#[0.33] KAR-BOTE Combined Arms

1 messages · Page 4 of 1

spark ruin
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with a mod update

half timber
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Thats what i meant

spark ruin
half timber
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Dude imagine infantry

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And then playable infantry

spark ruin
half timber
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Battlefield 6 but better

spark ruin
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infantry would have to be super buffed

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ultra buffed even

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we would need goku to get playable infantry so its balanced

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tbh infantry would be kinda useless

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the maps are made for planes

half timber
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To kill

spark ruin
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so theyre big

half timber
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Not for them to do anything

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Just fuel for my 30mm brawler gun

spark ruin
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uh

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yeah but playable would be useless

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deployable infantry to ibis

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also give infantry squad to tarantula

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it just makes sense

half timber
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And make them be able to deploy

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Amazing

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At least we can deploy vehicles

spark ruin
half timber
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Yes

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Naval and ground liveries would have been sick but apparently hard

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And not planned

spark ruin
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what could you possibly need a ship livery for

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you cant paint a stealth ship

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for ground i guess

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but for naval it shouldnt

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except for the carriers

half timber
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Dude you can add decals flags accents

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Like i want to add a turkish flag on the hyperion deck

spark ruin
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with normal paint

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especially shipa

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ships

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although like i said

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carriers

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should be

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since idk how youre gonna make a big ahh brick stealth in any way

hushed rapids
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Oh, I see. However, the loading time for the PALA spearhead is four seconds, and it uses 130-millimeter shells. So I'm a bit confused about this. Could it be that the firepower of the spearhead is very weak? That can't be right, can it?

half timber
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Does qol work with kar bote

lyric coral
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How do I even start building with the LCAC?

half timber
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why doesnt it work

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oh shoot the blueprinterarrr

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wait doesnt blueprinter need tobe updated

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its still .17

spark ruin
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g

charred barn
wooden vector
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With R9's on the Dynamos SAM A and SAM B slots the R9's will misfire (Spiral into the ocean) when engaging targets off the Dynamos 10-7 o' clock and 2-5 o'clock positions (medium altitude, 15-10 km range)

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directly ahead and directly behind seem to not misfire as often

half timber
half timber
lyric coral
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I still don’t know how to get into the base builder mode with LCAC

mild rivet
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BOTE fixed yet?

lyric coral
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Somewhat

mild rivet
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does the R9 still do back flip

balmy hornet
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Real dumb question, but I tried moving the LCAC and I could only get it to spin in place. I was using controller. Any thought?

balmy hornet
half timber
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Aka custom axis 1

spark ruin
balmy hornet
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Ahhh! Thank you! I'll give it a try again when I get home

half timber
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(For anyone wondering)

spark ruin
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just saying

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the lcac really loves to not turn if youre on land

lyric coral
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What are the controls to be able to do this with the LCAC?

spark ruin
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you will be able to then deploy a fob

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which is i think where you build

lyric coral
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Ah

spark ruin
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did they also add any new vehicles or stuff in new kar update

hushed rapids
charred barn
lyric coral
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Ngl there should be a priority system like targeting the ordnance closest to you while having all ordnance selected

spark ruin
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nikkorap is this true

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qol tip

lyric coral
spark ruin
misty veldt
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Wait can a player tula sling load another playee in a kar?

sharp prism
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Nope

spark ruin
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it picked them up, and sent me to the shadow realm

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later attempts did not even pick it up

flint swan
spark ruin
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is there a bdf one

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why is there a article about a goddamn watermelon

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???

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this wiki is peak

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WHY DOES THE WATERMELON HAVE ARMOR STATS

royal mist
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this mod is cool asf but also the boats handle pretty badly

rain cliff
royal hinge
spark ruin
royal mist
spark ruin
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if you want sharp turns use a small inflatable boat

royal hinge
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You know, I wonder if the maker of NOAutopilot might make something for KAR and BOTE. Having a system that would let a bote maintain a heading automatically would be nice.

wooden vector
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Usually if you slow down a bit they hold course somewhat better

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But yeah not perfectly

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Shard has it the worst I think. Dynamo mostly stays on the course you set

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I haven't tried the carriers

karmic bolt
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I think it would be cool if you could pass the control of the vehicle to the AI without destroying it

ember shore
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Hey, dumb question, where can I find the boats to spawn?

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oh, at the carrier. fair enough.

restive tusk
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The new BOTE`s update is 9/10 (Peldivers and NL-98 are tuff, but the R-9 still doesnt work)

hushed rapids
restive tusk
amber granite
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strap him onto a missile and launch him at primeva

autumn gate
autumn gate
amber granite
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is there a way to remove an ill-placed FOB or a helipad?

meager dragon
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waaaa i wish there were more dedicated multiplayer servers

lyric coral
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I wish the better logistics system was thing already

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That and I want to build more bases and the ability to build specific things like the 23mm AA with the MSV

open citrus
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quick question, do i always have to put down an airbase base when building a FoB ? or can i "upgrade" the current FoB with more spawns ?

amber granite
nimble sapphire
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No clue

robust saffron
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Pala MQ-99 art?

open citrus
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damn they really do be firing flying bricks

austere socket
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you dont have to place it down, but then it will not be able to spawn aircraft. Defensive buildings will still work though and vehicle depots will still work as normal, just not with kar spawns

uncut current
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would editing what buildings belongs to an existing airbase mid-match be possible?

sage rune
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how do you place the buildings in the builder? its just red and idk the buttons

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nvm found it out

unreal agate
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love how i can set up a ton of Hexhound SAMS to lure planes into an ambush

pulsar glacier
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I turned singleplayer Escalation into WT top tier SPAA sim by strapping four RAM-45s and two IRM-S2s to a Ford F-150

hybrid patio
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is bote compatable with QoL?

uncut current
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yeah

kindred swan
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How do I spawn in as a ship?

quaint nimbus
ember shore
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Does anyone have links to some missions optimized for playing with BOTE btw?

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Assuming they even exist yet

hazy hedge
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pvp ones

sand hatch
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how do you launch aircraft out of the aircraft carrier?

azure loom
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in settings

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scroll all the way down

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on control settings

sand hatch
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thanks

azure loom
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no problem

sand hatch
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which key do you recommend?

azure loom
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i use arrow keys

hazy hedge
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actually did the bote update fix your launcher aircraft just crashing into eachother or driving off the deck?

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didnt have a chance to test carriers yet

sand hatch
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how do you restock on aircraft and choose their armaments?

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cricket spam is amazing

hazy hedge
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and cricket spam is only good in pve in pvp its really bad lol

real crystal
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we are so back. can't really play nuclear option without my kar and my bote

flint swan
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She kar on my bote till I

sand hatch
hazy hedge
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same goes for using helicopters on the ship i forgot the name for

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last time i used it

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i launched 3 helis and 2 crashed

sand hatch
hazy hedge
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you can spawn all helis and crickets, medusas, vortex, compass on the carrier

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idk if thats all

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but yeah

sand hatch
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ahh i see what the issue was

desert delta
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yay, Spearhead SPG refitted to 127mm has fixed the shells self destructing in air problem! (also shell looks like Copperhead now)

mellow escarp
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Yo guys

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How to spawn dock

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I dont have any in mission editor spawner

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Plz help

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Ive asked it on 2082 discord channel but seems to be no one is coming to help me

rotund tulip
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I think landing craft spawn is a lil bigger rn tho

mellow escarp
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What is a fob?

spark ruin
cobalt radish
naive stirrup
thin bay
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what ?,

Unbalanced ?

ehe, loser says what ?

naive stirrup
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i have installed bepinex and bote and both them are up to date

thin bay
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"i love the great agm spammer 3000 idc if its unbalanced"

spark ruin
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does anyone know how to fix the purple names in cargo selection and fob builder

uncut current
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launch the game with vulkan

spark ruin
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ok

spark ruin
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is there a way to increase fob building budget

naive stirrup
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help guys

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im begging u

cobalt radish
unreal agate
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so how do i actually deploy the FOB? i ahev the buttons mapped and all that and the FOB is selected but nothing happens

uncut current
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fob: ready turns green when its selected

unreal agate
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OOOOOOH, i had it backward, i thought blue was selected

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thx!!!

austere socket
lusty zodiac
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I do not know what mod this was from again... QoL? But getting rearmed in a ship by a naval container costs money and that's both cursed and hilarious

uncut current
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im pretty sure vanilla 0.33 added the resupply cost message

mellow escarp
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Noo i dont

austere socket
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either a fixed cost (naval container) or just the base cost multiplied down

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also does currently at least stem the bit of just constantly resupplying a player dynamo to obliterate everything though lmao

mellow escarp
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Do yall have link to blueprinter?

austere socket
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check first message of thread

uncut current
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500 ashms

lusty zodiac
misty veldt
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the eyeball mk1 is wild

tepid laurel
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can i get the download link for kar-bote cuz aprrently 0.33 patch is here

fickle fractal
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Both mods are compatible with 0.33

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when you open them on github you can go to releases and download the newest versions

balmy hornet
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Is it possible when commanding a ship to resupply at a dock? I feel like I read somewhere it is

unreal agate
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tbh i wish it was possible to resupply from munitions containers on shore. Because the resupply command doesnt seem to work for me ever. Its either the tarantula never spawns or if it does, it gets stuck somewhere and dies eventually

balmy hornet
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Yeah I've been really enjoying carrier activities, but the resupply mechanic basically means I have to restart every game or buy a new one, and slowly plug my away across the map again

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Maybe a temp invulnerability for the resupplying aircraft might help?

unreal agate
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When I did finally get to pilot the carrier for the first time, I was very happy to see the ai able to spawn on it!

fringe pier
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i'll forever miss you, 180x agm ❤️

sage rune
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R.I.P 180 AGM launcher🥀

red pebble
flat remnant
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I may be stupid, but why add "pylons" to LCAC, if it won't even move because of weight?

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Ok, I am stupid, it won't move even if it's fully empty. What am I doing wrong?

uncut current
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you need to set throttle with the thrust vector keys

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pitch and throttle keys basically does nothing on lcac

flat remnant
uncut current
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its basically the tail fan on the ibis

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the same keys you use for manual ibis thrust/vtol thrust vector

flat remnant
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im only familiar with holding "toggle flight assist control" locking thrust vectoring

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can't find any thrust vector controls

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those?

uncut current
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yeah

flat remnant
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so then what this one does?

uncut current
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im honestly not sure

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you only need up and down for lcac

flat remnant
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bruh i'm getting brian damage after dcs, ed and fartthunder controls... just can't comprehend what is happening here

flat remnant
hazy hedge
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just allow event content

sharp prism
flat remnant
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okay, another stupid question: is there any possibility to control camera when building FOB?

uncut current
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should be same keybinds as spectator camera

fickle fractal
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Using the type 12 railgun to hit manually aimed snipes from across the universe is so satisfying

lean jolt
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anyone try carrier command 3 and die on loading?

craggy cipher
sand hatch
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how does the new gear movement system on the ground vehicles work?

unreal agate
nocturne juniper
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its q and e (for me at least, probably uses the yaw input)

unreal agate
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Damn didn't try that, was just using mouse wheel lol

lusty zodiac
hearty badge
# lyric coral

I have brought up rocket propelled Pab 80s multiple times. Unfortunately, they're a bit too much work to be worth it right now.

But if we do add them in, we have to ask ourselves whether we want them to have missile IR signatures or be kept as IR immune bombs.

This isn't a lore question, it is a balance question.

lyric coral
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IR signature maybe

hoary bear
amber granite
night surge
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If you can give them a IR sig for during the boost phase (And give said boost phase a actually actionable time for said IR missiles to intercept) and then drop it after the booster drops that would be ideal

unreal agate
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Isn't that essentially what the US Navy is trying to do right now? Put a rocket motor on a GBU?

night surge
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But PAB-80's already get eaten like snacks if they are tossed into any sort of LAMS net

hearty badge
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They are definitely a cool weapon idea, and we MIGHT see them on either Kar or Bote.
But I can't promise anything.

wooden vector
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Depends on how much capacity they have really. If you like only get as many as a compass at most (for a vehicle) and as much as a bomber or three for ships that doesn't feel like it would be crazy for being untargetable by IR

night surge
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Give em to the Cruser in Bote when you get around to it as a VLS option

wooden vector
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especially if they're 80's instead of 250's so you can't as easily hit bigger stuff with them

unreal agate
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I feel like, even irl it's trying to fill a hole that isn't there

night surge
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Cheap as shit CM's is the role those weird boosted glide bombs are trying to fill

hearty badge
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The hole might just be lower costs.
You already have the bomb. You just slap a tube with a little bit of boom behind it, and now you have cruise missiles.

unreal agate
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Oh glide bomb that's a different story. But regular ol bombs with a motor attached would be useless imo haha

hearty badge
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We are moving away from a society where the different industries have proper budgets and moving more towards "five people own all the wealth and everyone else must fight for sticks."

unreal agate
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It's basically AGM

night surge
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A short range low yield(Relative) yanky cruise missile, but still effectively a cruise missile

hearty badge
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As such, reusing assets is increasingly important.

unreal agate
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Let's put a rocket motor on a GBU-27 lol.

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Or whatever the games equivalent is

hearty badge
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Rocket assisted GBM-500

unreal agate
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let's go over kill. Rocket GBM-500LR. Cruise bomb with bomblets

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Also I guess I'm not allowed to cuss here? Rip lol

spark ruin
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guys

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what the hell does vehicle depot mk 2 do

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is it a spawnpoint for kar or something?

unreal agate
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I would imagine it's a spawn point for ai tanks or whatever when you donate to the faction?

night surge
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It's a normal depot that is also a valid spawn point for Kars

spark ruin
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bc it wont let me spawn there with player kar

night surge
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Player tanks

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Need to put a Airbase point with it linked to it

lusty zodiac
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Out of curiosity, has anyone found actual use for the Active Protection System? It really does just seem vastly inferior to the 70kW laser and sucks that it only fits on PALA IFVs. Really makes me not wanna use some of the BDF stuff because it just doesn't shoot automatically (yes, I have fire at will on, it still doesn't do anything)

unreal agate
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i find that a lot of turrets just dont shoot at times

lusty zodiac
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they also do that sometimes, yea

royal hinge
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When it does work automatically, though, it is also quite nice.

lusty zodiac
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Yea I've never had it work automatically at all

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I think it might have some issues with tracking, maybe it sees aircraft or other munitions in the air and prioritizes those even though it can't hit them? Not sure

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Their abysmal range doesn't do it any favors

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I get that it can intercept bombs (according to you) but... man

royal hinge
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It's guaranteed to stop most things within its 200m range if it actually manages to get a shot off in time, which for me it does quite often.

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I don't know what's making it derp out for you.

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Then again, I haven't used it in the 0.33 update.

lusty zodiac
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200 meters? It does not seem like 200 meters at all, gonna try that out in a bit

royal hinge
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Maybe they changed something with the turret targeting, who knows.

lusty zodiac
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it seems like it detonates maybe 18 meters out from you at the furthest

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but maybe that's just visual

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gonna try it in a bit

royal hinge
royal hinge
lusty zodiac
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yea no, shot the APS at 80m at an agm-48 and it did fuckall

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when I prefired it and it got within like 30 or something meters I got one this time, but that is fck knows how short of a timeframe to react to

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unless there's something I'm missing, beyond the possibility to intercept bombs and whatnot, I just can't like the APS

austere socket
real crystal
lusty zodiac
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the thing has virtually no range and struggles with multiple incoming projectiles as much as the lads does. At least if you're out in the open the lads has plenty of time to intercept AGMs or lynch/kingpings

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must have some insane timing with the APS to intercept 4+ agms shot at you consecutively with virtually no spacing

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I would love to see clips of it doing anything, I just cannot see how it performs well at all

charred barn
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The aps is an enigma, it's a lot more reliable in singleplayer

lusty zodiac
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Oh, if it performs better in SP then that might be it

charred barn
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latency murders it's performance due to it's very limited range

lusty zodiac
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I see, especially given you have like no time at all to even shoot it yourself. The range of it is absurdly short for how fast incoming munitions move

plucky horizon
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ive had APS do everything from intercepting every missile fired at me to not even trying to shoot

lusty zodiac
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For me it's literally just the latter

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but I play predominantly MP

plucky horizon
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yes that would be a big part of it

fickle fractal
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there seems to be scenarios where turreted weapons will just get stuck

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and you'll have to cycle through all your weapons to get them to be able to aim again

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its only happened to me a couple times so i dont think its common but it can happen

old oar
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huh someone got lost here...

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omg he screams 😂

cinder trail
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APS will strictly target munitions when possible

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rarely it'll target aircraft

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or ground vehicles

glacial flame
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I like the APS, For me it's excellent.

spare orbit
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Now we wait for cursor to be added

mellow escarp
buoyant plover
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was writing up a big question asking if this no longer worked and turns out I had the old unpatched config for UW in the folder still and that's what I was editing instead of the one that was actually being used lmfao

vital pollen
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Just started using the 0.33 update of the mod, and it seems that most stratolancers just refuse to fire at anything?

wooden vector
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ye R9's are still buggy

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Also for boats

vital pollen
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So for both ground and boats right now?

wooden vector
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for boats they fire but they do the flip and often spiral into the ocean before correcting

vital pollen
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Cause even normal R9 batteries they just straight up dont shoot

wooden vector
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oh, that's weird, the regular ones that are preplaced on missions work fine

vital pollen
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The one that i just experienced is Escalation, the Battery near Maris airport just does not fire at all, even though they all have ammo and the radar truck is right next to them

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So every match everything on the Northeast side of the map just gets nuked by the Ballistic launchers with nothing even attempting to shoot them down

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So i just spawned on the PALA, fired off 8 piledrivers with a darkreach to each corner of the BDF side, and the entire game just froze and crashed as the piledrivers started to come down

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Cant tell if its just some issue on my end, but there is something seriously wrong

unreal agate
fleet ridge
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It would be so cool to get a tank/IFV chassis AAG-AAM combo [that's not a LCV]...

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Or a tank/IFV chassis AAG-SARH combo. Literally just Aerosentry with a missile launcher on top of it.

sleek hatch
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is it normal that some vehicles are over the weight capacity with just single item selected and no fuel inside?

wooden vector
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yes, don't worry, this is the maximum takeoff weight

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You won't need to take off

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for a more serious answer, yeah I see that on a lot of vehicles but it doesn't feel like it gives any sort of serious performance decrease

fleet ridge
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It only ever matters when you go uphill on a heavy vehicle (it becomes quite torturous).

wooden vector
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yes I think the most it matters for normal vehicle operation is braking distance

sleek hatch
#

also another weird thing i noticed
if you are driving the carrier and going at speeds above 90km/h then planes and helis crash while taking off. helis crash into the bridge and planes just refuse to take off and crash into the front of bridge by hard turning into it

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like here. medusa refused to take off and just left the plane in that spot
speed 80 km/h this time tho

vital compass
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Where/how do you spawn the big boat?

unreal agate
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Got to have a ship dock, or build it with the lcac with a fob

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Otherwise, you can spawn out of the back of a carrier with a shard or a Dynamo

upbeat notch
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Ive only really flown with it on the Chicane

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and that just makes it so i cant turn as fast

rustic kettle
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it is MTOW if i remember most vehicles can take off above MTOW just not well

wooden vector
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Yeah its weird cause like ibis definitely feels ass above it

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but also kidna realistic cause mtow IRL is also not like, a hard limit

rustic kettle
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i think for bigger like cargo planes it tends to be closer

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cause they operate closer to the my wings will break limit

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but combat aircraft iirc MTOW is more or an effective take off weight then a hard limit

wooden vector
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usually its related to takeoff distance more than anything else

rustic kettle
#

ye

sleek hatch
#

is this intentional? presume not
boltstrike... shouldnt be an option for this vehicle

spark ruin
#

oh my god the eyeballs mk1 scream

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this is so cursed

sleek hatch
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i wouldnt say the bots are even okay at taking off...
how do you even menage to cut off your own wing when taking off from a carrier
i get like scraching against and stopping but to commint to the bit is just stupid

spark ruin
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i once watched a bot get his chicane obliterated

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literally on fire, and only the cockpit left

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and engines

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thats all that was left of his chicane

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HE SOMEHOW

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travevelled 10km

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and landed safely

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the bots are truly something else

verbal kernel
#

i might be very stupid but how does one spawn the ships, ive made the ship dock but i cant spawn anything

sharp prism
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you gotta connect it to a airfield, whether that be a custom on or built in one

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in the mission editor, click on the shipdock and you should see something along the lines of 'airfield'

verbal kernel
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ah ok thanks

spark ruin
#

also

spark ruin
#

ur going to spawn underground

sharp prism
#

guys look at this super secret BDF zeppelin 😍

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OPH SHOOT WRONG SERVER SORRY

pallid oak
#

the asylum is leaking

spark ruin
#

PALATRASH :pala: SHOULD GO 🏃‍♂️ 💨 INTO THE ⬅️ DUMPSTER 🫢 BOSCALI :bdf: RULES!

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primeva 2082 server got obliterated

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cuz a SINGLE person pinged all of bdf

rustic kettle
#

yaaa

rustic kettle
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don't even starrtttt

spark ruin
#

nuh uh

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bdf good

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pala bad

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palaslopians

lusty zodiac
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works perfectly fine

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also make sure to lower your gear before you deploy vehicles

sleek hatch
lusty zodiac
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Again, you lower your gear first and then deploy the units after

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in the screenshot, your ramp is up

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that's why you were flung around

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use whatever keybindings are easy to use

wooden vector
#

It took so long for me to figure out you needed to deploy the gear lmao

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It said deploy:safe

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Where is deploy:gear in bright red

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=D

crisp quest
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is kar/bote breaking my chicane nosegun a known issue? it becomes unable to fire at targets that are too close, for some reason

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this thread seems to move a little fast for bug reports of that sort but I figure I ought to mention it

crisp quest
#

on the chicane

lusty zodiac
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oh sorry I misread

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I misread it as chicanes you deploy get their noses taken off, mb

crisp quest
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yeah the gun just stops working on what should be valid targets under like a kilometer, I'm not sure of the exact range

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might be closer to 500m

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i like to fly with my kar friends in my chicane but it's gotten harder as of the new versions

lusty zodiac
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yea I'm unsure, don't use the Chicane enough. I know there's some internal code that prevents you from shooting yourself, maybe it's overreacting

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no clue, really

wooden vector
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mentioned in that post that turrets will sometimes not fire on targets within 200m

crisp quest
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hmm I was definitely firing on ground targets but that is almost certainly the bug causing the problem

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so all is well

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oh i see "if target is not on the ground" it shouldn't be a problem, i misread

fickle fractal
#

the tanks can kinda manage it anyway tho

rustic kettle
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i've never had issues

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just need a little momentum

fickle fractal
#

if im trying to skyrim horse up a mountain weight is super noticeable

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but other than that it mostly only feels like it affects how fast you can stop

rustic kettle
#

ya

tepid laurel
vital compass
unreal agate
lusty zodiac
#

The airbase portion is the relevant part

#

if you build one in-game via the LCAC you need to make sure to build an airbase center next to the dock, otherwise it won't see it as a FOB

#

You can also create custom airbases in the mission editor and add those docks onto them to make the boat spawns a bit more obvious to other players

unreal agate
#

FOR SPAWNING SHIPS WITH THE FOB BUILT WITH THE OTB-31 LANDING CRAFT (LCAC)

First, if you want to do this in game, you need to buy a LCAC, either from a carrier or an already placed Ship Dock.
Next you want to go to CARGO OPTIONS, just above the FLY button, be sure to check the box to the right for FORWARD OPERATING BASE.
Go to where you want to place it (be sure to have the keybinds setup as well) MAKE SURE THE FOB IS SELECTED, will show as green when selected, blue when not.
It will bring up the BUILD MENU, you need to have the AIRBASE CENTER placed or it wont work, then place your SHIP DOCK as well.

Click FINALIZE, and there ya go, you now have access to the ships provided you can afford them

#

if this guide is decent enough maybe it can be pinned for future questions?

lusty zodiac
#

More extensive than my watered down one, this should work for the vast majority of people

unreal agate
#

pictures are worth a ton of words lol

lusty zodiac
#

Tbf, the guide that was present in the pins was helpful to me when I started using BOTE

unreal agate
#

theres a guide?

lusty zodiac
#

#1488992920316018788 message

unreal agate
#

oh this one?

lusty zodiac
#

Yup, that's the one I used

unreal agate
#

ngl, my brain skipped that so hard

#

im simple minded, i need ma picture books 😂

lusty zodiac
#

Some people do refuse to read sometimes, so I mean... could still be helpful

vital compass
lusty zodiac
#

generally a good rule of thumb to check pinned messages in discord for game specific stuff, can often find useful info in there

sleek hatch
#

is there like multiplayer server for kar+bote mod? playing singplayer in this is kinda lonely

uncut current
old oar
#

anyone know why i cant use the Bote mod without the hangers being bugged

spark ruin
#

it would be nice

lusty zodiac
old oar
#

i have the latest version of the BOTE mod and it breaks the hangers so i cant spawn anything it just says they are in use

wooden vector
#

cause the OP wasn't updated with the new link

old oar
#

no its 1.3.0

wooden vector
#

that is the 0.32 version yeah

#

this is latest

old oar
#

ok thanks

austere socket
#

also updated so it will always show latest link now in the OP, thanks!

rustic kettle
#

for usss?

#

how generous....

rustic kettle
#

nah i want the flatbed

#

more interesting

#

/jk

fickle fractal
#

hlt would be cool just so its more faction splittable

#

but it wouldnt be able to use some of the weapons cause those are trailers

lusty zodiac
#

Huh

fickle fractal
#

the hlt doesnt have a built in cram or stratolance launcher

#

those are towed trailers

#

you could theoretically spawn both and use the cargo hitch to tow the trailer but that might be too long to fit in a revetment/helipad on spawn

lusty zodiac
#

are you talking about KAR? Because that's Nikko, not minecrack

#

do we even have HLTs in KAR

#

no we don't

uncut current
#

can we make skins for the boats?

fickle fractal
#

we dont have kar controllable hlts

lusty zodiac
austere socket
#

it would be nice to add livery support, but the ships are large enough you would need some quite large textures, as the current ships (except the shard and maybe LCAC iirc) use a tiling texture to get around that issue.

fickle fractal
#

i should make a raid mission for kar

#

idk how i could work bote into a raid mission but that might also be fun to try

fickle fractal
#

Maybe another megastructure raid with a boat player defending the outside and players with ground vehicles inside

vital pollen
#

Just some extra bugs I have found, for the LCAC, you cannot drop off AFV 8 IFV, and the Linebreaker APC, IFV and SAM along with the IRM S2 turrets not being AI controlled (Correction the IRM S2 turrets just straight up dont fire at all, you expend the ammo but nothing happens)

austere socket
#

IRM-S2 turrets on all craft or just the lcac?

#

vehicles not being spawned has been fixed for next release

vital pollen
#

Just the LCAC for now though im testing the others

austere socket
#

ill take a look at the lcac turret, might redo it anyways, its pretty scuffed lmao

vital pollen
#

Yeah the AShMs on the LCAC also just drop into the dirt after you fire them

austere socket
#

yeah i know about that one, my fault lmao

#

lcac will probably get a weapon redo like the rest of the botes have at some point (next update??), so might just leave it for now, thanks for the info either way though

unreal agate
#

to be fair, i dont think a landing craft sould have cruise missiles lol

lusty zodiac
#

it barely has any iirc

#

so it's a non issue

unreal agate
#

im just sayin, it could be replaced with another AA turret tbh, or more ATGMs

lusty zodiac
#

I like the enthusiasm, but I doubt that small thing'd fit another turret, lol

vital pollen
#

Also to be real i think the Hyperion just has way too many cruise missiles it can fire at once, it needs like half of the current amount and then you could make the Argus the cruise missile boat instead

unreal agate
#

i kinda agree, or atleast lower the magazine size

#

because AGM-99 spam is too real lol

austere socket
#

the carriers are intended to have a decent amount of strike capability just because its not the most entertaining thing to drive around and launch aircraft that will 99% never come back (and also it costs so much more than a darkreach it should have a decent CM load lmao)

#

balance can always be changed though

austere socket
#

real

#

(im trying)

lusty zodiac
#

"Yay, I'm so glad you can take off from my deck!"

austere socket
#

(the ai are resisting)

lusty zodiac
#

I'm sure they are

#

I had already developed a strat on which slot to spawn medusas in, iirc it was the 2nd spawn where they actually decide to take off normally

austere socket
#

one of the deck spots right?

lusty zodiac
#

yea

#

the elevator is almost 100 % a "this CIWS looks like it needs a hug"

austere socket
#

makes sense, the elevator is a 90 degree turn and they are a little special on the bote hyperion for some reason

lusty zodiac
#

At higher speed even the deck ones can freak out, but that's to be expected

austere socket
#

yeah

lusty zodiac
#

also, chicanes randomly spawning at the front of the hyperion always make me have to slow down, because it will with 100 % chance, decide to ram into the bridge

#

but I think that's already known and probably not an easy fix if at all

austere socket
#

i might set the player hyperion to be able to spawn helos on the back deck spawns if it cant already and then up the priority so they spawn back there usually, if that is possible

lusty zodiac
#

hopefully, that'd be nice

unreal agate
#

Same with the Dynamo

lusty zodiac
#

Probably some physics shenanigans

#

idk, pretty funny though

austere socket
#

i think there is a reason the ships are slower usually lmao

lusty zodiac
#

yea... probably

#

but it would not be fun being that slow

unreal agate
#

Iirc, even IRL carriers have to slow down when launching aircraft

#

Instead of going flank speed

austere socket
#

might be able to smooth out the last jitter at high speeds, but it wont help the delay if you are a client and there are aircraft on there, since the AI/players simulate their position based off of the delayed position coming over the network

#

only real "stable" config is host carrier + ai aircraft

lusty zodiac
#

makes sense

#

Also, will the frigate just be a cheaper destroyer in BOTE?

#

Because with how ships are balanced rn, it's kinda like "bigger ship, more missile"

#

Seems like roles aren't really a concern, which I'm fine with tbh

austere socket
#

it does lose some of the strike capability of the dynamo in favor of more SAM's

lusty zodiac
#

MORE SAMS?

unreal agate
#

At least a better main gun

austere socket
#

still more cruise missiles than the base argus, but less than the dyno

#

uh

unreal agate
#

Give us a 16 in naval cannon 😩

austere socket
#

let me check the counts

lusty zodiac
#

156 NL-98s on the destroyer is crazy already

austere socket
#

hmm

lusty zodiac
#

Also, I fcking HATE that I'm forced to take the stupid IRMs/MMRs, was that also a thing last update and I'm just blocking it out of my memory?

#

On the destroyer*

austere socket
#

oh for the two ciws slots?

#

could add back a gun option there

unreal agate
#

Well they have their use against AGMs or cruise missiles

lusty zodiac
#

Pretty please, I hate having auto turret on and having the little shts spamming 15 IR missiles at 2 AGM-48s

austere socket
#

i wish i could stop them from doing that lmao

lusty zodiac
#

It's so atrocious lmao

#

At least I have my pinky trigger on my HOTAS so I can stop them instantly but man

#

I'd rather just have CIWS that shoot incoming ordinance

sand hatch
#

what is the new update?

austere socket
#

ok just added 40mm and 57mm options there as well

unreal agate
#

@austere socket how hard would it be to have bigger main guns? Would you have to make a new model for the weapon and such?

lusty zodiac
austere socket
rustic kettle
lusty zodiac
austere socket
#

hence the:

unreal agate
#

The 127 turret?

austere socket
#

yeah

#

could go bigger, but at some point they kind of become hard to balance

unreal agate
#

Bigger gun less fire rate?

austere socket
#

a big enough shell is just a pab80 at some point lmao

rustic kettle
#

good

#

perfect

austere socket
#

optimal

rustic kettle
#

make it shoot PAB-80s actually

austere socket
#

could always add bigger guns but might look silly on most craft

unreal agate
#

I just want a modern Iowa class at the end of the day 😂

lusty zodiac
#

I mean, there's a good balance of "This will just get intercepted by SAMs" and "this is funny to use"

austere socket
#

dyno could probably handle it

proper lynx
#

replace fore/aft VLS with triple turret 155mm railgun

#

behold the all big gun battleship

austere socket
#

real

lusty zodiac
rustic kettle
#

100mm CIWS

lusty zodiac
#

🤢

rustic kettle
lusty zodiac
#

But... triple prox fuze!

rustic kettle
#

BAD AND EVIL

lusty zodiac
#

FUN and INTERACTIVE gameplay

unreal agate
#

Argus I think might be the only ship to handle a big gun at this point, until shock front adds new ships

austere socket
#

yeah ok looking at it the frigate weapons were balanced off of the first version of the argus it seems, so it only has 80 nl-98 currently
probably gonna crank that up, might just double every count lmao

unreal agate
rustic kettle
#

nope

lusty zodiac
unreal agate
# rustic kettle nope

Old PS2 game where you can literally design your own warship and put however many guns you can put on it

austere socket
#

sure however many of the smaller missiles it can carry in those cells might be a little silly but they also cost money Clueless

lusty zodiac
#

May god have mercy on my enemies, because my DL ARH missiles will not

proper lynx
#

my only wish is that QOL gets compat with this mod and i can stick R6 longswords on the dynamo/argus

#

i wish to Defend The Air

unreal agate
austere socket
#

fun fact while the argus dumps out NL-98 at a rate of 1 per every 3 seconds IIRC the actual fire rate max is the same as the scythe(?), which is 5 per second
had to slow that down for the BOTE version to regain any semblance of balance lmao

rustic kettle
lusty zodiac
rustic kettle
#

someone should become the compat lord

lusty zodiac
#

Also, when you add the R6 eventually, please make it have the least capacity, those things would be horribly strong in the hands of players

#

probably can be lobbed over hills like the NL-98 if I had to take a guess

austere socket
#

would be up to qol man how that would turn out probably lmao

#

unless i just do what i did with the axiom and steal a copy of it for bote, but not sure i want to unleash that as part of the base mod 😭

lusty zodiac
#

Fair

#

I mean, the NL-98s are plenty busted enough

proper lynx
#

NL-98s are fine until you have to kill 30 piledrivers

lusty zodiac
#

My kill rate from last update with R9's pales in comparison to my kill rate with NL-98s

austere socket
#

also the scythe and scimitar which do seem to be working better now

#

i think

lusty zodiac
proper lynx
#

john piledriver is an exception to the statistics and should be ruled out as an outlier

austere socket
#

for killing lots of piledrivers the best options are either scythes (expensive, but safer) or the IR missiles (cheap, but risky) since they can volley out so many missiles quickly

#

R9 can compete, but slower fire rate

lusty zodiac
#

I'm gonna be honest, I'll prolly never use R9s again

fickle summit
austere socket
#

(source: nothing)

lusty zodiac
#

especially since they have the same capacity as the NL-98s

#

the higher delta v or whatever on R9s is not enough for me to consider using them

austere socket
#

r9 does have a higher fire rate but yeah

lusty zodiac
#

You can kinda lob them at any ASHM preemptively

proper lynx
#

i take R9s because no other missile has enough energy to actually reach piledrivers if i'm parked right next to an airbase

lusty zodiac
#

so idk, regardless, I think if I wanted to just push and defend my own ship, scythes, if I wanted to put pressure on the map, NL-98s

fickle summit
lusty zodiac
#

Escalation usually spreads them out enough to not matter

rustic kettle
#

is kar and bote 2082 technically?

austere socket
#

the one TC match i did where all of the piledrivers focused on cliffline 😭

#

luckily:

fickle summit
austere socket
rustic kettle
austere socket
#

uh

#

idk

rustic kettle
#

lol fair

austere socket
#

i just make botes :(

rustic kettle
#

reeeaaallll

fickle summit
lusty zodiac
#

Do we already know how much the Argus will cost btw, or do we have to wait for the update?

rustic kettle
#

i want a gunboat in this game so bad

austere socket
#

currently in between shard and dynamo, closer to dynamo end though, 550m currently

lusty zodiac
#

Figured

#

was gonna say 500-600 mil

austere socket
#

that is the first number we came up with though, balancing still is out on the argus

lusty zodiac
#

yea

austere socket
#

it has greater cruise missile capacity compared to the base argus, but yeah

fickle summit
#

hope it has a pretty big capacitor for the lasers

austere socket
#

(after i double all of the vls counts)

lusty zodiac
#

I'm gonna use the Argus so much, simply because I prefer how it looks to the blocky destroyer

austere socket
#

the argus looks so good ❤️

#

just enough greebly bits

lusty zodiac
#

First time I've ever seen greebly

rustic kettle
#

just went and looked at it better and i love it

#

i only like the shard cause vague reminder of my beloved

#

the visby class...

#

for reference

austere socket
#

omg lmao

vital pollen
#

Yeah that really just is the shard but smaller

rustic kettle
#

ye and real

tidal ridge
#

How many ASHM-300's do you need to volley to take out an argus? I dunped 32 from the dynamo and still failed to take it out, though it dis look like they lost tracking right at the end

austere socket
#

if they lost tracking that could be for any number of reasons (undiscovered bug??), but a vanilla argus is pretty capable, they could have gotten all intercepted depending on its ammo and distance

barren lava
#

@charred barn Have you thought about having playing spawn in an empty carbo bay in aircraft so they can be dropped?

charred barn
#

Network latency makes it a bit difficult

barren lava
#

i may have attempted

austere socket
#

networking :(

barren lava
#

how do you control ships?

#

would it be possible for them to hit a "Mount" key that will attach them to the rigidbody to get rid of the networking issue?

#

then once they land they hit the key again and are released from the object

austere socket
#

would probably look wacky for other clients but something like that might work

austere socket
vital pollen
#

Something i have noticed with the boats, its a random 50/50 chance per mission that whenever you spawn the throttle is stuck to max and you have to use your plane thrust controls to throttle down to zero again

#

Or even possibly it might be that after spawning in an LCAC and then spawning into different ship afterwords that it breaks it

fickle fractal
#

you have to immediately zero your throttle so you dont slam into the dock

hushed kiln
#

Is KAR and BOTE working for the new N.O update? Whenever I play with both mods enabled it won't let me spawn any plane or boat or car in because apparently 'all hangars are in use'

vital pollen
hushed kiln
#

ah, okay. thanks

sleek hatch
#

the pain of setting up defences for 30 minutes manually with trucks and the boat only for 5 nukes to get dropped on my face becase stratolances refused to fire for no reason (they had ammo and radar next to them and were set up...)

lusty zodiac
lusty zodiac
sleek hatch
#

may god have mercy on my crew

sleek hatch
#

how do i make a fob using the LCAC?

#

i select it and kinda cant do anything. space or the dedicated deploy button doesnt work...

#

nvm

unreal agate
#

For dropping bolt strikes with the lcac seems to work though

lusty zodiac
#

maybe using the LCAC to deploy units in general just bricks it, idk

austere socket
#

I think part of the problem might specifically be the boltstrike mount thing for the LCAC

#

not sure why as it should be setup correctly to remove itself without the patch I added, but it all does work now so whatever i guess lmao

obsidian nest
# sleek hatch how do i make a fob using the LCAC?

I read somebody say you need to lower the landing gear, which actually lowers the front plate on the LCAC, and then it should be able to create. I don't know tho, never tried it myself so grain of salt it

austere socket
#

the gear toggle is supposed to block the deployment of anything, but that never seems to work

austere socket
balmy hornet
digital sable
#

so how do I spawn as a annex carrier?

#

I can't find any spawn points that are a ship dock and I am confused

austere socket
#

annex carrier does not exist in the current release of the mod as a playable ship

digital sable
#

ah got it.

#

but still, how do I spawn at a ship dock?

clever wyvern
#

you need to have a ship dock somewhere

austere socket
#

Did you place it in editor? It needs to be added to an airbase manually

digital sable
#

oh got it got it. Thats why I was confused then

unreal agate
austere socket
#

cannot pin :(

#

hold on

#

@charred barn

unreal agate
#

At least that's the in-game side of things, as for in editor. That's just base game knowledge stuff

austere socket
#

yeah

unreal agate
#

Sweet thanks! @charred barn

charred barn
#

np 🍻

unreal agate
#

Edited it to have a title as well for ease

clever wyvern
#

Its nice to Be able to build whole FOB with defence from the LCAC, wish we could from a ground unit, need an MCV XD

unreal agate
#

Well if we were able to control convoys then it could be possible

#

But that sounds like a nightmare to code

clever wyvern
#

oh i can imagine

#

only way we can defend out ground fob, is deploying Sam Drones and ammo box and hope for the best XD

unreal agate
#

Now if we had logistics trains ooooh boy

unreal agate
clever wyvern
#

well yea

unreal agate
#

Near I think it's agrapol I shut down the entire bay with 4 boltstrikes and crams and of course a munitions depot

#

Not a single cruise missile got past 😄

clever wyvern
#

yesterday buddy of mine setup a fob in the mountains to rain arty shells on the airbase, and the Sam drones were struggling to keep darkreachs and chicane at bay xD

spark ruin
#

hey minecrack

#

if youre still here

#

is there a way to increase fob budget

sleek hatch
austere socket
#

(not as part of the mod)

spark ruin
#

can i configure it somehow

#

like the dll

austere socket
#

no

spark ruin
austere socket
#

wild

spark ruin
#

yes wild

#

i found you outside of this server

austere socket
#

breaking news: i exist

spark ruin
#

yes

spark ruin
austere socket
#

you would need to use Runtime Unity Editor or Unity Explorer, find the value, and change it

spark ruin
austere socket
#

would not persist between restarts

spark ruin
#

welp

#

where can i find the thing tho

austere socket
#

forgot, it is actually hardcoded in the dll, so if you have DNSpy you can try changing it, under class FOBManager, function FOBBuilder

spark ruin
#

i have no idea what that means

austere socket
#

well I can't particularly help you

spark ruin
#

im gonna try

#

but if i change the dll does it stay forever

austere socket
#

yes

spark ruin
#

alr ig

austere socket
spark ruin
#

im going to summon you later

#

WHAT is this

#

😭

#

i found FOBManager

#

there is no FOBBuilder

#

ok i found builder

sleek hatch
#

are they stupid

spark ruin
#

they want the ammo

#

their greed sickens me

sleek hatch
#

there is just more and more...

spark ruin
sleek hatch
sleek hatch
#

knew that would happen at some point

spark ruin
#

??

sleek hatch
#

is this uh... normal? i dont think thats normal...

spark ruin
sleek hatch
#

it happened again ugh

#

sorry for phone recording i forgot to download a recording tool

cinder trail
sleek hatch
#

how does this module work?
standing next to the destroyed building doesnt seem to do much

flint swan
# sleek hatch ???

For the record I just use steam clips. All you need to do is bind one function key to either clip a certain amount of the past time or start a recording

flint swan
sleek hatch
flint swan
#

I'll ask Nikko when I hop in VC I don't know

charred barn
#

its a jackknife in a box

flint swan
#

Ahhhh

sleek hatch
charred barn
#

in theory ye

sleek hatch
spark ruin
#

are u still here

unreal agate
# sleek hatch

Wonder if the M12 repair progress bar works with this?

unreal agate
#

Noice

spark ruin
#

like nikko said

spark ruin
tepid laurel
#

yo lwk

#

how in the tarnation do u even buy a carrier?

spark ruin
lusty zodiac
#

Alternatively, you can set up an egregious AA field with QoL by putting 10+ R9 launchers down with a couple of radars and fire controls and you'll passively make money from interceptions

spark ruin
#

how do you get the money if youre not intercepting it

lusty zodiac
#

Units you put down give you the kill credits

#

works like that in vanilla too

spark ruin
#

ik

#

but what are you gonna put down

lusty zodiac
#

R9s Stratolance launchers? I've made billions with that lmao

#

Again, you need QoL for that

#

otherwise, I guess AFV6 AA spam kinda works

spark ruin
#

with what craft

lusty zodiac
#

Tarantula

#

barely take off, drive along wherever you wanna put them down next to the runway, deploy, eject, rinse and repeat until you have an abomination at an airfield

sleek hatch
#

is there a dedicated public server for kar+bote?

lusty zodiac
#

no dedicated servers afaik, no

sleek hatch
#

aw...

lusty zodiac
#

people do tend to host daily from what I've seen

#

seen 2 vc's past couple of days that were hosting bote kar I think

#

along some other mods

sleek hatch
tepid laurel
#

a prob cuz of the 300% kill reward

unreal agate
#

Shit I wish I could get QOL radar+ R9s working they never want to fire for some reason. Idk if there is a mod conflict somewhere

sleek hatch
lusty zodiac
#

gonna test out mp just to make sure

tepid laurel
#

is there a carrier tutorial ive loaded up a custom workshop mission but idk if the planes launch by themselfs or i have to manually do that

lusty zodiac
#

Prolly a mod conflict, works fine for me even on MP

sleek hatch
#

first time i was doing this one slipped by and killed me
this time tho... all intercepted
that was one of the more stressful 5 minutes in this game ive had

#

(around 15 total)

fresh igloo
lusty zodiac
#

Tbh using ASHMs on ships is a waste, using them on ground targets and bases is much more useful

fresh igloo
#

What would you say is the ideal anti ship munition then lol

sleek hatch
fickle fractal
#

agm68s are good for stuff smaller than carriers

wooden vector
#

Tuskos are pretty nice if you're either going very fast or just have many of them like the darkreach

#

But kinda weird on a boat

#

For player piloted dynamo honestly best anti ship weapon is the 127mm cannon

#

pretty reliably kills everything other than carriers, and it cripples those

#

yes they can shoot down the shells, but you have more shells than a typical battlegroup has missiles and CIWS ammo

lusty zodiac
#

If you're in a ship, again, just ignore them and keep the sky clear for your own players/ai and let them deal with the ships

#

Unless the entire mission literally revolves around sinking ships, then the AGM-99 is prolly better cuz you get more to deplete the enemy fleets missiles. None will reach, but they'll waste way more SAMs

wooden vector
#

No! Charge them! Belive in the 127mm that belives in you.

#

(about 20-25km range works well)

lusty zodiac
stray gazelle
#

Ive deployed them twice, it worked the first time but not the second a few days later

lusty zodiac
#

I feel like there's some weird spots on the maps where they outright refuse to work, not sure why

unreal agate
lusty zodiac
#

I wanna see if we have the same or if we have differing mods

unreal agate
#

Kar/bote, QOL, M12 repair progress bar, bepin/blueprinter, the cockpit extensions one, and I'm sure another. I'm not home ATM but in 30ish min I can check

#

And I usually check here to see if they're up to date before installing through NOMM

lusty zodiac
#

I don't have the progress bar mod but I doubt that does anything to radars, and cockpit extensions? Is that NOTT?

flint swan
#

Made me join isis 7/10

unreal agate
#

This one

lusty zodiac
#

Yea I dunno if that'd be causing it, I'd give it a shot, maybe?

#

Because otherwise we don't really differ in mods much

#

And it works for both me in singleplayer, multiplayer, and even for my friend if he puts down R9s

unreal agate
#

maybe it does? Since it adds RWR functionality But yeah idk, tbh

lusty zodiac
#

yea that's what I'm thinking

stray gazelle
stray gazelle
lusty zodiac
#

it's bugged if you do it with that

#

Also, I have KAR, it can't be that

#

Though it could be a very rare occurance bug with the QoL and KAR, unsure

unreal agate
#

Yeah speaking of that, R9 combo doesn't even launch when placed by LCAC

lusty zodiac
#

A lot of vehicles seem to be bugged with the LCAC right now, bunch of em can't be deployed, minecrack's already aware

unreal agate
#

Guess I'll have to work backward and test with only KAR/BOTE installed, then see what the culprit is

unreal agate
#

Whereas MSV munitions shows a smaller version of itself and spawns forward of it

#

If I remember correctly

lusty zodiac
#

I think the Linebreaker line for example is completely broken

sleek hatch
lusty zodiac
#

We were talking about a seperate issue before

#

The issue bluejay is talking about, is R9's placed using the QoL mod

sleek hatch
lusty zodiac
#

all good, no worries

sleek hatch
#

i missunderstood the convo

lusty zodiac
#

yea happens :p

floral zenith
#

wait has bote updated yet?

unreal agate
lusty zodiac
floral zenith
#

alr

lusty zodiac
#

QoL placed R9s, Radars, Fire control should work

unreal agate
#

well im just talking about R9 stuff, boltstrikes work great for me

lusty zodiac
#

Yea because they have their own internal radar

#

that's why they work

unreal agate
#

starting with KAR/BOTE

dapper flare
#

is there a possibility to make custom Naval assets?

lusty zodiac
#

Unsure, maybe once blueprinter and documentation with it comes around, maybe?

dapper flare
#

it would be awesome because i got some ideas with Naval vessel Models

unreal agate
#

i think i can make a quick custokm mission to test out the placed stuff real quick

dapper flare
#

and will model them

lusty zodiac
dapper flare
unreal agate
#

i mean i was asking for a proper battleship, like a modern Iowa class

dapper flare
#

just purely offensive ofc

rustic kettle
sleek hatch
#

um... i was fighting when suddenly the hangar fixed itself and now im stuck

cinder trail
#

time to blow up the hangar or eject

unreal agate
#

after doing some testing, QOL is def conflicting with BOTE

#

Tarantula placed HLT radar and R9 launchers just do not fire

#

and of course the same with LCAC

#

but removing KAR/BOTE fixed the issue, Tarantula placed R9s do fire

lusty zodiac
#

Odd, works fine for me whilst using Bote and QoL

unreal agate
#

ill do further testing, might be NOX then

#

i was trying the mod seperately, now ill do them together

#

and see if it still works

lusty zodiac
#

I use: Kar, Bote, F16, Chimera, QoL

#

And some other random mods that shouldn't have any effect

dapper flare
#

my only complaint is that Stratolances love to do nosedives straight into the water when i play as a Ship lel

desert delta
unreal agate
lusty zodiac
#

because you can't deploy MSV from tarantulas

#

relevant #1488992920316018788 message

unreal agate
#

yep i seen that comment

#

as of now

#

placed the radar and launcher via Tara and no go

lusty zodiac
#

if you at any point placed anything with the LCAC it breaks all player placed radars for the rest of the mission

#

that's the issue

unreal agate
#

yep, thats why i restart everytime

#

is there a log i can check?

lusty zodiac
#

thankfully the man himself is here

#

I do not know nearly enough about this to provide anything of substance lol

austere socket
sonic rune
#

question, if i want to load into a naval vessel, do I need a specific mission that has the spawn points out at sea?

austere socket
#

either that, carriers (which can act as spawn points), or medium hangars can spawn LCAC in the latest update iirc, or that might be in the dev build, but if they can results may vary as they spawn about 200m behind them due to other reasons

sonic rune
#

thanks

austere socket
unreal agate
#

sure