#[0.33] KAR-BOTE Combined Arms

1 messages · Page 5 of 1

unreal agate
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also seems there is a newer version of QOL that isnt posted on the discord here

austere socket
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i think thats due to versioning between qol and mod registry

unreal agate
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so might be an \issue as well

austere socket
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mod registry doesnt support like 1.7.0.0b1, only 1.7.0.0 iirc, some versions are changed on the registry because of that

unreal agate
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gotcha

lusty zodiac
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I always just check the versions tab when updating mods

unreal agate
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thats just with these installed as well

austere socket
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it does seem to be the same issue, or at least ends in the same error that I know of, so not sure exactly whats causing it here, but it will be fixed in the next BOTE version. I think one cause of the issue might be the mounted radar on the LCAC as one of the options, so you might be able to avoid it by never selecting it so it never spawns in the preview aircraft in the aircraft selection screen anyways, but not 100% sure

unreal agate
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possibly, wonder if it'll work if i uninstall BOTE but just leave KAR, for the Tara placed R9s

austere socket
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worth a shot, there is a good chance it might

unreal agate
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testing now

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hmm, yep looks like its gonna be BOTE doing it

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that kinda blows for now

lusty zodiac
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how could my favorite mod do this...

unreal agate
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at least boltstrikes work

lusty zodiac
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well, seems to work normally for me, at least

unreal agate
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yeah its weird really

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personalized copy of NO? 😂

lusty zodiac
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I meaaaaaan

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it works for my friend too so idk, lol

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though there is outliers, like that fcking island above feldspar

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R9s never work for us there

unreal agate
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might be a long shot, but since NO is such a light enough game to install, i can try a full reinstall of stuff to see if it fixes it

sharp prism
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heh the nuclear option of bug fixing, 'let's reinstall the game'

unreal agate
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irony!

pastel island
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The T12 is the main battle tank of the BDF. Let me break it down for you

unreal agate
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@austere socket yep just like you said, cant even look at it on the spawn preview screen lol, it just borks the whole thing

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happens even after a full resintall

spare orbit
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You were not in the way of the hangar.
The hangar is in the way of YOU.
Load HE shells and blow it back to deconstruction.

ornate bough
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Are the LCACs usable yet?

lusty zodiac
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Usable? Sorta, you can build a FOB, but a lot of vehicles are kinda broken right now

ornate bough
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I cant even move in the LCAC with dual HOTAS

lusty zodiac
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press up arrow or down arrow keys on your keyboard

cinder trail
ornate bough
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gotcha, thank you

lusty zodiac
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it's like an Ibis

wooden vector
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along with letting you actually stop

rotund tulip
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so, i have an error report to make

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lemme find the screenshot cause this is the second or third time its happened

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basically, i'm just running artillery (with kar) as the spearhead with the 127mm turret, and it'll just randomly do this

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i'll try and re-create and take a pic of the log error

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and then it shows the first img a few times, then inf loops the second one

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trying with just kar now

austere socket
spare orbit
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This would go fire with a cursor 🥀

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Also I saw that annex

austere socket
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👀

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what annex

spare orbit
desert delta
unreal agate
austere socket
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wizardy jank

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basically does a bunch of stuff to convert it to an AI aircraft (it is still an aircraft, not a ship, so AI doesn't work), then take over the target aircraft

unreal agate
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also 57mm rotary is goated

austere socket
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right now there is no filter so you can literally hop around like SUPERHOT but it will be only to launched or resupply aircraft when released

unreal agate
austere socket
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next or one after that likely, depends on if I can get it working (need to test MP) in a good way

lyric coral
austere socket
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this is exclusively for aircraft control. It works going back to the carrier in the clip because that is already an Aircraft according to the game, but it will not work on normal ships or ground units

spare orbit
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idk if our glorious LFD is gonna be on there

lyric coral
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Ah

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Really need a way to deploy from a Tarantula tho

lusty zodiac
sharp prism
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from a lowly airbase to a locked down island with R9s, a boltstrike, C-RAMs and LADs and hexhound SAMs

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well lowly FOB

unreal agate
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4 layer AA, nothing is getting past unless a darkreach decides to get a little spicy

sharp prism
sharp prism
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also a dirty trick to anyone with an LCAC and a burning hatred for your enemy: you can deploy TBM vehicles and they will acquire targets, so you can continuously keep TBMs in the air at the expense of basically nothing!

sleek hatch
lusty zodiac
sleek hatch
fossil vortex
lusty zodiac
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gotta wait for the next update

fossil vortex
unreal agate
sleek hatch
dapper flare
unreal agate
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i dont see why not? I mean look at what Aryx is doing with the F-16, Mig-15, and MC-260, plus the various other plane modders

unreal agate
dapper flare
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But if it is possible, I will start modelling the Ships I have in mind

unreal agate
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nuclear option imo, is sorely missing the combined arms aspect

dapper flare
unreal agate
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yeah, ish?

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i do love a RTS but i do also like the automation of NO

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unless you could control a convoy easily, then yeah

exotic night
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Petition to nickname the 155mm railgun "Thunderclap"

dapper flare
exotic night
lusty zodiac
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I do wonder if the resupply is still intended to be a one time use only. Honestly makes singleplayer with ships less enjoyable. Something like spending extra money whilst having your ship not defend itself while you fly there to resupply yourself would be great

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especially given the new 'Controlling your own resupply' feature

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Cooldown, paying extra money, plus the rearm cost...? Would be great tbh

brave star
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Wanted to ask this, my friend and I were playing yesterday and for some reason my LCAC wouldn't move after launching from their ship.

dusty nacelle
lusty zodiac
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the LCAC uses the same system as the Ibis, custom axis 1 for forward

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up and down arrowkeys

brave star
spark ruin
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can the ai spawn in bote shi[s

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ships

fossil vortex
spark ruin
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so yes or no

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do they spawn shi[s

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ships

open citrus
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no they don't. the ships are spawned from the scenario.

fossil vortex
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If the map is set up with ship docks and some factories set up to produce them (or an amount pre-set for reserve at mission start) they can

spark ruin
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what

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i did that

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and no spawn

fossil vortex
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custom map set up through the editor?

spark ruin
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yes

woeful drift
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How to deploy fob from lcac

uncut current
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bind the keybinds at the bottom in your controls

woeful drift
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O ty

spark ruin
unreal agate
austere socket
austere socket
uncut current
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modded ships👀

austere socket
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also ships are filtered out by the mod so they cannot be spawned by the AI with the normal spawning mechanics, as they dont use the ships correctly, so go nuts with the factories

uncut current
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will you be able to control lcacs without despawning your carrier too?

austere socket
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most likely

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you will be able to control Resupply vehicles, any launched aircraft from your own ship, and LCACs launched from your own ship

lusty zodiac
exotic night
lusty zodiac
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Given he's already shown us it in action, I doubt it'd be that bad, lol

exotic night
rustic kettle
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is there a way to tow HLT trailers with KAR?

austere socket
lusty zodiac
smoky cargo
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hello, im new in the server!

i have one question about kar, if the aerosentry hull will be in the future along with the anvil , since the turrets are already in the mod?

austere socket
lusty zodiac
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here's hoping

dapper flare
queen swift
lusty zodiac
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I can only imagine how atrocious this is to look at on the respawn screen

untold haven
olive surge
smoky cargo
austere socket
jade jungle
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...i just shot down an Eyeball Mk.II with a 130mm cannon
by accident

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how

tawny lion
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Hi, I have some question. Can I use this mod in PVE server? Can this mod control ground unit already spawn in map or it must be new ground unit? Because I want to position ground unit but the AI in game not so smart

austere socket
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The server needs to have the mod as well. You cannot control already spawned units, as this does not use the existing units but creates new ones that are player controllable (and the game thinks they are aircraft under the hood)

pearl lava
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do i need the blueprinter? i tried downloading but it says its blocked cuz it could harm my device

uncut current
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yes

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all dll files are flagged as dangerous

unreal agate
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make an exception in your anti virus

smoky cargo
austere socket
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interesting

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qol enabled it looks like, right?

smoky cargo
smoky cargo
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that and the stratolance bug , the baterry doesnt want to work, doesnt shoot

austere socket
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might be a conflict, the deplyoment code is supposed to remove the airdrop frame if it spawns due to certain things with the LCAC, but maybe it doesn't for some reason with this, will look into it

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stratolance has been fixed for next update

smoky cargo
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later i will make more things if i find something more

austere socket
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none of the buttons doing anything?

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they were bound?

smoky cargo
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he was selecting the fob button and he wanst able to make it

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the menu dont pop

austere socket
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it would help if you can get their AppData/LocalLow/Shockfront/NuclearOption/Player.log

smoky cargo
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give me a sec ill ask him and i share it

austere socket
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you need to hit the fob button, text turns green, then hit deploy unit with the fob selected (that can probably be redone, its kinda bad now that I think about it)

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k

smoky cargo
slow verge
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mornin

smoky cargo
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thats the log lolZeroDays

austere socket
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holy crap 45000 lines lmao

smoky cargo
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yes, we were testing the mod lol

austere socket
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seeing some stuff at the very end, by chance were you trying to deploy one of the AFV vehicles?

smoky cargo
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afv sam

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(he thinks)

austere socket
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ok yeah those are broke, just making sure it wasn't something else

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not seeing anything standing out to me, was it just you two in a lobby?

smoky cargo
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yes, only us two

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idk if its related too or smth but with the mod , AI its often to spam the nukes in the airport, in terminal at least

austere socket
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i can't imagine so

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could you try to recreate the issue with a short session and send the log, so there is less to dig through (and to rule out any one time errors)?

smoky cargo
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sure, give us a min

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nvm he solved it, he had a skill issue moment lol

austere socket
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real

smoky cargo
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the only bug then its the aerosentry one

austere socket
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will take a look 👍

smoky cargo
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kk littleguy

unreal agate
uncut current
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🔥

verbal dawn
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linebreakers seem to be undeployable from the LCAC

spare orbit
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I should lowkenuenky learn blender and get some Tom Clancy's EndWar vehicles into NO since they fit the setting.

wooden vector
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before playing bote "Wow I can't wait to fire all the missiles on these boats myself"

after playing bote "I need a boat with like 3 cannons on it and SAMs cause the cannons are way better than the missiles"

spare orbit
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You can't tell me this doesn't look like something PALA would requisition

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God DAMN I wanna fly these mfs

tough drift
spare orbit
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Speaking of ground vehicles

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EEC goes so hard

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Lowkey would be a fire IR SAM vehicle

jade jungle
dapper flare
exotic night
sand hatch
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add nnew update

dusty nacelle
dapper flare
smoky cargo
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but i'll wait if them gets added in the future

and hoping maybe be able to use FRCV-105 LT if mc-260 its installed as an extra 💔

exotic night
smoky cargo
unreal agate
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saw the ai doing this, are we able to do this?

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hooking up to a trailer and towing?

smoky cargo
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I tried yesterday that, we are not able

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We had to push the c ram to a better place since it was outside the helipad we were spawning in

smoky cargo
sharp prism
woeful drift
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Would it be possible to make ground vehicles automatically brake when not under user input or throttle

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Or at least have them brake automatically after they come to a stop

wooden vector
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Ah yes the regenerative braking to help charge the 70kw laser faster.

desert delta
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Does it have any parking brake even? Like when you don't need to hold B to shoot ur railgun

silver spindle
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how do I spawn in as the carrier?

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i can spawn the other ships

ashen trail
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Hovercraft- > fob -> Carrier

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is short

unreal agate
woeful drift
fossil vortex
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Yeah, i have it a little easier with my controller, I can hold one of the rebound paddles for the brake, but a toggle or something would be neat
Especially with them seeming to want to start reversing now and then, post 0.33

clever wyvern
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i slap the brake on my thump slider on my Hotas. Works perfectly

fossil vortex
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Razer wolverine ftw
Basically an xbox controller with bells and whistles xD

clever wyvern
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other wahy i cna see it is making a macro, to turn a key into a toggle

sleek hatch
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WHEN LCAC FIX AAAAAAA

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I MUST BUILD AA DEFENCES SO STRONG THAT EVEN GOD CANT ENTER

fossil vortex
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Counterpoint - concrete slabs on their sides

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The WALL™

vital compass
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This might be a dumb question, but how do I stop virtual joystick (mouse), from causing ground vehicles from accelerating or reversing? (same could be asked for turning)

fickle fractal
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Im working on a mission for kar

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What ground units are the most fun to fight while playing as a ground vehicle

ashen trail
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any of the helicopters

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shooting down a VL-49 feels great

queen swift
unreal agate
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@austere socket can i make a request? when deploying vehicles with the LCAC, would it be possible to not make them automatically go onto a road and do their own thing?

charred barn
smoky cargo
charred barn
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Also boltstrike

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And msv has 1, 2 and 3 axle variants

smoky cargo
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i wonder, bc idk about modding but, is possible to make playable with kar , the FRCV from the chimera mod or nah?

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its smth that came in mind but idk how possible its that

charred barn
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Anything is possible

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But I'm not actively working on kar atm. i feel it's feature complete enough for now, and i have dev things to do 😅

smoky cargo
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yeah i understand, thanks for the answer too hehe

its bc ngl, i like kar mod a lot, i recently played NO mods and its a whole different gameplay with kar and bote lol

unreal agate
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dev things?

marble minnow
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As cool as it would be for the FRCV I don't think Kar needs much else rn anyway since it has nearly every ground vehicle iirc

rustic kettle
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all i want for KAR is the QOL turrets and like maybe an anti ship MSV that costs a ton of money with like one HASM or smth

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but its very fun as is

marble minnow
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The only thing I really want from KAR-BOTE is the new ships rn

rustic kettle
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saammmee

marble minnow
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That and the Annex

charred barn
marble minnow
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They drafted him

unreal agate
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noice, love it when developers hire modders 😁

marble minnow
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Work so fire they had to put him on board

rustic kettle
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simple solution add KAR-BOTE and QOL into the main game /jk

unreal agate
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only some things of QOL tbh

rustic kettle
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ya lol

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for sure a lot of it is not a vanilla thing

unreal agate
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the laser turret options are imo necessary

rustic kettle
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vanilla could use the QOL ground vics

unreal agate
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that too, dropping r9s via tarantula is so nice

rustic kettle
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i more meant the new ones but ya it is really nice for making SAM batteries at a captured base

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though its annoying to setup and then have 1 missile destroy it all

unreal agate
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yep, gotta have layered AA defences

rustic kettle
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i diddd

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2 laser 2 cram 3 ram-45 and 3 R9

unreal agate
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when im done i usually end up with radar+3 r9s, 2 c-rams, 3 LADS, and 8 or so Hex SAMS

smoky cargo
rustic kettle
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fair but this was a small battery

unreal agate
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the Hex SAMS are important

rustic kettle
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ya

unreal agate
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luckily you can deploy them with an msv

rustic kettle
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i had 4 hex and 3 AFV AA

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but that was around the air strip

smoky cargo
unreal agate
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oh real quick, which mod is it that changes the map from green to black?

sleek hatch
unreal agate
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ohhhh, yeah i remember now, thx!

austere socket
fickle fractal
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hmm so helis and not-tanks are fun to fight

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although my mission is taking place at almost 10km up so

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i dont think helis can fly at that altitude

austere socket
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oh god lmao

fickle fractal
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ground vehicle combat at 10km altitude RNG_looks_at_chat

red pebble
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Man i cant wait to see the argus in the bote mod lol

uncut current
#

cruisers whenlittleguy

hardy galleon
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Is there a way to leave your vehicle without it being destroyed? Since I'd love to set up defenses at airbases

austere socket
uncut current
austere socket
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oh yeah the more normal option lmao

hardy galleon
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Sorry to clarify, any way for when I leave them the vehicle remains

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I yearn to leave phalanx's at my airstrip before it inevitably gets nuked by the damnable PALA

uncut current
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if you mean you want to leave your kar vehicles on the airfield you cant rn

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but you can deploy vehicles with lcac fob builder

unreal agate
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SAM site on top of the mountain? basically the Eye of Sauron

pastel island
feral marten
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how do i spawn as a carrier

austere socket
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Ship dock

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place in editor and assign to airbase or use LCAC to build a fob containing one

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. for FOB

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. for airbase

woeful drift
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Are there perchance any plans for a drivable fob creation vehicle à la the LCAC that could be spawned maybe from a kar fob or some other air droppable fob spawner

fallow nimbus
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anyone else experiencing aircraft launching off the sides of your aircraft carriers?

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its liek they forgot how to taxi

smoky cargo
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I tested the ships a little

The helicopter that you can carry its supposed to go around the map or stay close to you a little and then land and eject?

jade jungle
ember shore
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Tbeh not sure that’s a bad thing

ember shore
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It might have an escort order on your ship of some sort but idk

uncut current
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and if you arnt pointed that way they just go off the side or smack into your superstructure

ashen trail
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Is it possible to configure the amount of points you get when setting up a base with BOTES?

uncut current
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only through editing the dll with dnspy

unreal cove
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hey uh where do i install bote

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maybe a dumb question but im a little confused

uncut current
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you also need blueprinter

fossil vortex
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Or just use Nomm and let it handle it for you

unreal cove
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i have kar

fossil vortex
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the pinned message that then got reposted just above

molten moon
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guys sorry i just wana ask what is DISEMBARK do or mean and its spetifications?

spark ruin
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i assume "SPEED" means to slow down

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and "RANGE" is you are too far away

valid obsidian
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itd be neat to see a way to adjust the turrents for elevation/windage

molten moon
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also i use resuply on dinamo how long its takes to rearm me and bots doing it?

valid obsidian
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or both

sinful gyro
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Why did they remove the 180 rack of 48's on the MSV

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whyyyyyy

valid obsidian
sinful gyro
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Ah, I only play SP due to being deployed atm, but it was my favorite way to screw with shards haha

valid obsidian
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in sp they are fun as hell but in mp if the server lag isnt a issue, its ultra busted for messing up peoples bases. unless your bases are set up with a bulky air defense system/batterys they smoke bases pretty quickly

sinful gyro
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Gotcha, but there is a way to re-enable

valid obsidian
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that should allow it

sinful gyro
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Sweet, cheers

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Are you a dev then?

valid obsidian
valid obsidian
molten moon
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welp its sadly

valid obsidian
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agreed, i wish it was working because itd make life span of the ships longer. granted in mp its nice because it gives people logistics work to do

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in sp you kinda just get shafted unfortunatly

wooden vector
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I have had it work a few times

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but some maps it just fails

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its definitely not disabled, just buggy

molten moon
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i just like play pve alone and while i on inamo and a2g rockets out its really sadly

wooden vector
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Ye for now I recommend bringing the 127mm since you can do some very reliable shore bombardment with it

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lets you save your limited AGMs for priority stuff

valid obsidian
wooden vector
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Had it work almost fully a few times, it says its on its way, spawns a tarantula correctly, it flies over to me, drops a naval supply container, then lands on the ship

molten moon
#

also what missilse a2g better take on dinamo?

fossil vortex
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some can take the drop, but some require the ramp deployed

valid obsidian
molten moon
#

i take tusko

fossil vortex
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ASHM or PAB-80LR spam

molten moon
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on dinamo?

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i mean on lodaut not attack dinamo

fossil vortex
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yeah
have to overwhelm the CIWS

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OH

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yeah, ASHM, then

valid obsidian
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tuskos and the c450s get smoked pretty quick against most bases unless you have a ton to rip off all at once

fossil vortex
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yeah, I love the theory of the tusko, but they tend to underperform, for me

valid obsidian
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a mix of r9s and ram 45s to take on air or piledrivers

wooden vector
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Usually I cosplay as an argus

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Dynamo with NL 98s, 127mm cannon and AGM-99s

valid obsidian
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defense i usually run a mix of 30mms and irsm 2s or 3s

wooden vector
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the 99's aren't as good at getting through defenses but usually I use the 127mm for that

valid obsidian
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they work well against ashm and agm 99 waves

wooden vector
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And then use the AGMs to demolish buildings

molten moon
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also i pay attention and see after y shoot all missiles the icon of them not red maybe because of it resup not working because for game y steel have rockets?

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good news i get tuna but she not drop cargo so she just lnd and i have no ammo steel(

unreal agate
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Resupply is currently broken in this update, gotta wait until the new version of BOTE drops

dapper flare
#

my Stratolance going for a quick swim:

wooden vector
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stratolances on player boats are also broken yes

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The 98's are working fine though

dapper flare
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98's work fine???

wooden vector
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NL-98's seem to be working well for me yes.

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Sometimes they fail to attack close range targets (<6km)

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But above that they're being pretty reliable

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definitely better than the R9's which are working like 30% of the time

dapper flare
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if its a target higher than 600m altitude it has no problem

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also only works like 50/50 against incoming Munitions

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especially at sea level

molten moon
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yeah

vestal haven
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In any angle

rustic kettle
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had the same issue but mostly with AGM and RAM-45s

unreal cove
fossil vortex
hardy galleon
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how do you deploy units from the lcac

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since any time I try it just gets stuck inside me

jade jungle
hardy galleon
#

nvm I get it now

exotic berry
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when argus boat

unreal cove
#

like where's the dll

jade jungle
unreal cove
#

wow thanks for telling me where to download it

jade jungle
unreal cove
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thanks

fossil vortex
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The link was literally posted in response to the last time you asked

unreal cove
#

oops i guess i didnt see it

mortal steeple
#

why does the photo look like straight up analog horror

ashen trail
#

Is there a way to place KAR units in the mission editor?

uncut current
ashen trail
uncut current
#

lore accurate kar ejection

mortal steeple
hidden kraken
#

hey all was wondering how one gets to use the carrier? everytime i try its greyed out

uncut current
#

you need to spawn at an airbase with a naval dock

hidden kraken
#

like a Naval Base? or something else?

uncut current
#

or give an airbase a naval dock in mission editor

unreal agate
uncut current
#

you need a hangar to be able to click on it no?

unreal agate
#

no, the ship dock is the hangar technically

unreal agate
hidden kraken
#

i got it figure out THANKS SO MUCH

unreal agate
#

yep!

fickle summit
#

Is there any way to edit the amount of munitions or fire rate smthn has

uncut current
#

theres a mod that gives you infinite ammo

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called reload in mod forum

vital pollen
#

So many people just dont check pins or even bother to read huh...

fossil vortex
#

there's a reason why this is one of the most used stickers in my MW5 discord

sleek hatch
#

when will incorrect markings on vehicles be fixed?
im BDF yet i have PALA markings on cars

sleek hatch
#

i have just had the worst APC driving experience ever
so im driving a FOB truck right? on bridge
bot APC suddenly decides to hard turn right, straight into me
fine. imma just overtake you on the left no biggie
then he hard turns right, and moves on
causing me to spiral out of control straight into a dead tank
Killing me
paint visualisation incoming

sleek hatch
spark ruin
#

bdf tanks have bdf logo

#

pala tanks have pala logo

sleek hatch
#

for anyone thinking "oh they were just avoiding a dead vehicle"
no. the road is clear

sleek hatch
unreal agate
sleek hatch
#

okay so idk how but uh while driving a spearhead tank i tried to reverse and put gear to -1
that caused me to go forward to i went further down to gear -2
now im going forward at 156 km/h which i achived in less than 2 seconds
im pretty sure thats not how its supposed to work...

#

from 40 km/h to 156km/h in around 2~ seconds
on gear -1 then -2

#

200 in 4 seconds (im using slow mode to see how its going... idk whats going on tbh)

#

300 in 10 seconds

#

is -2 gear some secret flying mode on this tank or what

spark ruin
sleek hatch
#

anyway found a way to force this bug
was able to reach 500 km/h on a straight road

#

weeeeeeee

#

160 meters

spark ruin
sleek hatch
spark ruin
#

i couldnt find the this aint boscali truck simulator with the aint crossed out

#

there we go

#

i found it

sleek hatch
#

HELL YEA!!!!

spark ruin
sleek hatch
spark ruin
#

i somehow clipped the map... outside of..the map???

#

??????

#

how did i do this

spark ruin
#

😭

#

mitch doesnt want me uncovering his secrets

#

i cant press anything

#

...

#

yeah the entire map is just gone

#

i see 3 planes flying

#

interesting

sleek hatch
#

quick meme

#

shit quality made in mspaint

spark ruin
#

yeah i can see

sleek hatch
#

okay let me record doing it

spark ruin
#

bro was too poor to pay for the ulator

#

how did u make it go so fast tho

#

my -2 makes me only go about 50

sleek hatch
spark ruin
#

u heard me broski

sleek hatch
#

video incoming

spark ruin
#

what the fuh

#

gearbox decided its gear 6 time

#

does it work with everything

#

or only the spearhead

#

SUPER SPEARHEADDDD

#

I GOT IT

#

this is SO peak

#

🥹

sleek hatch
#

t12 video incoming

spark ruin
#

IM CATCHING UP TO A A19 WITH A PICKUP TRUCK

#

LOL

#

IM FASTER THAN A PLANE

#

i crashed

#

nmv

#

nvm

#

the empty lcv25 is so fast

sleek hatch
#

another one incoming

charred barn
spark ruin
#

@sleek hatch about your 500kmh record

sleek hatch
sleek hatch
spark ruin
#

lemme make a map rq

charred barn
#

iirc the afv has the best gearing for this

sleek hatch
spark ruin
#

what road is that

#

im gonna extend it

sleek hatch
#

Pala city airport

spark ruin
#

pala?

#

isnt that bdf

sleek hatch
spark ruin
#

freeform?

sleek hatch
spark ruin
#

slightly managed to extend it

#

gonna extend more later

#

lemme try it now

#

i cant get the glitch to work for some reason

#

interesting\

sleek hatch
#

now i want to see max speed on this
i now want a runway thats 50 km long

sleek hatch
#

or faster

#

45 seems to be minimum speed

spark ruin
#

wha

#

797 is the limit??

#

my rpm just drops to 0

#

after i reach that

#

weird

spark ruin
#

851

#

close

sleek hatch
#

cause LCV25 works fine
highest speed i got on it was 943 km/h

spark ruin
#

ok nvm i have to stop throttling to make it work

#

1083

#

ima try extending even m,ore

#

i wanna go mach 1 lol

sleek hatch
spark ruin
#

i seem to be slightly unable to get it back up to 1083 now

#

hmm

#

brb

ember shore
#

Honestly the fact that KAR isn't named boscali truck simulator is kinda a missed opportunity

sleek hatch
#

i got it to 1116 kmh

viscid snow
sleek hatch
viscid snow
#

This is truly inspirational

sleek hatch
#

i got boltstrike to 800

viscid snow
#

Who knew shifting into maximum overdrive just involved turning your transmission into glitter

sleek hatch
#

new way to rush to objective discovered

sleek hatch
#

too little fire unfortunetly

#

new record
1156 km/h

#

with a non standard "runway" i got 1505

sleek hatch
#

also thank you for adding this

wooden vector
#

Now we just need a glide kit in loadouts

crisp quest
#

a weapon that is just wings that snap out of the side of your kar

#

fire to use

wooden vector
#

come full circle, back to plane

crisp quest
#

the invention of flight

sleek hatch
#

video ready

#

had to cut the first 10 seconds due to file size too big

#

file incoming

wooden vector
#

And if no glide kit, maybe an aero racing kit

#

Some better tires

crisp quest
#

do they skip on water if done right? could a kar be skipped across the heartland bay or some other interesting body of water?

wooden vector
#

brakes

sleek hatch
sleek hatch
desert delta
wooden vector
#

We can now make a stratonuking mission map with cars.

#

(does the car engine work at 16000m?)

sleek hatch
sleek hatch
crisp quest
wooden vector
#

It would be pretty funny if you could go even faster on a high altitude racetrack due to less air resistance.

crisp quest
#

man that is a lot of carriers you cleared

wooden vector
#

The guy was going pretty fast!

crisp quest
#

sonic booms seem to be broken in general right now but I wonder if you're making one

sleek hatch
crisp quest
#

or if sonic booms don't work with the kars

#

damn!

sleek hatch
#

okay so highest altitute i can spawn a platform is 9900 meters above water. imma try something else

crisp quest
#

we need sonic booms for kars, literally unplayable

wooden vector
#

That's still pretty low air resistance.

sleek hatch
#

the engine works
height of 26 kilometers above sea level
isssue is that the car interface doesnt recognise the height and says 0m

#

didnt know the car has overspeed

wooden vector
#

Ah I'm sure it's fine

sleek hatch
#

so apparently if you go to height of 22km the altitute meter dies and says 0m

buoyant plover
#

I think that's map height isn't it?
I think that's where piledrivers begin their descent, for example

spark ruin
#

piledriver goes up to 60-70km

buoyant plover
#

Do they?
I swear I've only ever seen them hit ~22km
Granted, I'm only really looking at them when intercepting so I've probably just never noticed

spark ruin
#

they get intercepted at about 22km

craggy aspen
sleek hatch
sleek hatch
uncut current
#

time to speedrun capping feldspar with afv8

loud spade
#

Is there any word on if we will get effective range indicators in the HUD for the ground vics?

dapper flare
sonic rune
#

i would love some livery/skins for kars and botes.

lusty zodiac
#

Idk about kars, but botes is probably a no

austere socket
#

they are too big to effectivly be able to apply liveries to them, they already using a tiling texture shader since otherwise they would look bad, the exception is the shard and landing craft maybe, but there is some other stuff going on with the ship shader so its still probably not feasible

fickle fractal
#

damn yall figured out how to BLJ with kar

unreal agate
#

Love turning the big semi V8 in the MSV into an I6 when going sicko mode

buoyant plover
#

If we can do custom aircraft I wonder how hard it'd be to make a custom KAR vehicle
I'd love a MC-360 Chimera-esque superheavy transit truck
just something that can deliver like 4 munitions crates at once, or like carry 2 R9 batteries on it
all my modding experience is in very simple games unfortunately though, like Paradox games, or games w/ json or lua modding

amber granite
#

Gas the tanks!
Short ratio manual!
Race war now!
First to Feldspar or bust!

ember shore
#

RE: KAR, I've had a thought about the R-9. The Stratolance, afaik, doesn't work rn, right?

This would require some means of directly accessing the AI, but what if deploying it took a page out of war Thunder's multi vehicle SAMs? Rolling out with an R9 would constitute deploying an HLT Radar Truck, which is either followed by NPC missile trucks or can deploy stationary batteries once at their target location depending how deeply the AI can be accessed. Either way, once deployed, the player can designate targets and order missile launches, which would be executed by the AI batteries - being AI batteries, this would then hopefully bypass the problem of target illumination.

#

Assuming this works, it could even be expanded into letting the player lead entire [small] convoys... 🤔

#

FTR I'm asking because I've noticed that when using BOTE, deployed Helicopters seem to stick around their mother ship for extended periods of time and, of course, BOTE has some sort of player triggered direct access to the AI given the resupply button.

Maybe this sort of thing could be used for KAR as well!

sharp prism
#

that's lowkey genius as a HLT radar truck. But from my knowledge, the R9 Stratolance MSV truck (kar) works fine and has a radar as well.

lusty zodiac
#

Yes, the MSV R9 doesn't need a radar

#

when used by players

ember shore
#

Ah, unfortunate.

ember shore
lusty zodiac
#

Because missile logic got reworked 0.33 and that's been messing with them

ember shore
#

hum

smoky cargo
#

idk if this got reported too but ifrits likes to jump to to the water on hyperion, they sometimes make it alive, and btw if a ifrit crash in the carrier and you save the pilot , you will be able to spawn infinite ifrits like in the video lol

lusty zodiac
#

most aircraft will struggle when you're moving that fast, including helis

#

the only one that doesn't (which it almost never makes it to the ramp anyway) is the medusa

smoky cargo
#

Ohh that explains a lot

#

So ig the only bug its the infinite ifrit deployment

lusty zodiac
#

Go 68-80km/h when things are trying to land or take off

#

the AI hates it when you're going too fast or turning, most of the times if something tries to land and you turn even slightly, they just try to take a landing again and most of the times just plunge into the water lol

#

idk about the infinite ifrit thing though, haven't used the carrier this update yet

smoky cargo
#

I noticed

When i used dynamo a npc medusa tried to land and i was going too fast so he crashed

#

I didnt noticed about the npc anyways

#

I slowed down too late before it crashes

#

(I was going full throttle to siege the last main island enemy base lol)

lusty zodiac
#

it's finnicky, you need to slow down way before they get close to you, or their pathfinding fcks up

smoky cargo
#

yuh

lusty zodiac
#

and like you said, medusas will for some reason try to land on destroyers which is funny

#

I hope they don't try that on frigates when those come out next update lmao

smoky cargo
#

i mean, can make sense(? since they are vtol

#

but its funny see a medusa trying to land

lusty zodiac
#

I mean, in an emergency, maybe

smoky cargo
#

when i saw it i just tried to slow down for it to land

#

but it was too late , he crashed in the water

smoky cargo
#

emergency ammo refill lol

austere socket
#

i mean i've landed on a dynamo before in all vtol aircraft (and the revoker), but yeah they aren't supposed to do that lmao, not sure why they try still, I think its because they check runway length (which the dynamo technically has, the length of the pad) and then use speed to determine if it is long enough, so the carriers and dynamos going faster in player hands can let them think its possible

#

not sure about the infinifrits, but there is logic so that if an aircraft you could carry lands on you it is supposed to add it to your deployment instead of normal faction reserves (if not player controlled), so likely something to do with that

smoky cargo
#

ifrit farm

viscid snow
#

The revoker is indeed a vtol if you are brave enough

lusty zodiac
#

You can probably land on it, you'll probably just lose your gears and your nose

hardy gyro
#

update just happened and kar broke 😭

lusty zodiac
#

Broke how? Used it just fine today

lilac charm
vital pollen
#

Update today seems to have made KAR and BOTE things unable to be spawned from normal vanilla places

#

Have to use tarantula to make a fob to then get acess to KAR vics

lusty zodiac
#

Oh yeah odd. I swear I was able to use KAR even after the update

lusty zodiac
#

You either need a custom mission placed shipdock (which works, I just checked) or a LCAC placed shipdock

untold haven
lusty zodiac
vital pollen
#

Yeah

#

And thats not working

#

And you cannot spawn LCACs anywhere

lusty zodiac
#

Seems like modded stuff in general is broken right now

lusty zodiac
vital pollen
#

No it was not

#

On update 33.2 it was working just fine

lusty zodiac
#

I am not going to start arguing because icba, but I could absolutely not spawn LCACs at Carriers even before this update

vital pollen
#

But now on 33.3 nothing is working

lusty zodiac
#

Yea, I know, it seems like anything modded is broken rn

charred barn
#

blueprinter issue, fix is in the works

hardy gyro
#

hey so

#

ur not gonna believe this

charred barn
#

its fine, dw about it

red pebble
#

Dangit nom nom pull my blueprinter

limber estuary
#

How do i fix this

red pebble
limber estuary
#

How

#

I wait for a few minutes

#

And nothing happens

#

Same with tanks

red pebble
#

If another vehicle or player is occupying the dock then you cant access it

limber estuary
#

Im alone

#

There is no one there

red pebble
#

Then the dock placement doesnt work where it is

limber estuary
#

So mod is unplayable now?

red pebble
#

Blueprinter on mod manager hasnt quite updated so we are waiting on that

limber estuary
#

I downloaded it

austere socket
#

bote version?

limber estuary
#

It doesnt fixed anything

limber estuary
austere socket
#

out of date

red pebble
#

bote is 1.3.6

austere socket
#

1.3.6 is needed

limber estuary
#

dawn

#

damn

#

I will try

red pebble
#

This is why we have the mod manager to keep things updated

lusty zodiac
#

the newest version works

red pebble
limber estuary
#

I will have this thing

red pebble
#

Blueprinter is currently not updated so it wont work yet until it updates on the manager

limber estuary
#

Which one should i use

red pebble
#

3rd one

#

NOMM

limber estuary
red pebble
#

Yes

lusty zodiac
#

.msi works

#

it's an installer

limber estuary
#

So which one should i download?

red pebble
#

Its up to you i did zip

limber estuary
#

I would prefer the easiest option

lusty zodiac
#

installing is easier

red pebble
#

zip

limber estuary
red pebble
#

?

lusty zodiac
#

just do what you want lmao

#

installer is easier for the average person, after that launch the software

red pebble
#

I mean the zip just sits on my desktop and finds my files for me and I can easy swap out mods.

stiff raft
#

why cant i spawn anything in at the airbases it just says not available here it was working before

azure loom
#

It works for me

#

Just left the game 10 minutes ago

stiff raft
azure loom
#

Terminal control

stiff raft
#

i cant spawn any of the ground vehicles

stiff raft
#

im not playing any workshop missions

stiff raft
#

im just tryna play confrontation

stiff raft
stiff raft
#

thanks

cobalt radish
#

the hotfix broke a lot of things btw

#

NL-98s kinda dont work

sleek hatch
sterile topaz
#

hi, I met an issue about BOTE : when I play boats and I call a resupply, the tarentula that spawn at the carrier or blow the carrier up or me. I suppose it is because of the supply pallet but it would be nice if you could help me ( or update the mod if it is ths problem)

#

btw amazing mod

#

gg

#

genuinely revolution the game

lusty zodiac
#

the current fix, is you'll be able to control the tarantula (and any other AI you spawn) yourself

unreal agate
#

Well when that patch drops that is

dapper flare
lusty zodiac
unreal agate
lusty zodiac
#

though I could've said "the next fix" in hindsight

smoky cargo
#

At this point I've gotten used to not hearing or seeing an R9 lol, its a whole different feeling

dapper flare
#

all of the Navals SARH Missiles just go for a swim for me

unreal agate
#

I've never had a problem with the 98s tbh

wooden vector
#

I haven't tried them today yet, heard the new hotfix broke stuff

sinful gyro
#

Oh yea

#

cant spawn any modded units

wooden vector
#

update blueprinter for that

dapper flare
smoky cargo
#

yeah i used nl98 today in dynamo, they dont work, missiles just spin in the air

sinful gyro
#

NOMM hasnt pushed the update yet

#

ill just go to github

sinful gyro
#

❤️ Rin

dapper flare
#

Yes?

smoky cargo
mild summit
#

I've noticed NL98 fired from destroyer tend to go for swim when fired on the move. if sitting in place, they worked fine

dapper flare
smoky cargo
dapper flare
#

On Escalation if i fire on 2 jets approaching me next to eachother, one goes for the enemy, the other goes for a swim

sinful gyro
smoky cargo
#

the ghost of ignus won against the nl98 💔

austere socket
#

all SAM missiles have pretty much been fixed for the new update do not worry

wooden vector
#

Glad

#

am excited, been cosplaying as argus frigates for too long, want to get to actually use one

azure loom
#

Also IRMS-2 on Landing craft doesnt work

#

it doesnt fire at all

opal depot
#

I can't find BOTE inside the bepinx config menu

#

so I can't change the keybind to deploy FOBs

austere socket
#

its in the actual game control menu, not bepinex config

#

scroll to the bottom

#

will be in a new category next update to avoid confusion

copper narwhal
#

how do you spawn the vehicles? seems like all bases in Escalation says that they're unavailable

spark ruin
#

or a boat

#

the dynamo can spawn the LCAC and shard

copper narwhal
#

for the KAR?

spark ruin
#

oh kar

#

kar you can spawn it anywhere really

#

kar vehicles can spawn at any spawnpoint

copper narwhal
#

cant seem to

spark ruin
#

are you on a carrier

copper narwhal
#

nope, that's K92

spark ruin
#

hm

#

i dont know actually here

copper narwhal
#

right context : i installed the mod via NOMM

spark ruin
#

for me it lets me spawn anywhere

copper narwhal
#

lemme install it manually

#

i think NOMM is not as up-to-date as i think

spark ruin
#

it is up to date btw

#

nikko tries to put the newest version into NOMM as soon as he can

copper narwhal
#

hmm

spark ruin
#

it might be an issue with spawn points?

#

idk

#

try making a custom airbas

#

airbase

west ermine
#

Docks spawn ships underground, is this a bug?

spark ruin
#

so it places you below the ground

#

docks place you at sea level

copper narwhal
#

imma reinstall it manually, who knows, might work

#

last i checked, the yappinator mods didnt install correctly via NOMM as well

west ermine
#

LCAC will be more useful if it could make spawns for itself

west ermine
#

I mean, on ground

spark ruin
copper narwhal
#

it was NOMM.

spark ruin
#

it can spawn behind medium hangarss

west ermine
spark ruin
#

nvm actually

#

i forgot u spawn underground

copper narwhal
#

so the shipdock is a map edit thing or a weapon thing

west ermine
#

LCAC is almost useless (and all ships) because of low speed, you need move to some useful position like 30 minutes

#

But capable of spawning MSV with piledrivers

#

So, just "unique vehicle spawner"

spark ruin
copper narwhal
#

@spark ruin so uh...how does one spawn docks

dapper flare
austere socket
#

they are fixed as well

#

it was caused by the launchers having a launch velocity so the missile would come out at a slight speed, which screwed over the stratolance somehow

dapper flare
# austere socket they are fixed as well

wait what? Could it be that there is a conflict with QoL then? Because I was just watching my Homie play a round in escalation and most of his NL98 & R9 go for a swim so that's why I am asking if it got fixed

austere socket
#

fixed in development, sorry

#

not released yet

dapper flare
#

ohhhhh

#

I see I see

#

Thank you nonetheless man

uncut current
#

does next release include argus or is it the controlling spawned vehicles thing

austere socket
#

the full contents of next release will be a suprise 👀

uncut current
#

oh boy

smoky cargo
#

👀 oh man

dapper flare
smoky cargo
#

Imagine, shard heli bay configuration

A boltstrike glued to the helipad 🤑

dapper flare
# smoky cargo

for a second I thought it was a screenshot ingame ☠️

spark ruin
#

u gotta link it to an airbase if ur doing it in editor

vestal haven
sleek hatch
# smoky cargo

who needs helipad when you can just mount a boltstrike on it
hell, just put 2 stratolance trucks, they can fit

copper narwhal
#

you mean the thing you can carry via Heli and such?

unreal agate
#

whereas there are other vehciles that can drop a FOB, meaning just spawing ground vehicles

copper narwhal
#

oh ok

#

lemme test

lilac charm
#

so i ended up using r9's to intercept tuskies and piledrivers, and my 98's for the rest

lusty zodiac
#

The NL-98s are NOT reliable, at range yes, but they first go behind you, hit a sick move and then go for their target

#

close up they struggle hard, even moreso than last patch

smoky cargo
#

mines just start spinning lol

#

before the hotfix they were acting normal, now they go behind you and start spinning, and rare cases tried to intercept but already consumed its speed doing spins

fair pulsar
#

can i spawn them in free flight? if so, where (which airfield?) (please halp)

#

oh nvm

#

just the update

tepid laurel
#

and ground units are spawned on some hangars if i didnt get another fake memory from sleeping and vehicle specific thing that i forgot how its called.

#

there also docks for ship

#

speaking of that

#

are ships like the cursor, argus, and annex finally added in or nah?

feral marten
#

only dynamo, hyperion, and shard

tepid laurel
#

still no cursor argus or annex? damn

#

the argus generally looks cool to control

#

between and a corvette and dynamo

#

i found dynamos to heavy or op

#

and corvettes have a rather meh capacitor

#

capacitors... that reminds me.

#

they feel balanced.

#

but also feel weak

#

or just overkill

uncut current
#

the ship jammers are gone now so its pretty weak

tepid laurel
#

what, is gone now?

#

did i miss understand

#

or are the jammers. of the ship itself. removed?

weary hinge
#

so KAR&BOTE are broken now?

tepid laurel
#

broken again?

#

no, no, no, no... ill start tweaking again

uncut current
#

no its not

tepid laurel
#

from my lastest play of a couple of days before its not broken

uncut current
#

update your blueprinter

tepid laurel
#

ill do that tmr

#

lwk. nah ill do it

weary hinge
#

great mod, thanks

tepid laurel
#

this mod made me come back from a boredom break

unreal cove
#

hey so its not letting me and my friend use ground vehicles at all in our missions

#

do i need to update the mod?

lusty zodiac
#

update blueprinter

unreal cove
#

ty

sleek hatch
#

when official dedicated server for kar+bote?

fair pulsar
#

where can i spawn hyperion carrier?

sleek hatch
fair pulsar
#

where can i find the ship dock?

restive cipher
#

guys is bote worth trying

#

for hovercrafts

lusty zodiac
#

(or use KAR+BOTE missions from the steam workshop)

unreal agate
uncut current
#

so does bote have a vtec feature like kar

austere socket
#

what the hell 😭

lusty zodiac
#

an ab-4 landed on my hyperion lmao

austere socket
#

wonderful

#

they truly know no bounds

lilac charm
lusty zodiac
#

Also, I do hope I can replace the stupid IR launchers on all ships later not just the destroyer, unless they eventually get fixed so they don't send 16 missiles at 4 tuskos

lilac charm
#

i just manually intercept tuskus with r9's

lusty zodiac
#

to waste more missiles?

#

I mean the "fire at will" setting

#

they also kind of just lob MMRs at random sometimes, caught them just shooting at nothing by checking the map

tepid laurel
ashen trail
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When placing a botes dock in the editor is there a way to change ship spawn facing?

lusty zodiac
ashen trail
granite trench
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Petition to rename BOTE to Boscali Ocean Tugboat Exercise (me and my friend unbeached a carrier that stuck itself to the beach and ruined its engines)

sand hatch
dapper flare
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Theres a ticking box that says "show HUD in 3rd person view"
just restart the game when doing sl

sand hatch
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thank you

dapper flare
sand hatch
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thanks

sand hatch
potent rain
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pls tell me how to set up R9 stratolance site, I tried few times but it didn`t work HELP.

dapper flare
azure loom
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Radar + R9 Launcher + Fire Control

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Maybe put some ammo truck too

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Incase they ran out of ammo