before the f16
Call me crazy but f-16 looks more modern than f-15 and f-14
i do like the loadouts a bit
having the chicane's rocket loadout is nasty
I am considering reworking the pylons however to be closer to the irl one in exchange for losing the double mounts for stuff
i.e.
you get stations 3 and 7 from the irl one but the current loadout is not increased, it's instead distributed across the pylons
I think the loadouts need to be expanded to fit in NucOp
but it should feel awkward
like the Compass
it's hard to pick a loadout that does everything
but specalized roles are fine
it's a multirole so it does get a lot of options
this thing will be very good at SEAD shortly
jammer on the centreline
however: said jammer will weigh a lot
The monkey's paw curls
give it F2 wings with 4 pylons 🥺
We'll get it in due time
have you noticed that cockpit is disappearing in thunderstorm and night?
I wanted to make footages of me flying at night on this beautiful plane
But then this happened
Hope u'll fix it soon
?
yes
i put down some factories on the map but i don't see ai use it
got some in the starting inventory?
idk
something wicked this way blows
So what can the jammer do.
Just restrict the weapon to rank 3
Easier said than done
A compact, directional offensive jammer scaled down for usage on the King Viper. Effective range of around 10km
I don't know the code behind that all too well but that would require UI development and stuff like that. And that feels far more than a midweek project even for someone of her skill
Is this normal?
ya, being fixed
ts kinda peak…
i love that it’s not a 1:1 F-16 and is integrated into the Lore(TM) as some far off modernisation
This mod is so peak, I love the soundtrack for it already!
It fits
Literally Nuclear Option coded.
when the update is pushed I'll test gameplay
that'd be from @raven mica , he cooked crazy for the ingame music on it
He has the games music style nailed down!
i am unable to get off the ground 😭 i get in the air and it flips
like instantly
even with SAS
now someone needs to make a red bull or similar racing themed livery for this plane, it goes CRAZY with no weapons
remove NOTT
it's not compatible with plane mods
okay, not gonna do the jammer
it's a bit too busted
took out a hyperion's radar and a shard in one sortie with 2 arads, 4 agm48s and the jammer
fr
this is why the fsb scares me
a bomber having jamming just seems like it could get pretty broken pretty fast
the fsb scares many people
but im sure it will be giga expensive or whatever
it's 400mil
bruh
thats like
pocket change on ignus matches
i guess on escalation it would be pretty expensive
def skissue it destroys the revoker and vortex
not sure w the ifrit though
Imagine if we get custom Ai voices for each airframe down the road and the King Viper sounded like a King.
giving it the voice of kinger from tadc for shits and giggles
GenAI :(
Update 1.01 to the king viper will be releasing in 2 hours, with a lot of bugfixes and qol
@ livery makers: there will be a new liverybuilder that fixes the UVs of the lerx root
sad to see the jammer go, BUT WE GET THE PIT VIPER
Update 1.02 will probably be pylon changes
it will retain its current payloads, BUT they will be distributed across an additional two pylons
so the total weapons go up?
total weapons remains the same
i see
e.g. some twin racks will be removed in exchange for the extra pylons
yeah i get that
The rest of the UV is the same so you won't need to make many changes if any
just these parts here that have moved
waiting patiently for the hatsune miku livery
It’s coming, trust me
I know of someone who is working on it now
last i checked mach 1.88 before me fuel ran out
whats the corner speed of the f16M
9Gs would be 400~ knots, but you over G and die pretty fast
8.5 Gs seem to be more managable but there still potential at 400~ i think
rn only thing holding it back from competing with the likes of vort and ifrit is the G limit
.............i wonder if blackbox can record this
and lack of TVC
i find it refreshing
even then TVC isnt a big factor in a rate fight iirc
Grok, put the f-16m in the museum of peak
What's TVC again?
thrust vectoring'
Ah.
Annnd I'm expecting Raikan to bust in to say "because it's the future" in 5...4...3...
It keeps crashing as I try to take off, and the landing gear is extremely unstable. Is it my mod stack perhaps?
Remove NOTT if you have it
Can we get the f15, f18?
No. Can you wait?
No
Does he have the song posted on Youtube or anywhere?
@raven mica
Do you have the King Vipers theme posted anywhere actually?
Literally not even a day after release and your already demanding more planes
Yes
Plus the next plane is likely an f22
F16, F15, F18, F22, F35, F117, the holy grail of F’s
An F-18 lookalike is coming but it's not gonna be soon
||lowkey just waiting on better documentation before I attempt anything further than modeling it||
As long as it looks kind of like it EPIC
F117 is best looking tho
Not yet, currently in the process of making something... hopefully pretty cool? :v
I could just upload it with just a static image and some text, buuuut that'd be boring. I'd like to at least TRY making it cool before giving up and posting it as is lmao
Yea someday get in line buddy
-# I'm just waiting for my beloved 22
Ah yes, the f-117. So you can get shot with manpads and irsams
Ms. Aryx, can I suggest an increase in the heat generated along the non-afterburning range? I find that I can easily flare off S1's and S2's fired from rear-aspect with just 3 or fewer flares. I figured that with a plane this fast, one of the major downsides would be high heat generation and with it, a bigger vulnerability to IR missiles
I'm waiting for the update before trying it out
It looks cool
Alright alright alright I’ll get back in line
But you cannot stop me from cutting the line
Line cutters are eligible for firing squad
Line cutters get to wait until the queue is over
raikan is involved with the other upcoming plane with no thrust vectoring, so i think she agrees
I think mine is missing a piece or two
gas prices innit
does anyone know why this is incompatible with NOTT?
no idea
did you figure out which mod? its not NOTT itself is it?
can you restrict it to nuclear escalation levels?
Guys i think the f16 mod MIGHT be incompatible with NOTT
I know nott only breaks the hud so it isn't that, if I remember the mod I use is literally just called NOautopilot. It breaks the f-16's fly by wire system for some reason
no, NOTT also breaks the pitch
Well I'm not smart so I never knew

I mean I can double check right now and see what breaks the plane
Cause I know one of the mods makes it virtually uncontrollable
And I highly doubt nott breaks it this bad
please do
Ok yeah nott for some reason breaks the fly by wire
told you
As I have said I'm not smart just a bug reporter who has some experience in mod conflicts
yeah whenever i try to take off i just cant pull the aircraft up
unload NOTT
yeah that fix its, ik
the only issue I have is that the it loves to drag its wings when you use the rudder
but other than that, this shit is peak
so is there any progress on fixing the wibbly wobbly vertical stabilizer?
yes
in what ways?
i dont like TVC
yeah, i also tested not having the autopilot enabled nor loaded but the fly by wire was still broken. The problem seems to be NOTT itself
the next update will fix it
Great mod, tho I do wonder if its quite poor stability on the taxiway is the intendent thing, because it is quite unstable and can be easily flipped to the side
thats just inherit to the design
wheel brakes are abhorrent
so pretty realistic
That’s just an F-16
It isn’t designed to turn with a full load at 30 knots
Actually I’ve tipped it at 16
You have to be careful
So thats why f16s go slow when taxing
mostly because thats the speed limit in taxiing
it'll be improved with the update, working on it atm
centre of gravity lowered a teeny bit
not sure why theres a permanent positive roll input being applied
I’ve never seen that
Alaskan F-16 gets too close to a B-1B from Ellsworth AFB,SD that is getting ready for take off.
Guess next time the fighter pilot will wait a little longer. Heavy bomber jet blast-off is not a fun :)
authentic
roll trim
otherwise you get a leftwards roll from the turbine
true
a little bit of a hard landing
that's why we should "land" the F-16 and not "arrive" with it:
https://www.youtube.com/shorts/O9ca92_4eYg?feature=share
Its even tipping without any load 🥲
do you think it will be compatible with NOTT sometime in the future?
Much better, I was unexpecting it being that unstable
still great mod
tuning could be better
bit of a pain to get right though
took like an entire week to get FS-3 fully relaxed , that was funny
ok the getting the relaxed part was easy, getting it to fly how you want to exactly isnt
bit late
Ah, right, didn't see that Aryx already replied
nice
suboptimal
as they say
never taxi faster than a man can jog
makes it home?
the aircraft is wobbling allot when flying
the control surfaces are just going up and down themselves
dafuq, flying fine for me
got some instability on takeoff, just cobra'd off the runway lmao
it has some pitch oscilation issues, so a bit of fbw tuning needed
yeah doing that atm
Huh, didnt think they were that easy to tip over but now it makes complete sense now after seeing one irl do it.
nvm i was hitting my engine on take off
Looking at you southwest
i didnt see anything like this in my game
Me neither
but i do get file loading errors consistantly over the past 30 game loads
i cant be sure if its a compatibility problem or if the file i downloaded is partially corrupt. i doubt it since the plane functions perfectly
💔
it's ignorable
i know you told me earlier
it only happens when you go really fast
then slow down
but if it happens consistantly doesnt that mean that there is something that needs patching?
ill try to recreate it
yeah this happens all the time with Blueprinter mods, if there's one file that doesn't exist or something isn't configured because it's unused, Blueprinter shows an error
do you use airbrakes when you slow down?
so uh
some mods just do that
primarily BOTE
if its of any use:
F16C/D fly by wire info
war thunder flashbacks
yes
(qol)
you (Might) need qol
you need to achieve overspeed
however
why do my pitch controls not work for blueprinter mods like the mig 15 and f16
Someone needs to have this pinned. It's always going to be NOTT. Disable NOTT.
not really, the FBW system in Nuclear Option is pathetically simple
i was able to see some vibrations in the horizontal stabilizer at 1800knots
Interestingly it's something with Aryx's mods
so yeah id say the issue is there
yet it is shocking how effective it is
NOTT works okay with the Ternion, although NOTT doesn't work right
it generates no adverse effects
the mod just doesn't really work properly
I'm not sure why it'd break for Aryx's mods
maybe it's due to the custom gauge assets?
and for context the Ternion utilizes Blueprinter
yeah the plane starts shaking heavily at high gs
hey @solid bobcat can you grab the F-16M and load NOTT with it
Ternion mentioned let's gooooooooooooooooooooooooo
I want to see if it's a NOTT issue or an issue with Aryx's config
yea, in case it's not obvious I help out with 2082 projects lol
absolute peak
I'm lowkey more excited for the FS-3 than the FB1. The F-15E is my favourite fighter so it figures.
personally I get more SU-47 vibes from it. just without the forward swept wings
the FS-3 can have an immense weapons payload so it's understandable
i wonder why
i'm guessing you are the reason?
the Tern or FB-1?
technically?
the tern
the wings are pretty much a common modified cropped delta configuration
doesnt particularly share it with a specific aircraft
fair
I just think it more closely resembles the 57 because of the stabilators slotting into the main wing
the F-22 has that too
and Su-47
wait
it doesnt im tweaking
but its a thing that the 22 and 57 have
yeah it's like you took the tail of the 47 and slotted it
we should prolly move to the general mod forum
For me it has the body lines of the F-15E + the leading edges, vertical and horizontal stabilizers of the Berkut, and conventional wings. But the nose profile, two-seater cockpit and the underbelly pilons just scream Strike Eagle for me.
fbw tuning is funny
got 3 people in call messing with different versions of it for tuning
can i help?
yes you can, go to graphics settings and toggle debug visualisations
load into a game, fly the F-16
a fbw tuner will appear on the left
punch numbers into that until you get it flying correctly
current iteration is this:
what about the call?
This thing sucks so much to adjust while flying
ikrrrr
So, I killed NOTT but my F-16 still wants to blow up on take off
Does it pitch straight down?
keep in mind both the F-16 and Mig-15 have stability assist disabled by default
This + stutters can cause issues
It caused me to body slam the aircraft into the runway once
It survived, funnily enough, albeit without a nose cone and half the underbelly
i don't think the MiG-15 even has stability assist, it's too old
finding severe wobbliness at high altitudes above Mach 1.5 speeds
working on it
as I have said
n^23 times
that's the fly-by-wire system
the Compass actually runs into the same issue at a certain speed and altitude
being a modder must be exhausting asf
u should probably pin smth about bugfixes and faq
this is why you become a tester so you are the one doing the fun stuff (flying) while the modder has to slave away tuning and fixing bugs
i wish
i would be the best play tester oat
despite not knowing any technicalities or anything
i would just say "its so fun yaayyyyy
"
send me a dm for those ternion issues 🙂
as for Ary'x planes, they're fairly simple to implement, however I wanna release that patch with the KAR/BOTE patch, which is proving harder than expected
Differently from an irl test pilot, you don't risk dying
I know the issue with KAR/BOTE if you're curious
the result is still the same "this flies like shit fix it bruh"
but for the Tern issues ask Offiry or Nikkorap
i can say that currently all KAR's use the same mfd prefab
bote cockpits will be getting a redo at some point hopefull it doesn't bust stuff too bad 😭
actually I'll pop to your thread
Cue Niki Lauda "It's horrible! Drives like a pig!"
"its a fighter jet you cant say that"
cuz it never is 
it is adequate
"It's amazing! All this taxpayer money and you make a piece of crap like this!"
thank you for your (soul) sacrifice
I got rid of Auto-pilot like someone said, and it seemed to be less emplody. Fair enough, the Auto-Jam was the only useful part of that.
Am I crazy or is this Viper crazy manoeuvrable?
mine literally loads like that every time
the most stacked vc of all time just for tuning some fn fly by wire
gas beeter
better than child beeeter
Thank you for your sacrifices I will be enjoying the fruits of your labor❤️
where did you get the Ternion
You don't, it's a collective hallucination
The real April fools are all of us for believing ternion was real💔
fbw tuning going well
anyone else having install issues? looking for someone who might be able to understand the error logs and give pointers so i can join FBW tuning 👁️ 👄 👁️
Update
should help with the oscillation
might be a stupid question, whats a .nobp file....
Is that a rotodome?
Nuclear Option BluePrinter
it's a file Blueprinter reads
ohhhhh
it's named nobp so BepInEx won't try to load it on its own and shit the bed iirc
ahhhhh okok tysm tysm
some Blueprinter mods are dlls tho because they introduce new functionality to the game or Blueprinter
for instance Kar and Bote load new functionality and change core parts of the game
you don't
I just help 2082 with testing their projects
like KAR
this is not a high prio ofc, but just a little thing I noticed:
the nav lights can't be controlled via the keybind
just a niche thing to have for cool screenshots or edits
I'm really in love with the F-16 been using it all day now
thank u for the work!
Will look into it when i’m up
hey i just installed the mod and i cant for the lif of me take off
u got NOTT installed?
yeah
thats the problem
ooooohhhh
okok ill try without it
thanks ive been crashing like an idiot for 10 minutes
it's not compatible yet, so it f's with the controls sadly xd
:'v
Dw George is cooking
hopefully its gonna get patched soon
ooouuuuughh yeeeaaaaahhh
@ livery makers the new livery builder for the f16 changes the uv a tiny bit
now you can actually paint the underside lerx root
rest of the UV is unchanged
this is dumb question but how do i install it
I highly recommend just using Bepinex
i seee i was just confused about the .nobp file
This plane feels a little flimsy on rough landings, all 3 landing gear broke on a rough landing.
All vanila planes let me land rough cept the Vortex.
imo how it should be, it's not a naval plane
it needs to land and not "arrive"
you gotta be gentle with it since it's a pretty old aircraft
Ah. I see now.